Fallout 76 has been my obsession for the past few weeks, as I recently returned to the game after not touching it for over half a decade. I was an early adopter of Fallout 76even going so far as to purchase its controversial collector's edition, falsely advertised canvas bag and all. For the first few months after launch, I tried my best to love the game as much as I did Fallout 3, New Vegasand Fallout 4although I fell off in early 2019. I could blame the same things others did, like the many bugs or the lack of NPCs to interact with, but the main reason was that I had no one to play with.
Will come back to Fallout 76 In 2025, I can play the game with my fiancee, and it has made the experience much more enjoyable. After adjourning Fallout 76s main missions until we fully explored Appalachia, we're just starting to complete them, and there have already been some real standouts. Everything involving Skyline Valley and Vault 63 was top notch storytelling that wouldn't feel out of place in a single player Fall-out the game, and I completely understand why players pushed so hard for this type of content after seeing it in action. However, although I can recognize it Fallout 76 feels more complete Fall-out game now, I can't deny that there was something special about how the game was when it was released.
Early Fallout 76 felt like a completely different world
Before Fallout 76 began adding human NPCs via updates like Wastelanders, Bethesda's original vision for the game was that every person players encountered in the world would be another real-life player. This meant that all the vendors were bots and there were no random survivors to stumble upon. While this solitude was too taxing for some, making the game feel boring to players expecting lots of bold characters, it did wonders for the world players explored. When Fallout 76 launched, Appalachia felt a lot more creepy and depressing than it does today, and for me that tone hit a lot harder.
On return visit Fallout 76one of my biggest surprises was how it feels to live in the world. In practically every town I'll see either a named NPC hanging out or a settler trying to make a home for themselves. On the one hand, these actions are a nice way to show that the Settler faction is succeeding in its expansion across Appalachia, and the items you can get from helpful NPCs are a cool touch. However, the wasteland becomes far less terrifying when you see so many survivors doing their jobs. Fallout 76for better or worse, feels much more light-hearted now than when it first came out, as there are signs of hope between each match that make the experience feel more cartoony than I remembered it.
Fallout 76's original goal Being abandoned feels like a missed opportunity
Had Fallout 76 stuck to their original plan of having all the people in Appalachia be real players, some really interesting multiplayer content could have come about. Many players would likely have role-played as specific matches in the world while playing the game. Someone could have devoted themselves entirely to fishing, selling supplies and rare fish and just doing that. A group of players could have created their own chapter of the Brotherhood of Steel, adding the faction to the world themselves without Bethesda having to officially integrate them. A Nick Valentine-like detective, a construction worker who can be hired for CAMP construction, and a doctor who always has access to antibiotics and cures for diseases are a few more role-playing possibilities.
Look at the success of GTA onlines role-playing scene is all it takes to imagine how Fallout 76 could have shined. Without NPCs, RPGs would also have been even more impactful in Bethesda's games.
Instead of a world there Fallout 76 is full of punchy RPGs and fun interactions, multiplayer is pretty straightforward in its current form. Players will team up to complete Fallout 76 events, launch nukes to fight tough enemies, visit each other's camps to trade and fight each other if pacifist mode is disabled. All of this works well, and Fallout 76 remains an immensely enjoyable multiplayer experience as the friendliness of the community regularly shines through. As I said, it feels like Fallout 76 could have turned into something even more special if Bethesda hadn't bought into the demands of NPCs, as players would have been more motivated to become distinct characters in the world as opposed to everyone being the “main character” in a map full of quest givers.
I wouldn't trade the current Fallout 76 for the old version, even if it had potential
Despite all this, I don't think I could justify replacing what is essentially Fallout 4.5 for the potential of an NPC free Fallout 76 that actually worked. Yes, there's a chance it could have been a top tier RP experience, but there's no telling if a large community would have embraced that potential. Also, the game might not have survived long if Bethesda hadn't shifted its focus to give fans what they wanted, like Fallout 76s major overhaul has played a major role in its continued relevance. And in its current form, Fallout 76 is a hugely entertaining game that feels like a real one Fall-out entry. It can be enjoyed solo, while those looking to get into multiplayer basically have a second game to enjoy. And some of the NPCs are very interesting, like Hugo Stolz or the soon-to-be Ghoul from the Amazon TV series.
Still, I'll always be curious about what might have been if NPCs never made it there Fallout 76. If I had someone to play with when the game debuted like I do now, and Bethesda had continued to add tons of content — just focused on new multiplayer interactions instead of traditional quests — I might never have dropped out. It would have been a completely different kind of game, with a tougher world that required socializing, but it still could have been something special. In the end, we will never know what the original setting for Fallout 76 would have looked good after years of updates, but with how rich and fun the current game is, what we have now works just fine. I miss the dark and mysterious vibes of the OG version of the game, but that hasn't stopped me from appreciating all the ways it's evolved since I've been gone.
- Released
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November 14, 2018
- ESRB
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M for Mature: Blood and Gore, Drug Reference, Intent Violence, Strong Language, Use of Alcohol