Greysun is the Editor-in-Chief of Guides at Game Rant, covering all the major AAA titles to the smaller indie gems. He has been a huge Nintendo fan since the SNES days and is patiently waiting for a Super Mario Odyssey sequel.
There is a room called Sanctum of Guardians in Metroid Prime 4s first area, Fury Green, which has a Psychic recording data playback device. If you go to this room before confronting the dungeon boss, you won't have any luck figuring out what to do in there.
This Metroid Prime 4: Beyond guide will explain what the Sanctum of the Guardians is used for and how to solve its “puzzle”.
What to do in Fury Green's Sanctum of the Guardians in Metroid Prime 4
Boss logs
The Sanctum of the Guardians room is not actually a puzzle. It is a way for players to unlock the data log for each major boss i Metroid Prime 4 (if you happened to miss scanning one of them during the fight).
If you leave the Sanctum and go through the large door to the south, it will lead you to a boss fight with Carvex in the Garden of Remembrance. After defeating the boss, you will unlock Psychic Bombs for your Morph Ball mode. Make your way back to the Sanctum of the Guardians, and you'll notice that something has changed.
Look at the second statue from the left and you'll see one psychic node you can pick up in Visor mode. Place the node in the device in the center of the room and then move the glowing purple crystal to the correct slot (the one in the 10:00 slot on the top left).
This will create a hologram by Carvex (the boss you just fought), so you can scan it and enter its entry in the data log. If you've already managed to scan the boss during the fight, you don't need to worry about this.
It seems that all five major bosses in the Metroid Prime 4 will add their holograms to this room after you defeat them, so you should be able to come back later if you need the logs.

- Released
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December 4, 2025
- ESRB
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Teen/animated gore, violence
- Publisher
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Nintendo

