One of the most free games to play is Dungeons & Dragons with a group of devoted friends around a physical or digital table. Players can fully customize their character and make them the hero or villain they want to be, complete with a class and personality. Class system was developed from D&Dand while no console or PC game is as freeing as a good old tabletop session, at least there have been fun games with classes to play with.
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Some good examples include Final Fantasy Tactics, Diablo 2and Metaphor: ReFantazio. Although classes often coincide with RPG systems, some games offer more dynamic ways for players to define their characters with skill trees or equipment without being set on a class. To get a better idea, here are some examples.
Just do it
The Elder Scrolls 5: Skyrim allows players to create their character, including several bizarre races such as the cat-like Khajiit, but there is no class system, unlike the previous game, The Elder Scrolls 4: Oblivion. Instead, players can create their own path and scale their character to a shape that best suits their playstyle.
Everything players do will level up, including just walking around, which is a traditional part of some entries in The Elder scrolls series. If players want to become a mage, they can learn spells, increase stats against intelligence, and gain skills in the respective tree. Using spells repeatedly will increase their strength, and this is just one example of how players have complete control over their character build.
Fallout: New Vegas
Benefits make a man
Fallout: New Vegas gives players some basic choices for character customization, followed by the allocation of stats and some perks. As players level up, there will be certain levels where players can increase stats or gain perks, which is the highlight of the game. Both stats and Perks can scale a character towards a certain class archetype if they want to play a certain way.
For example, if players raise their strength stat and gain perks like Super Slam, Nerd Rage, and Piercing Strike, they will do more damage with melee attacks. With the different factions players can adapt to and the branching leveling paths players can take, Fallout: New Vegas has a lot of replay value compared to most Fall-out game.
The Outer Worlds 2
Your weaknesses are gifts
The Outer Worlds 2 has one of the largest wealth of character customization options at the start of a game, between looks, backgrounds, stats and skills. Based on choices made, NPCs may treat the character differently, or unique dialogue options may appear in conversations and while exploring the world. Assigning stats and skills can turn players into expert hackers, gunslingers, or fast-talking tricksters who can use speech as a weapon.
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Perhaps the coolest part of this sequel is that players have the ability to learn negative traits based on behavior. For example, sneaking players may like to move while crouching, and if they do this a lot, they can unlock the Bad Knees bug, which will increase crouching movement, but once players stand up, the knee pop will alert enemies around them. Again, the amount of character choices in this game is astounding, as it seems like Obsidian Entertainment thought of everything.
Fire Ring
A class is more like a set of tools
Fire Ring is an RPG that gives players a set of class choices at the start, but they are more like gear starter packs. For example, a prophet has good starting stats and gear if players want to start as a magic user, or a bandit can be good at ranged weapons.
If players want to stick with these archetypes that's fine, but they can also branch out if they change their mind. Before playing a game, you never know how they will adapt to its gameplay challenges. In addition, there is a lot of loot in the game, which can attract players to try a new build. Anyway, Fire Ring has options like a Soulslike.
Cyberpunk 2077
Stay human, or go all out
Cyberpunk 2077 has a deep character creator, including how players like their naughty bits. There are three scenarios that players can start in, but they affect the story and not the character build. Since this is a cyberpunk fantasy, there are cybernetic parts that players can purchase and equip to their character to customize them to a certain archetype.
If players want to play the game more offensively, then they might want good vision and weapon handling, along with a good arsenal of the best weapons. If players want to sneak past enemies, they can increase sneak and hack options. Mixing and matching is also an okay strategy.
Deus Ex: Human Revolution
The assignment is important
Deus Ex: Human Revolution was previously released Cyberpunk 2077and it's also a cyberpunk game, although it doesn't take place in an open world as sprawling. However, it is an open-ended style of play, as players can build their protagonist, Adam Jensen, into the type of cyborg they want to play as. This includes hacking skills or strength that can affect melee attacks.
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Dialogue choices can also open up doors, and players can even play as a non-lethal hero, which is always a good option to have in a game. With quests having multiple ways to penetrate them, Deus Ex: Human Revolution is a game that promotes replay value, especially since it's not that long.
Disco Elysium
If detectives were a class…
Disco Elysium gives players three archetypes, which are like classes, at the start of the game, including Thinker, Sensitive, or Physical. All this does is give the detective hero a starting set of stats that help determine how players want to build their character. They may start out as a pushy brute trying to get answers from their abusers through violence, but players can eventually gain equipment and level up the pillars of their character to learn skills that lean in more deductive directions.
Disco Elysium is another example of an RPG where players aren't locked into one type of character build, allowing for a more flexible adventure. With a vastly branching narrative, choice is practically the name of the game in this detective noir.
Vampire
Your choices matter
Vampire has one of the most interesting gameplay systems for a vampire game released in the last decade. As a doctor, players must contend with the fact that they are hungry for blood but must fight back to save the lives of their patients. If they choose to resist the urge to eat, they will be a weaker vampire, but they will receive bonuses for staying karmically good.
On the other hand, feeding will level up their character faster and give them access to various skills that can branch their vampire into melee-heavy or mystic-like builds. Players can even treat patients like animals, keeping them in good health, which will level them up and thus make them more appealing to eat later on. This is a dark and twisted concept, but interesting for an RPG, regardless of personal taste.
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