Here's how Resident Evil Requiem will run on PS5 Pro

Capcom's Akishi Nakanishi revealed how Resident Evil Requiem will play a little differently on the PlayStation 5 Pro, with more settings and features to use. As Resident Evil Requiem is moving towards its February 27th release date, new details about the ninth mainline continue to come out of Capcom. In addition to new gameplay features, such as the return of color bands as well as the confirmation that Leon is part of the game's campaign, Capcom is now letting fans know how the game will play on PS5 Pro.

One of the worst kept secrets, no matter how hard Capcom developers tried, is that fan favorite Leon S. Kennedy would be in the main campaign. Thanks to a new Resident Evil Requiem trailer at the 2025 Game Awards, Capcom finally confirmed that Leon would not only appear in the campaign, but he would be a playable character for about half of the game. The goal of Leon is to offer a different perspective by handling the more action-heavy sections, with Grace taking the survival horror sections of the game. For those gamers with a PS5 Pro, here are the kinds of improvements and features they can expect at launch.

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Resident Evil Requiem PlayStation 5 Pro Features

On the Japanese PlayStation Blog, Resident Evil Requiem game director Akishi Nakanishi discussed the different features and how the game will ultimately offer a different experience on the PlayStation 5 Pro. First of all, players will be able to turn Ray Tracing on or off. But with Ray Tracing enabled, Resident Evil Requiem will be able to reach 4K resolution and 60 frames per second. With Ray Tracing turned off, gamers with monitors that support higher frame rates can push things even further, up to 120 FPS, with an average of 90FPS. Nakanishi also revealed that Capcom spent a lot of time optimizing the frame rates to the point where going back to 60 FPS felt “a bit lacking”.

Outside of the PS5 Pro, Capcom also made sure to take advantage of other PlayStation 5 features like the DualSense controller. With the haptic feedback, Nakanishi revealed that the rumble would help the player “feel the texture of your arm being grabbed and the sensation of being bitten in your hands.” Additionally, the adaptive triggers make each gun feel unique from each other based on trigger weight and reloading. Even puzzles, like those with a spinning box filled with jewels, would be improved by letting players feel and hear the elements in the controller.

resident evil requiem mansion Image via Capcom

Requiem taking things back to Raccoon City, the original location of the franchise, Capcom aims to balance the ideas of horror and action in the game. While Grace's episodes are meant to increase the horror elements due to her lack of experience in combat, usually in situations where she needs to survive. Leon, on the other hand, gives players access to more tools to deal with enemies, acting as a kind of “break” from the fear. Still, Nakanishi admitted it Resident Evil Requiem is probably still a bit scarier than its predecessor in Village.

resident evil requiem leon head kick Image via Capcom

While Resident Evil Requiem have strong ties to the events in Outbreakincluding Grace's mother Alyssa Ashcroft, new leaks seem to point to potential DLC that could serve to further fill in story gaps. Resident Evil leaker Dusk Golem hinted at “murmurs of an RE9 DLC featuring Alyssa” which would be interesting considering previous trailers seemingly showed her dying during the events of Requiem. While the Resident Evil series usually has DLC, including new campaign elements, fans will have to wait a little longer for Capcom to reveal the plans.


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Released

February 27, 2026

ESRB

Mature 17+ / Intense Violence, Blood and Gore, Strong Language, In-Game Purchase


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