Resident Evil 9 can use his own house Beneviento

Back in July 2024 Capcom officially confirmed that Resident Evil 9 was under development and that it was led by Koshi Nakanishi, Resident Evil 7S director. It is not yet confirmed the type of game Resident Evil 9 will be, but based on Nakanishi's previous work it would make sense to Re9 To focus on narrow, claustrophobic spaces.

Koshi Nakanishi's experience seems to be antithetic to rumors that Resident Evil 9 Can go open world, but all rumors and leaks should always be taken with a pinch of salt. No matter what type of game Resident Evil 9 stops being, and what kind of game it will have, there is an iconic sequence from Resident Evil Village That it should take inspiration from.

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Resident Evil has a brutal mountain to hike

The Resident Evil series is currently at the top of the world, but if it wants to keep it, it may need to make a big decision on its game.

Resident Evil 9 should borrow one of Re: Village's best sequences

Resident Evil Village's House Beneviento was a brief fear of fear

After Resident Evil VillageS pretty long prologue, players dare to Castle Dimitrescu in search of the scattered pieces of Ethan Winters' Baby. This sequence sees that players are sneaking around a fairly large open area consisting of the castles of the castle, its lavish interior and its snuffy dungeons, all of which are patrolled by the frighteningly high lady Dimitrescu.

Rather than following up the long sequence of open exploration with another just like the one, Resident Evil Village Instead, it delivers a short and sweet horror stop that is equally memorable. House Beneviento is built on top of a snowy cliffside and is home to another of the injection bottles that Ethan needs to restore his child back to life. After examining the house's strangely empty corridors and bedrooms, players will find themselves down to the basement.

Here they find a workshop with a scary doll with the name Angie sitting on a chair, which keeps the injection bottle Ethan looking for. When players go to interact with the doll, the lights in the room suddenly become dark, and when they come back, players will find the room empty (apart from a lifesty doll on the workshop table) and all their equipment is missing.

From this point Resident Evil Village Becomes a kind of horror theme AAA virtual escape room, where players must find different objects to unlock doors and gradually solve the puzzle in the lifelong doll on the table, at the same time scary sounds can be heard and inexplicable phenomena continue to occur. After completing the doll puzzle, the room goes dark again, and a blood track is displayed on the floor.

A gigantic baby-like monster comes out of the darkness, and what is progressing is an extremely intense game with cat-and-mouse, where the player must use the house's furniture to avoid the monster's gaze. Making it back to the ground floor of the house will start the climatic Boss fight against Donna Beneviento and her living doll, Angie, who see players find her different hiding places throughout the house.

The whole sequence lasts only 45 minutes, but it's one of Resident Evil VillageMost iconic levels, deliver some really scary moments and contain some really satisfying puzzles.

Whatever focus, Resident Evil 9 should have his own house Beneviento

It is currently unconfirmed if Resident Evil 9 will be more action -focused as Resident Evil 4 and 5or if it becomes a more traditional survival scare experience as the latest RE Poster. But no matter, Re9 should contain a sequence similar to the house Beneviento. If it is already a horror -focused game, this sequence can turn the horror up to 11, and if it is a combat game, this sequence can serve as a fine rate that belongs to the roots of the series.

Resident Evil Village Tag Page Cover Art

Survival fear

Survival

Horror

Published

May 7, 2021

ESRB

M for mature: blood and gore, intense violence, strong language

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