Ancients are powerful creatures that aid players in their quest to take out the Architect i Slay the Spire 2. There are eight of them in total, and one can always be found at the beginning of each act. Ancients provides players with one of three powerful relics, each of which has the power to sway the battle in the player's favor. Here's everyone Slay the Spire 2 Ancient as well as the relics they have to offer.
Best Necrobinder cards in Slay the Spire 2
Here are some of the best cards to use for each of Necrobinder's playstyles in Slay the Spire 2.
New, Mother of Resurrection
The great whale from the original game returns Slay the Spire 2, now with a proper title and updated art to boot. Always present in the first act, she offers a humble selection of relics that are all about giving players the extra power they need to climb through the first few floors of the Spire.
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Slay the Spire 2 All New Relics |
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|---|---|
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Relic |
Effect |
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Arcane Scroll |
Upon pickup, obtain a random rare card to add to your deck. |
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Flowering Conch |
Draw 2 more cards at the start of the elite battle. |
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Cursed gem |
Get the Curse of Greed card (Unplayable, Ethereal) and 333 Gold. |
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The golden pearl |
Get 150 gold. |
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Large capsule |
Receive 2 random relics upon pickup. Get an extra Strike and Defend card. |
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Lava Rock |
Get 2 relics after defeating the Act 1 boss. |
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Lead paper weight |
Choose 1 of 2 colorless cards and add them to your deck. |
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Leafy green porridge |
Transform 1 of your Strikes and Defenses and lose 10 Max HP. |
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Lost cash register |
Get a random potion and a card reward. |
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Massive scrolling |
Choose 1 of 3 multiplayer cards and add them to your deck. |
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New's Torment |
Add Neow's Fury card (Deal 10 damage, add 2 random cards from your discard pile to your hand. Exhaust). |
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New leaf |
Turn 1 card. |
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Nutritious oysters |
Gain 11 Max HP. |
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Pomanders |
Upgrade a card. |
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Uncertain Sheers |
Remove 2 cards from your deck and take 13 damage. |
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Exact scissors |
Remove 1 card from your deck. |
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Rolling boxes |
Lose all gold, then choose 1 of 2 card packs to add to your deck. |
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Silver crucible |
The first 3 card rewards you get will be upgraded. The first chest you open is empty. |
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Small capsule |
Get a random relic. |
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Stone humidifier |
Gain 5 extra Max HP when resting at a rest stop. |
Orobas, the living rainbow
Orobas is a happy and friendly space wyrm who is always excited when a visitor arrives. This Ancient offers relics that lean towards turn efficiencymainly through colorless cards and card upgrades. Orobas also allows players to use cards from others Slay the Spire 2 sign.
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Kill Spire 2 All Oroba's Relics |
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Relic |
Effect |
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Alchemical cash register |
Get 4 potions filled with random potions. |
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Archaic tooth |
Convert a starter card to its old version. |
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Driftwood |
You can reroll each card reward once. |
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Electric shrimp |
Enchant a skill with Imbue. Imbued cards are automatically played at the start of battle. |
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Glass eye |
Get 2 common cards, 2 uncommon cards and 1 rare card. |
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Prismatic gem |
Gain 1 Energy at the start of each turn. Card rewards now show cards in other colors (characters). |
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Radiant gem |
Add 1 Luminescence (Retain. Gain 2 Energy. Exhaust) to your hand at the start of each battle. |
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Sand castle |
Upgrade 6 random cards. |
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Sea glass |
See 15 cards from another character. Choose any number of them to add to your deck. |
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Touch of Orobas |
Turn your starter relic into an ancient version. |
Pael, the Melting Dragon
Pael is a sleepy, gloomy soul who, as his name suggests, literally melts away. The ancient dragon's flesh and blood provide different levels and flavors of power which fits well into any character Slay the Spire 2.
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Kill Spire 2 All Pael Relics |
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|---|---|
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Relic |
Effect |
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Pael's blood |
Draw 1 extra card at the start of your turn. |
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Pael's Claw |
Enchant all defenses with Goopy. They gain 1 extra block when played, but are depleted when used. |
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Pael's Eye |
The first time you end your turn without playing a card in battle, remove your hand and take an extra turn. |
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Pael meat |
Gain 1 extra energy at the start of your third turn, and every turn after that. |
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Pael's growth |
Clone a card. |
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Pael's horn |
Add 2 Relax cards to your deck (Get 15 Block. Next turn, get 2 Energy and draw 2 more cards). |
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Pael's Legion |
Blocks obtained from a card are doubled. This effect goes on cooldown for 2 turns afterwards. |
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Pael's tears |
Ending your turn with unused energy grants 2 more energy for the next turn. |
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Pael's tooth |
Remove 5 cards from your deck. After each battle, return 1 card upgraded. |
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Pael's wings |
You can sacrifice card rewards to Pael. Get a relic every 2 sacrifices. |
Tezcatara, that which feeds the fire
Tezcatara is a sweet and gentle old witch with an affinity for flames. She welcomes all who visit her domain and gives them gifts that keep them warm and safe during their journey. Tezcatara offers a variety of relics, from ones that help with card search, to ones that provide strong but temporary help.
