How to unlock each performance for knights in confined spaces

Like all roguelike, Knight in confined spaces is designed to be played several times over, in victory or defeat. The achievements you can serve for your collection leans in it, as most of them cannot be completed in a single run.

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Whether they take easy endurance or a perfect installation, we have the unlock conditions for all 36 achievements here, including the hidden ones. We have also included tips to help you unlock every performance so you can proudly call yourself a Master Medieval Brawler. Check them out below!

Assignment performance

These achievements are earned to complete assignments, either in history, endless or the daily game.

Performance

Claim

Tip

Squire to rent

Complete guidance.

The tutorial is available when you first launch the game, or from the new gaming menu if you skipped it the first time.

The call for adventure

Complete the prologue.

Win the underground battle ring in the stable and proceed to the game's first correct chapter.

Trialsvägen

Complete chapter 1.

Defeat the monk.

The magic flight

Complete chapter 2.

Defeat the baroness.

Master of Two Worlds

Complete chapter 3.

Defeat the demons and close the portal.

No true end

Complete chapter 4.

Defeat the king.

Side -maker

Complete a side assignment.

The site's mission can be skipped to recover health, so make sure not to do this if you want the performance!

Clients

Complete 25 side assignments.

They don't all have to be on the same Playthrough.

Human resources

Employing a party member.

Party members can be employed at Taverns. If you reject to hiring someone in the history situation, you sometimes get events where you can hire a party member for free later.

Goes equipped

Equip an item purchased from a blacksmith

Equiping an article received as a reward or from dialogue is not counted; It must be one that you bought.

Juice

Start a fight with three consumables equipped at once.

Each party member may have an consumable equipped, so you need a complete team for this.

Necromanic of the stone

Resurrect a party member on a necromancer.

Resurrection costs 50 gold.

Wait, what?

Resurrect a party member as a skeleton.

Party members come back as a skeleton if you do not resurrect them in the same chapter where they died. Their statistics are not affected by this.

Daily bread

Complete a daily game.

Daily games are a single chapter, so they don't take long to complete. The challenge is to climb the leaderboards.

Not the end

Reach level 50 in infinite position.

Just keep trying, this is one that you have to grind for.

Treason

Betraying spymasts when the opportunity arises.

Here's how to unlock the route to the real end.

True calling

Defeat the eleven.

After betraying spystects, you must take down his organization.

Combat performance

These are assigned to pull off specific feats in battle, either once or dozen times over.

Performance

Claim

Tip

SU-PO-PO

Use a support attack.

If an ally is adjacent to your goal after your attack has resolved, they will perform a support attack.

Triple threat

Defeat an enemy by attacking all three party members at once through support attacks.

If the enemy dies before all three characters have attacked, it is not counted for performance.

Beauty

Defeat 100 enemies with one -handed weapons.

Fists do not count, you must actually have a weapon equipped.

Stick them up

Defeat 100 enemies with bows.

Rogues and Rangers can use arches.

Pollsters

Defeat 100 enemies with long weapons.

Long weapons like Spears are usually not displayed on the blacksmith until at least Chapter 2.

Skeleton -owned

Defeat 100 skeletons.

Skeleton begins to emerge from Chapter 3 onwards in history, but they also appear in daily games.

Human trebuchet

Throw 100 enemies from the board.

You can only throw enemies through open windows, doorways, stairs etc. Varna, they can do the same to you!

#Noelves

Has 100 enemies killed by other enemies.

The easiest way to set up enemies to meet each other is to get out of the way for different attacks or avoid them.

Satisfaction

Beat two enemies from the board at the same time.

Try to use separation on stairwell; With the correct positioning you can knock one enemy out through the window and another down the stairs.

Cursed cards

Have three or more curses in hand at the same time.

Warlocks stands out to give themselves curses in exchange for extra benefits.

Big hits

Shop 100 injuries with a single attack.

Use Steel Self to double your injury, along with archetype multipliers and the vulnerable debuff to do as much damage as possible.

Just a little guy

Defeat a giant (all enemy that takes up more than one tile).

Golem at the end of Chapter 2 is the first giant you meet in history.

Screaming match

Get a banshee to kill another banshee

The Boss fight against the king in Chapter 4 has two banshees; pit them against each other.

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Challenge performance

Level the screen in knights in confined spaces when they reach level 15 and unlock the sword man's archetype.

These achievements require you to play through the game in a specific way, sometimes several times over.

Performance

Claim

Tip

A world of opportunity

Unlock each archetype.

Archetypes are unlocked with profile levels. Get XP by completing runs even if you are defeated.

Tires for several days

Unlock each card.

Card is also unlocked via XP, so just keep playing the game.

Old School Purist

Complete history mode without buying any articles.

Brawlers are best for this, as they use nothing but consumables, which you can get as a change instead of buying.

Dragon bed

Have 1,000 gold at once in history.

Take each dialogue option that offers gold and not spend anything; Try to complete every secondary goal in battle as you can.

Lonely wolf

Complete history mode with a single character.

Do not rent any party members in the pub or accept some volunteers for the entire driving.

Class stroke

Beat the history mode with all eight starting archetypes.

You are probably better at some classes than others; If you need to turn off the difficulty of classes that just don't click for you, it's good.

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