Sonic The Hedgehog Fan Creates RPG Concept

In the 35 years that Sonic the Hedgehog has been around, 114 games featuring the Blue Blur have been released, plus two live-action movies, with plans for more, along with a dozen animated specials and tons of merchandise along the way.

The point is: it's a lot.

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That said, if there's one thing the Sonic universe is missing, aside from a solo Silver title and a remaster of Shadow the Hedgehog for modern consoles, it's a true RPG that fits right in with Sonic himself.

Nothing, Sonic the Hedgehog fan and online content creator Sun.mp2 took it upon themselves to imagine what an RPG could look like, and it's genius.

The 16-second video shared by a commission on social media shows an RPG where Sonic and the crew are always on the move. Where you'd normally find a stage timer and ring counter are several “Action” options that Sonic has access to.

By selecting the “Chaos” button, Sonic tags in Shadow to damage the enemy. Later, selecting the “Dash” button lets Sonic himself take a swing at things with his iconic speed hit.

There's even an “Item” option that lets Sonic do a pretty devastating attack.

Again, this all happens while the party is in motion. While Dark Brotherhood, the only attempt at a Sonic RPG and from BioWare, no less, featured movement in the overworld, all of its battles were static.

Not so here, and if we haven't stressed it enough, it's genius.

That is, Sega, if you're reading this, hire this person. It's simply too good an idea to exist as a 17-second commission.

Sonic has tried a lot of things, but the only RPG it got was poorly reviewed

In the incredible 114 games, there have been typical platformers, racing games, appearances in the Olympics alongside Mario and even a fighting game on the Game Boy Advance.

But the aforementioned RPG, Chronicles: Dark Brotherhood, wasn't nearly as well received as Sonic's other escapades. When it launched on the DS in 2008, it opened to a 74 on Metacritic from 55 critic reviews and an even worse user score of 6.2.

“There's fun to be had, and the game picks up after the first few hours, but we'd be surprised to see many DS players get behind Dark Brotherhood when there are so many superior RPGs on the platform,” IGN's review read in part. “There's a good design in here somewhere; it's just been lost in the shuffle of it all.”

That's about where the consensus lies. It's fun, but there are a lot of cracks in the RPG formula and the story isn't strong enough to move things forward.

With a proper story, this version of an RPG looks like it could be a winner.


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System

super grayscale 8-bit logo


Released

September 30, 2008

ESRB

e


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