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Slay the Spire 2 All Tezcatara Relics |
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|---|---|
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Relic |
Effect |
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Big Hug |
Remove 4 cards from your deck. When shuffling your draw pile, add 1 soot to it (unplayable status card). |
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Golden compass |
Convert your current Act 2 map to a special one-track map. |
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Nutritious soup |
Enchant all your Strikes with Ember (costs 0 energy and becomes eternal – cannot be removed or transformed). |
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Pumpkin light |
Get energy at the start of your turn. This relic disappears when it reaches Act 3. |
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Seal of gold |
Spend 5 gold at the start of your turn to gain 1 energy. |
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Storybook |
Add 1 Brightest Flame to your deck (Gain 2 Energy. Draw 2 cards. Lose 1 Max HP). |
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Toasty mittens |
Consume the top card of your Draw Pile and gain 1 Strength at the start of each turn. |
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Toy box |
Get 4 wax relics. |
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Very hot cocoa |
Start each battle with 4 extra energy. |
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Yummy cake |
Upgrade 4 cards. |
Nonupeipe, Serendipity Incarnate
Nonupeipe is a princess with the same temperament as Neow; kind and welcoming, if a little more expressive. The bonuses from her relics lean towards the extremesuch as giving 999 gold or reducing enemies' health to 1, although players still have a number of options that provide more tactical advantages.
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Slay the Spire 2 All Nonupeipe relics |
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|---|---|
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Relic |
Effect |
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Beautiful bracelet |
Choose 3 cards from your deck and enchant them with Swift 3 (draw 3 cards while playing). |
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Blessed Antler |
Gain 1 Energy at the start of each turn. At the start of each battle, add 1 Dazed to your draw pile. |
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Radiant scarf |
Every fifth card you play is free. |
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Delicate Frond |
Fill all empty potion slots with random potions at the start of each battle. |
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Diamond tiara |
When you play 2 cards or less in a turn, take half damage from enemies. |
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Fur coat |
Mark 7 random battle rooms and reduce the number of enemies there to 1. |
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Glitter |
All card rewards are enchanted with Glam (cards have Replay once per battle). |
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Jewelry box |
Add 1 Apotheosis to your Deck (Innate. Upgrade all your cards. Empty). |
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Threatening fruit |
Add 31 to your Max HP. |
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Signet ring |
Get 999 gold. |
Thanx, Chimera King
Tanx is a sentient, monstrous beast. While he may not be hostile, Tanx absolutely loves violence, and he offers players a selection of weapons to aid them in their fight against the Architect. As such, many of Tanx's relics are all about being aggressive, giving players the opportunity to gain momentum.
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Slay the Spire 2 All Tanx Relics |
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|---|---|
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Relic |
Effect |
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Chlorine |
Turn up to 6 cards into Maul (Deal 5 damage twice. All Maul cards' damage increases by 1 this battle). |
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Crossbow |
At the start of each battle, add a random attack card to your hand. It costs 0 Energy this turn. |
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The Iron Club |
Every fourth card you play, draw 1 card. |
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Meat cleaver |
You can cook at rest areas. Cooking allows you to remove 2 cards and increases your Max HP by 9. |
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Sai |
Get 7 blocks at the start of your turn. |
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Pointed gloves |
Gain 1 Energy at the start of each turn. The effects cost 1 more energy to use. |
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Tanx's whistle |
Adds 1 Whistle to your deck (Deal 33 damage and stun enemy. Exhaust). |
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Throw ax |
The first card you play each battle is played twice. |
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Tri-boomerang |
Choose 3 attacks in your deck to enchant with Instinct (reduce energy cost by 1). |
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War hammer |
Upgrade 4 random cards when you kill an elite. |
Vakuu, the first demon
Of all the old ones in Slay the Spire 2Vakuu is the most questionable when it comes to morals. Although he has no love for the architect, he is no friend to players either. Vakuu's relics have potent effects, but the majority of them also affect players in strange, often harmful ways.
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Slay the Spire 2 All Vakuu Relics |
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|---|---|
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Relic |
Effect |
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Blood soaked rose |
Add 1 Enthralled to your deck (if Enthralled is in your hand, it must be played first. Eternal, and costs 2 Energy). Gain 1 Energy at the start of each turn. |
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Paradox of choice |
At the start of each battle, add 1 of 5 random cards to your hand. Add Retain to the selected card. |
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Distinguished Cape |
Lose 9 Max HP. Add 3 Apparition to your deck (Ethereal. Gain 1 Intangible. Exhaust). |
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Violin |
At the start of each turn, draw 2 more cards. You may not draw cards during your turn. |
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Jeweled Mask |
At the start of battle, add a random power card from your draw pile and add it to your hand. It's free to play. |
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Lord's Parasol |
When you encounter the merchant, get EVERYTHING he sells. |
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Music box |
Create an ethereal copy of the first card you play each turn. |
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Preserved fog |
Gain 1 Folly (Unplayable. Innate. Eternal). Remove 5 cards from your deck. |
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Sere Talon |
Add 2 random curses and get 3 wishes (add a card from your draw pile to your deck. Exhaust). |
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Whispering earring |
Gain 1 energy at the start of each run. Vakuu plays your first turn for you. |
Darv, the hoarder
Darv is about abundance. His relics give players the chance to get more cards and even more relics. Unlike Vakuu, Darv has no interest in playing tricks, and the majority of his offerings can be critical to certain character builds.
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Slay the Spire 2 All Darv Relics |
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|---|---|
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Relic |
Effect |
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Astrolabe |
Transform 3 cards and upgrade them. |
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Black star |
Elites drop an additional relic when defeated. |
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Calling Bell |
Get a curse and 3 relics. |
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Dusty Tom |
Get an antique map. |
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Ectoplasm |
You no longer get gold. Gain 1 Energy at the start of each turn. |
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Empty cage |
Remove 2 cards from your deck. |
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Pandora's box |
Transform all punches and defenses. |
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Philosopher's Stone |
Gain 1 Energy at the start of each turn. All enemies gain 1 strength. |
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Runic pyramid |
You no longer discard your hand at the end of each turn. |
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Snail eye |
At the start of each turn, draw 2 more cards. Start each battle Confused (card costs are random). |
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Sozu |
Gain 1 Energy at the start of each turn. You no longer get potions. |
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Velvet Choker |
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn. |