I have a deep fear of the sea so I tried to play subnautica in virtual reality

I don't like water. I never have that. I discovered this fear as a child through the dangerous water in Ratchet & Clank and Jak & Daxter, where comically large piranhas would eat you if you swam in depth. Nowadays I can deal with video game water, but it adds an extra layer of excitement to games like Sea of ​​Thieves, and of course the sea -based survival horror subnautica.

So what better way to really ruin my soul than to try subnautica in VR?

Can also jump in the deep end, literally, practically

Subnautica thermal vent in the mountains Biome

I can recommend all this by saying that I hated it. When I'm in the watery depths in some regular video game, I get the desire to just close the game, stop out of it, everything that will free me from the situation. Subnautica is no different, but it is a game that I have forced myself to play a big part of before; Despite the fear, there is a fascination for the possibilities of depth. But when I am in a virtual space surrounded by water and sounds of the things that live there, I am anxious to return to my life pod and sit there until help never arrive.

But on I went. I started a rescue on creative so that I could freely focus on lowering myself into fear and fear of depth. I wanted to explore, take a tour of the sea planet and see how far I could drive myself into the famous – and unknown – horror. But the stalks in the Kelp forests did not fill my exposed, vulnerable me with confidence, so I built a stitch and had to explore that way.

What a delicate sense of security as the little vehicle was.

No, no, no, no, no

Subnautica Ghost Leviathan swims against the player at the crater

Let me preface this Section by repeating myself: I hated it. I started exploring some of the basic biomas around the start of the game, getting a sense of things, but my body mostly screamed at me to give up and turn off the game. I didn't, and I continued further into some caves. Slowly I started building some more resistance. I was in a seamoth, on creative – I'm literally invincible. It's also a video game, but you know.

I then proceeded to some of the outer biomas, which are much worse than caves – in caves I can still see the surroundings, but outside in the open, when there is no heaven above you, no horizon and sometimes drops without land below, I feel the void that shakes my soul and laughs at it. But good, GoodI pressed on.

At this point, I could feel that the heart rate increased. By ignoring that once I collapsed from arrhythmia, I held Seamoth that drives forward and looked out the window at any angles to see everything that can come towards me before it does. With no sunlight that reached the depth I was on, I found more cave openings, this time in volcanic regions that I have not seen in my usual playthroughs. Ah, hell greet me finally.

I know this is kind of destroying the game for myself, but there was no way that I would ever do all this.

Here I started to see big skeletons, spooky snakes, dragon -like octopus creatures, and now it's a vision of a spirit talking to m-

Okay, now I'm giving up. Did I solve my Thalassophobia? Absolutely not. Did I help it in the least? Not at all. Did I aggravate it? Perhaps. But hey, it was worth writing this article, right?


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Subnautica

Published

January 23, 2018

ESRB

E10+ for all 10+: Fantasy violence, mild language

Developer

Unknown world entertainment

Publisher

Gearbox publishing



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