Umamusume: Pretty Derby Requires that you invest a lot to get racers to their full potential. Going for Debuff Builds is a good idea, especially if you are a beginner. You can play dirty and affect other racer's performance to get out on top.
To get the best debuffs building, you will focus on acquiring as many Debuff skills as you can. Some characters like Nice Nature, Symboli Rudolf and Curren Chan are excellent debuffers. They compensate for any deficiency in statistics that you can have in the beginning and secure some big winnings early.
Best nice nature debuffs build
|
Statistics |
Optimal number |
|---|---|
|
Speed |
700-800 |
|
Endurance |
650-750 |
|
Drive |
450-550 |
|
Intestines |
300-350 |
|
Wit |
400-500 |
Nice Nature is a natural debuffs, given that she has a large number of debuffing ability in her bassed. You will be able to learn these even if you have a short support card to get more skills. By acquiring Doubtful late surfYou will take care of riders running with her. Murmur can affect riders rushing forward.
She is a late purger, so you want to focus on debuffing the main runners and Pace chasers as much as you can, especially in the beginning. You can win Muted front runners and muted Tempo -chasersSo they get tired early in the race. To exit all you can use Desorient so they have trouble chasing you to the end.
You have to be careful not to make them too slow near the end of the race as a late more acidic, as you can get stuck in traffic when you start your spurt. They can also slow you down.
There will be several long races, so you can also Use smoke screen to disturb Racers Vision in front of you. Nice nature can scare everyone with a sharp gazeso skills as Freighted Tempo chasers and frenched front runners Will also help get them to run out of energy near the end.
|
Skills |
Recommended support card with these skills |
|---|---|
|
Damped front runners |
AOI Kirstuin (Trainer's Teamwork), Matike Tannhauser (only continue) |
|
Damped tempo |
Rice shower (showered in joy), symboli rudolf (Tracen Academy) |
|
Confuse |
Rice shower (showered in joy), Mejiro McQueen (Tracen Academy) |
|
Look |
Ikuno Dictus (never skips heating), Zenno Rob Roy (the perfect book for you) |
|
Volunteer tact chases |
Grass Wonder (Fairest Fleur), |
|
Voluntary front runners |
Sakura Bakushin O (Eat Fast! Yum Fast), Ikuno Dictus (never skips over heating) |
|
Smoke screen |
Gold Ship (Breakaway Battleship) |
To build all debuffs, you must first look at their basic skills and consider their positioning and the time when that skill is activated. The time is crucial; For example, the end bars barely lose endurance near the end of the race, so it makes no sense in making them crazy, and it can work against you. You want to choose support cards that can help you get the most skills.
Best Symboli Rudolf Debuffer Build
|
Statistics |
Optimal number |
|---|---|
|
Speed |
700-800 |
|
Endurance |
650-750 |
|
Drive |
400-500 |
|
Intestines |
300-350 |
|
Wit |
450-550 |
Symboli Rudolf is the Dominator of the Race Track, so she has some skills that can be used to dampen everyone else around her. Tether helps you reduce the speed of runners In front of her. Late then muted Prevent runners in that position from crossing the gap.
You must acquire skills to slow down the front runner and late Surgar for Symboli Rudolf's debuff building. Make the front runners reluctant by acquiring doubtful front runners. To reduce the speed of late largers during the final sprint you can Use doubtful late surf.
When Rudolf arrives, you can use desorient to influence the performance of other runners behind. The illusionist and smoke screen are similar skills, but they affect runners forward and work in long competitions.
You will also want more fatigue for colleagues who are running together with symbol in Rudolf. So, acquire muted pace chaser to make them lose endurance during the early part of the race.
|
Skills |
Recommended support card with these skills |
|---|---|
|
Doubtful front runners |
Fantastic Sunday (a fantastic plan), Satono Diamond (The Will To Approak) |
|
Doubtful late surf |
Nice nature (mess around) |
Best Curren Chan Debuffer Build
|
Statistics |
Optimal number |
|---|---|
|
Speed |
1000 |
|
Endurance |
350-400 |
|
Drive |
550-600 |
|
Intestines |
300 |
|
Wit |
600-700 |
Curren Chan is a sweet racer, but don't let it fool you, because she can easily make other racers crazy around her. Uses her base Scares skill, she can add the rushed effect on other racers during the early part of the race. Her second skill, Desorient, affecting their vision near the end of the raceCrush all the hopes for them to win.
By panicking, they will waste their endurance, not have enough at the end, which is crucial to winning sprint.
To follow up scary you can use Frened late surgers and frenched end -bars to make them waste even more endurance. You can also use frenzy Tempo chasers to cause more chaos if you play her as a front runner.
Preferably you must in her preferred tempo-hunting position slow down front runners and tempo chasers. Pace chasers often get speed near the end, so use Doubt the tempo chasers, and for front runners, use flushed front runners.
If you have enough skills points to acquire more skills, focus on muted front runners and Tempo chasers to further affect them in the early part of the race.
|
Skills |
Recommended support card with these skills |
|---|---|
|
Frenged late surrys |
Seiun Sky (Idiofäker Plan), Tamamo Cross (Split the Sky, White Lightening) |
|
Doubtful roofs |
Super Creek (mind), |
|
Frened ending bars |
Biwa Hiyahide (Trial Initiation), Agnes Digital (Digital's Recharge Station) |
|
Flusted front runners |
Sakura Bakushin O (eat fast! Yum fast) |