The Elder Scrolls 6's story could break with the tradition of starting as assumed

The Elder Scrolls has been consistent with its openings, where the player character is an unknown prisoner, and this is likely so The Elder Scrolls 6 will be no different. For Oblivion and Skyrim in particular, the player character begins as a nobody with no notable attributes, and it is during the events of the game that their actions earn them their reputation. This works well for Bethesda RPGs in particular, as it allows players to build a new character from a blank slate, but there are advantages to having some sort of background for a player character.

Avoweds player character is recognized as an emissary from the Aedyr Empire. This is solid background but is vague enough to not be limiting as a roleplayer character. Some restrictions on player characters can actually help when developing characters on a creative level, and having a solid background can act as a guide for players when role-playing in The Elder Scrolls 6.

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The Elder Scrolls has a history of Blank Slate Protagonists

The player takes control Oblivionthe main character, Kvatch's hero, when they are imprisoned in the Imperial City Prison. They are freed when the secret escape route for the Emperor happens to lead through the prisoner's cell. SkyrimThe main character, The Last Dragonborn, is introduced as a prisoner captured by being caught in the crossfire between Stormcloaks and Imperial soldiers on Skyrim's border.

Avowed will be released on February 18 and takes a completely different approach to its player character. Rather than a character unknown to the other characters in the game, the protagonist has been chosen by the Emperor of Aedyr to be his emissary to the living lands. The player is tasked with discovering the source of the Dream Scourge, a plague that has ravaged the lands of the living, although there are differing opinions on how Aedyr's emissary should deal with it.

Taking cues from the Avowed could be in Elder Scrolls 6's best interest

An approach like this for The Elder Scrolls 6s protagonist could be an interesting twist on The Elder Scrolls' formula. The Elder Scrolls 6The main character may still be a prisoner, but the story may change slightly so that the character may become known for the life they had before the events of the game. While this would be a massive departure for Bethesda, and more akin to games such as Mass effect where the character has an established past, it can still be open enough through dialogue options to lean into RPG systems and give players the ability to role play.

This wouldn't be entirely new either The Elder Scrolls. For example, The Elder Scrolls 3: MorrowindThe protagonist was intentionally pardoned by the Emperor and sent to a Blades agent, who already knew them. With a few minor tweaks, this role can be used in The Elder Scrolls 6. A role like this could also serve to inform players about the current world state of Tamriel, such as the role of the Emperor and the player character's place in society.

This type of background for player characters can help players create different and interesting characters. Developing a player character from a blank slate in an RPG can often be more difficult than developing one with some sort of backstory, and even a small amount of structure can make a world of difference. Give players a role right at the start, rather than multiple quests in the main quest The Elder Scrolls 6can make a world of difference to some players.

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