Steam has finally addressed its game pricing issue

Valve is updating the tools developers use to set game prices Steamin a notable move targeting one of the platform's most persistent and widely criticized e-commerce shortcomings. While the change suggests that Valve is finally taking steps to address the issue of extreme regional price differences, the extent to which the new Steam features actually mitigate that problem will ultimately depend on how developers choose to use them.

Consumer concerns over Steam's regional game pricing have been growing for years. Recent frustration has focused on cases where games are priced in some markets well above their approximate US dollar equivalent. Meanwhile, Valve's pricing guidance for developers had gone years without a significant revision, fueling criticism that the platform's recommendations were no longer keeping pace with local economic conditions.

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Valve adds new regional pricing methods for Steam developers

The wider criticism now appears to have prompted a formal response from Valve, which has introduced a new set of Steamworks pricing tools designed to help developers make more meaningful currency conversions. The tools are based on updated price conversion data covering 37 currencies in four regional groupings. In outlining the change, Valve acknowledged that many Steam developers aren't familiar with all supported currencies or even their basic formatting conventions, and said the new tools are intended to help them set prices that better match the expectations of different markets around the world.

The update gives developers three distinct methods for setting regional prices on Steam. The digital marketplace now offers a simple exchange rate conversion, a purchasing power conversion based on public information on local purchasing power, and a multivariable model that combines purchasing power, comparable entertainment costs, and exchange rates. Valve said the multi-variable approach is most similar to the methodology behind its previous pricing tools, implicitly suggesting it may be better suited as a fallback than the default option for developers seeking the most market-sensitive regional pricing.

New Steam price conversion methods

Steam logo in front of blue background Image via Valve

  • Exchange rate conversion: Uses a single exchange rate at the time indicated on the page.
  • Purchasing power conversion: Uses public data on average local purchasing power, based on either country or region.
  • Multivariable conversion: Uses multiple inputs, including purchasing power, comparable entertainment costs and exchange rates. It most closely reflects the methodology of the previous pricing tool.

The new tools are purely advisory; Valve will not change the prices of third-party games in any region, although it updates the regional prices of its own games as an example of good practice to follow.

Despite tripling the number of options developers have to automatically calculate regional pricing on Steam, Valve isn't imposing a new pricing standard across its storefront, even in limited form. The company's updated price explorer makes clear that developers and publishers still have full control over what their games cost in each market, meaning the new system acts as a broader and more informative set of recommendations rather than a binding framework. As a result, its effectiveness in dealing with large regional price differences on Steam will ultimately depend on whether developers and publishers choose to use it, and how closely they follow its guidelines.

Even if a meaningful percentage of Steam developers embrace the push for more sensible regional pricing, the advisory nature of Valve's new tool means that any changes may take time to notice. The update may ultimately have a bigger impact on indie games than on AAA releases, not least because major publishers usually already treat regional pricing analysis as standard practice. In other words, if a company like Sony wanted to price Ghost of Tsushima more affordable in Brazil, it likely would have already done so, and Valve is unlikely to offer regional pricing insights that such a publisher would see as truly new.

Regardless of their potential impact, the new pricing tools are notable in that they signal that Valve is finally starting to make the adjustments needed to address the growing problem of large discrepancies in game prices on Steam. A full overview of the new features can be found in the pricing section of the official Steamworks documentation.

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