New Extraction RPG on Steam Is a Hodgepodge of Diablo's Presentation, Elden Ring-Like Lore, and ARC Raider's Gameplay Loop

Extraction shooters have taken over the scene lately, especially after Embark Studios ARC Raiders took the stage last October. In fact, ARC Raiders has been such a huge success that it is still one of them Steams top five sellers nearly four months after launch. Before its release, the extraction shooter genre was more on the niche side of things, but now Embark has paved the way for future entries in the genre to have a much easier time building a solid following. The main thing that can stop them at this point is if they are a little more than one ARC Raiders imitation, but that's why Bellring Games' Mishap Hunter is one of the latest extraction games on Steam worth keeping an eye on.

While most games in the genre are extraction shooters, Mishap Hunter takes out “shooter” and replaces it with “RPG”. Rather than players using different weapons as they do in games like ARC Raiders, The escape from Tarkovand Hunt: Showdown, Mishap Hunter allows players to choose from a handful of character classes, each with unique weapons, equipment, and traits. If that wasn't enough to immediately set it apart from the games it will compete against when Mishap Hunter launching on Steam in March 2026, it also carries a dark, gothic art style reminiscent of Diablo along with mythic fantasy lore that wouldn't feel out of place in Fire Ring. Just that mix will do Mishap Hunter feels less like one ARC Raiders follow-up and more like a genre experiment that could stand out, one way or another.

Mistfall Hunter is what happens when Diablo collides with ARC Raiders

As for its core game loop, Mishap Hunter is basically an extraction game. This means that each round is about collecting loot and then getting out without getting killed, so players don't lose everything they've worked so hard to acquire. It also allows players to play solo or with up to two others, giving them more options when it comes to their experience. In those ways, Mishap Hunter fulfills basic expectations of the extraction shooter genre and thus shares similarities with games such as ARC Raiders and The escape from Tarkov in its design.

Mistfall Hunter game features

  • THIRD PERSON COMBAT: fluid action RPG-style combat that mixes steel and magic in intense encounters.
  • CLASS BASED SYSTEM: five distinct classes with unique weapons, skills and playstyles.
  • CHANGE WEAPONS FREELY: ability to switch between two weapons or combat modes mid-fight.
  • EXCHANGE AND EQUIPMENT: collect powerful equipment and resources while fighting corrupt enemies.
  • HIGH INPUT EXTRACTION: death means losing all loot carried unless you manage to escape.
  • CO-OP OR SOLO: run missions alone or team up with up to two other players.
  • RETURN WOODLING: hunt a rare monster to earn the item needed to extract safely.
  • RPG PROGRESSION: unlock talents, skills and builds for deeper character development.

Fit the 9 games into the grid.

Fit the 9 games into the grid.

Where Mishap Hunter really starting to distinguish itself, but is in its action RPG focus. Instead of rooting its various playstyles in weapon selection and skill trees alone, the game instead features five distinct character classes. ARC Raiders gives players a large skill tree to build their character, and it has a variety of weapons that also affect playstyle. But metas is generally more restricted in that context, whereas Mishap Hunters class-driven structure suggests clearer character identities and trade-offs as a result. Most extraction games are loadout driven first, role driven second, though Mishap Hunter puts class identity first.

Every class in Mistfall Hunter

Screenshot of Mistfall Hunter Steam 6

  • Mercenary

  • Wizard

  • Blackarrow

  • Shadowstrix

  • Seer

This is also where it starts to overlap with a game like Diablo— Well, that and its art style. Mishap Hunter can share the isometric view Diablobut its visuals reflect the same kind of gritty, dark fantasy realism that Blizzard's iconic ARPG series is known for. In addition to the presentation, as an action RPG, Mishap Hunter is clearly built around experimentation, replayability and the long-term pursuit of better builds. The main difference is that these goals are achieved in an extraction loop like that ARC Raiders. But if ARC Raiders represents a picture of where extraction games are headed, Mishap Hunter feels like it's asking the same question with its Diablo-similar approach, only it seems to aim for a different answer.

Extraction games like Hunt: Showdown and Darker and Darker have flirted with the idea of ​​archetypes, but even then, Darker and Darker is closer to a dungeon crawler with extraction rules than a modern extraction shooter, and Hunt: Showdown still very much revolves around weapons rather than roles.

Mistfall Hunter's World is built on Lore similar to Elden Rings

Apart from its similarities to Diablo and ARC Raiders, Mishap Hunters lore also exposes it to Fire Ring comparisons. First, the cosmic incidence angle Mishap Hunter takes is a lot Fire Ring. Both worlds are defined by the aftermath of a divine disaster rather than the disaster itself. IN Fire Ringhas the split already happened and the gods are split, mad or absent. IN Mishap Hunterthe war between gods and outer gods is over and all lost. That “history already broke the world” trope is one of the biggest overlaps.

In the wake of an epic war between gods and outer gods, all gods have fallen.

Second, the parallel between corruption as a substance is strong. Mishap Hunter's Gyldenmist works a lot like Fire Ring's Scarlet Rot, Deathblight, or even the influence of the Greater Will. It is a tangible power that affects bodies and minds rather than a vague curse. Enemies are not evil because they chose to be. Rather, they are distorted by something greater than them. It is very much in line with how Fire Ring treats monstrosity as a byproduct of cosmic influence rather than moral failure.

Third, the role of mystical guides and resurrection line up almost one-to-one. Dew, “a mysterious girl with the power to revive fallen heroes and give them immortal bodies,” fills a similar narrative space as Melina. She is not a traditional hero, ruler, or deity but an intermediary who enables the player to return from the dead and gives her actions a purpose without fully explaining herself. Likewise, Mishap Hunters Gildhunters (players) are resurrected champion oaks Fire Ring's Tarnished, whose immortality is a narrative mechanic as opposed to a pure gameplay gimmick.

Under Dew's leadership, these reborn champions, known as the Gildhunters, must enter the heart of danger and harvest the Golden Blood of gilded beings for a sacred purpose: To mend the shattered webs of fate and rekindle hope in a world on the brink of oblivion.

Finally, there is the mythic abstraction in how hope is conceived. “Lighten the net of fate,” which Mishap HunterThe Steam description explains is the ultimate goal of the Golden Hounds, is very much in the same symbolic vein as restoring the Ring of Fire or choosing an ending that changes the order of the world. The details matter less than the idea that the player is interacting with something fundamental and cosmic, not just saving villages or defeating a villain. The language is intentionally grandiose and somewhat opaque, encouraging interpretation rather than explanation—an iconic narrative feature of FromSoftware games that Fire Ring.

Mistfall Hunter is coming to Steam in March 2026

When Mishap Hunter coming to Steam in March 2026, it will enter a rapidly growing genre that is already showing signs of similarity. But what gives it a real chance to stand out is how it handles the extraction pressure of games like ARC Raiders and combine it with the action RPG gameplay and the development of something more similar Diablo. Beyond that, it builds its world on deep, mythic fantasies that resemble Fire RingIt's for an experience that should feel much richer than a standard extraction shooter.

That approach might not appeal to everyone, but it still gives it a chance to stand out. If extraction games will continue to expand beyond shooters, Mishap Hunter feels like one of the first serious attempts to prove that the formula can support something significantly different.


mistfall hunter tag side cover image

System

Xbox-1

PC-1


Released

March 2026

ESRB

Teen / mild violence, mild blood

Developer

Bellring Games

Publisher

Bellring Games, Skystone Games

Multiplayer

Online Multiplayer, Online Co-Op


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