Since the launch of Early Access in 2021, Valheim has become one of the most influential survival games of recent times. Its mix of brutal exploration, cooperative gameplay, and atmospheric world-building helped redefine what gamers expect from open-world survival sandboxes. Even years into Early Access, Valheim continues to evolve and serves as a blueprint for games that want to balance freedom, danger, and discovery.
Now, an upcoming vampire survival game looks to build on that foundation in a completely different direction. Vampires: Bloodlord Risingwhich launches in Steam Early Access on January 30, 2026, requires many of Valheim's most compelling concepts and recontextualizes them through a gothic fantasy lens that places story, power, and identity at the center of the experience: open world exploration, base building, and co-op progression.
Where Valheim asks players to prove themselves to the Norse pantheon by surviving, Vampires: Bloodlord Rising asks a more intimate question: what kind of ruler will you be when the night belongs to you?
Vampires: Bloodlord Rising Features at a Glance
- A large, gothic open world set in the cursed land of Sangavia – a setting that will feel familiar D&D fans of moody Barovia
- Castle building as a central progression system, not just a cover
- Vampire specific survival mechanicsincluding blood feeding and evolution
- Distinct vampire formssuch as Aristocrat and Hunter, depending on your avatar's needs
- Thrall and Servant system for crafting, hunting and defense
- Skill-based combat against people, animals and the Inquisition
- Single player or co-op for 4 playerswith split or divergent choices
A shared love of open worlds – but with very different souls Will you rule from a palace of terror or become the lord your people need?
At a glance, Bloodlord Rising and Valheim share familiar DNA. Both drop players into hostile, mysterious open worlds where survival depends on preparation, exploration and smart development. IN Valheimplayers traverse procedurally generated biomes inspired by Norse mythology, each with distinct enemies, resources and bosses that lead to advancement. Discovery is constant and danger is always close.
Bloodlord Rising reflects that sense of scale, but its open-world Sangavia feels more deliberately authored. Instead of procedural biomes, the land is steeped in gothic atmosphere. Mist-shrouded regions, ancient ruins and territories unlocked by feeding Castle Core (your home base) with blood. Exploration isn't just about finding better resources; it's about reclaiming lost power and uncovering the history of a fallen vampire empire.
The living note every move you make in Bloodlord Rising
Where Valheims biome challenges players through environmental hostility, including storms, cold and monsters, Bloodlord Rising adds ideological resistance. As your power grows, so does resistance. An entity known as The Inquisition actively hunts you down, turning exploration into a constant push-and-pull between expansion and retribution. Both games reward curiosity, though Bloodlord Rising frames exploration as an act of conquest rather than mere survival.
Castle building as identity, power and story
One of the most convincing ways Bloodlord Rising differs from Valheim is how it treats base building. In Valheim, the construction of longhouses and villages provides security, storage and advancement in crafting – a necessary refuge from the wilderness. It's functional, flexible and deeply satisfying. IN Bloodlord Risingyour castle is something more intimate. It's not just a base. It is the physical manifestation of your authority over your tenants.
As a game with a customizable home base, Bloodlord Rising gives “home” a more morbid touch. At the heart of your stronghold is the Castle Core, a living engine powered by blood. Feeding it unlocks new regions, powers, and systems, tying territorial expansion directly to vampire starvation. Castle design goes beyond utility, encouraging players to fashion high halls, secret chambers, and gothic spiers that reflect how they choose to rule.
This design philosophy extends into the game's social system. Villager NPCs aren't just avatars you trade with or pass by. They are potential prey, servants or thralls. Loyal followers can be assigned to craft, hunt, build or defend, turning your castle into a living ecosystem. Progression becomes less about surviving the world and more about bending it to your will. But not only that, you have to be careful about what kind of vampire lord you will become to get the perfect balance.
Combined with the game's branching skill tree and multiple vampire forms, Bloodlord Rising positions player choice as both mechanical and narrative. Power has a cost, and legacy is something you actively shape.
Valheim showed what survival could be. Vampires: Bloodlord Rising Asks Who You Become
Valheim remains a landmark survival game because it understands restraint. Its systems are deep but readable, its world harsh but fair. Bloodlord Rising does not attempt to replace that formula. Instead, it builds on it by adding intent, character, and moral weight.
By mixing Valheims open-ended exploration and cooperative survival gameplay with a story-driven vampire fantasy, Bloodlord Rising offering something familiar yet distinct. It's a game about dominance as much as endurance, about building not just shelter, but identity.
For gamers who love Valheimtheir sense of discovery and yearn for a darker, more narrative experience, Bloodlord Rising might be one of the most exciting survival games to look out for.