How to complete Aharon Hub in the finder

The first hub in which players will explore View-finder is the Aharon hub, which has three main teleporters, mandatory to complete the game's story, and an optional teleporter with more puzzles.

teleport seeker

Finder: How to save

This guide will help players who are confused about how Viewfinder's save system works.

This guide will lead players through each level i View-finder Chapter 1. It should take players 20 to 30 minutes to get through this first hub, as it's an introduction to some of the mechanics they'll have to play with View-finder.

Seeker Chapter 1, Teleporter 1

The first teleporter has level 1.1, 1.2 and 1.3. These levels will introduce players to key gameplay mechanics, so it's important that they pay close attention.

Level 1.1

After going through the first teleporter, players must enter the house and go down to the patio. They will notice a table and a board in the middle of the patio, which they must reach.

Their instincts tell them to cross the bridge in the middle, but it will break, causing them to fall into the hole. Here, the game will introduce them to the rewind mechanic. They must rewind and cross either of the other two bridges instead. Next, they must grab the picture attached to the board, place it in space and walk through it.

Level 1.2

Reaching the teleporter is sometimes the only challenge in View-finder puzzles, they may need to push them in certain situations. One of the ways players have to operate teleporters View-finder is with battery.

In level 1.2, players must find two batteries to get the teleporter working. There is a battery in the room next to the teleporter room, and there is also a board with a picture in the same room. Players must place the image, enter it and grab the black and white battery. Once both batteries are placed on the teleporter's charging platform, they will be able to interact with it and advance to the next level.

Level 1.3

Many puzzles in View-finder requires players to rotate images before placing them. This is what they must do to access the teleporter and battery in level 1.3. Players must first grab the teleporter image on the board, rotate it 180º so that it is in an upright position.

Then they must enter the picture, take the next photograph from the board and rotate it slightly so that they can reach the battery without it falling off the platform. They need to grab the battery and take it to the location of the teleporter so they can turn it on and use it.

Seeker Chapter 1, Teleporter 2

After completing level 1.3, players will return to the hub. They need to turn right and go up the stairs to find the second teleporter.

Level 2.1

Once inside level 2.1, players must go right, as there is a picture of a bridge waiting for them on a small table. They must use the photo to create a passage to reach the platform on the other side. After crossing the bridge, they will find another picture on a table. They must use it to get rid of the gate blocking their way.

The teleporter is on top of a structure beyond the gate. They must rotate the image of the building and place it sideways to make a ramp to get them to the top and reach the teleporter.

Level 2.2

To get through level 2.2, players need to find two batteries. There are two inaccessible areas in this level, but players can get through them by using two of the three images of the sky tapped to the board. Placing an image of the environment in front of a wall will destroy part of it, which is how players will be able to enter these areas.

The battery in the gated area is easier to reach, because players know where it's okay to place the image without destroying it. However, the second battery is completely built-in, so players can accidentally destroy it. If so, they can simply rewind and place the photo again.

Level 2.3

The photo on the board contains the same image, over and over, and players must keep using these images to get closer to the teleporter – basically building a makeshift bridge.

The images will miss as players continue to place them. Eventually they will be sent back to a server room. They need to fix the error in the simulation so they can return to level 2.3 and continue what they were doing. Players can deal with the problem by pressing the red buttons and turning them green.

If players return to level 2.3 to redo it, they don't have to go through this part of the story. Since the simulation is now fixed, they will not encounter any problems or errors.

Level 2.4

painting in viewfinder level 1.7

Players must go down a corridor and reach an easel with a painting. They must place it and keep moving until they find the next piece of art. It will be on another easel at the top of the stairs.

The second picture takes them to a beautiful and picturesque garden. They must walk down the stone path and enter the gazebo to find the next piece of art, which takes them to a road in the middle of the desert. Behind the large stone they find a drawing of a house. When they enter the house, they will find a picture of a pixel art dungeon on the table.

They must go through the dungeon until they find an exit. Once outside, they must turn left to find the chain on the wall and pull it, lowering the bridge. On the other side, they will find a final image, which will give them access to the teleporter that will take them back to the hub.

Seeker Chapter 1, Teleporter 3

On the other side of the second floor, players will find the third mandatory teleporter.

Level 3.1

seeker level 1.8

When players first enter level 3.1, they may feel tempted to put photography down immediately. However, they have to rewind if they do this, as they need to copy it in the room downstairs. After copying the image, they must put down the two photos and grab the batteries to turn on the teleporter.

Level 3.2

After that, players must again copy the image in the room using the copier at the back. One of the images must be placed to create a bridge connecting the two platforms. The second image has been rotated and positioned so that the top of the stairs is on the second platform, allowing players to reach the teleporter.

Seeker Chapter 1, Optional Levels

The final teleporter is optional, so players do not need to complete these levels to finish the story View-finder. For those who want to give them a try, they will find the teleporter in the bathroom located on the ground floor.

seeker chapter 1 any level

First, players must go down the stairs and take the picture on the small table next to the couch. They must turn it so that the leaves cover the floor and the grass is on the right side wall. They must enter and drop down at the end of the corridor.

Here they will stumble upon a picture with two tables, one upside down. There are two images on this slide, and players must place it in a certain position depending on where they want to go.

To grab the Duck collectible, they must turn it so that the table overlooking the mountains is on the left. The photo on top of the table leads them to a maze, and they will find a duck collectible at the end of it.

They can then rewind and go back to the same image. If they turn it so that the table with the mountain view is upside down to the right, they will find a picture of another table on it. They must grab it, turn it so that the brush is on the floor, and then enter the picture. On the right, they will see the final image.

They must look down, place it, and then jump into the teleporter. This will end the last level i View-finder Chapter 1. Below, players can check out a full video walkthrough of the Aharon hub.


Searcher T Tag Page Cover Art


Released

18 July 2023

ESRB

E For everyone // Mild language

Developer

Sad Owl Studios

Publisher

Thunderful Publishing


Leave a Comment