Minor spoilers ahead from Fall-out Season 2.
Fallout 76 has gone all out with its attempts to capitalize on the successful Amazon franchise. The Ghoul himself is the source of rewards in Burning Springs, a spin on Ohio meant to evoke memories of New Vegas' Mojave Wasteland — the current setting of the series. Players can also unlock a Vault 33 jumpsuit, which makes their character look like they're from Lucy and Norm's home. Fallout 76But the latest attempt at synergy has sparked outrage, as what should have been a lauded addition has instead kicked up a hornet's nest and sparked outrage across the community.
From the second, Maximus donned an unprecedented set of NCR power armor to battle with some Deathclaws, Fall-out the community demanded to use it within the video games. While modders could answer the call for games like Fallout 4was it up to Bethesda to add it to the live service game Fallout 76. And luckily, it didn't make players wait for the awesome NCR Ranger-like lineup, adding it within just a few days of episode 7 airing. However, while Bethesda would normally be praised for the current add-on, it is instead criticized for the cost of the armor set and a problematic bonus item.
The NCR Power Armor is a completely new design never seen before in the games. The design's instant popularity shows that those who work at Amazon's Fall-out series knocked it out of the park yet again.
Issue #1: Fallout 76's NCR Power Armor is exclusive to a $30 bundle
While Fallout 76 have had expensive bundles of cosmetic items in the past – the Atomic Angler bundle that has since been replaced by this controversial new pack was also $30 and full of fishing items – said bundles didn't lean towards New Vegas nostalgia. Dubbed the Mojave Pack, players will get the following if they're willing to spend that much for the pack:
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NCR Power Armor Skin
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Legion Lagate Outfit
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NCR Flag CAMP item
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New Vegas sign CAMP item
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Ad Victorium Prefix and Tribune Suffix
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A unique Super Sledge with the 4-star mod “Charged”
While the community has been quick to label the bundle as overpriced, what's particularly problematic is that none of the items can be purchased on their own. If someone wants the NCR Power Armor but doesn't care about the Caeser's Legion set, they're out of luck, as they'll have to pay for both (and the other items) just to get what they're looking for. Even worse, this bundle is a separate PlayStation or Microsoft Store purchase that exists outside of the Atomic Shop. This means that even if players have tons of Atoms saved up from in-game purchases, grinding challenges, or their Fallout 1st subscriptions, they're completely useless when it comes to this pack. Players will need to spend a separate $30 just to get this coveted Power Armor, even if they are a dedicated player with tons of Atoms to their name.
As expected, this has sparked the usual debates about video game microtransactions, with players offended by Bethesda's approach with the bundle. Many wish the items were also offered separately and could be purchased for atoms, but there's no telling if Bethesda will heed the criticism and make that kind of change. Others are disappointed because of how the pack seems to take advantage of casual players who come from the show and really want to use something from it. However, this is only half the story of the Mojave Bundle controversy.
Players have been quick to point out how the other standalone packs, like Atomic Angler, were regularly sold for around half off. As such, they have advised players to wait for a discount on Fallout 76s latest pre-purchase package, with one looking likely for later in 2026.
Problem #2: Whether it's true or not, gamers are afraid that Fallout 76 will be Pay-to-Win
The other issue with the bundle is that for the first time players can purchase an endgame mod outright. Normally, four-star mods must be polished through advanced activities such as Fallout 76s raid, but purchasing the Mojave pack instantly grants players the four-star mod “Charged.” This mod allows them to use light attacks to build up three charges, and they can then deliver a heavy attack to create an AoE explosion that consumes said charges. It's fun and can be useful for some builds, but players are upset that newer users can pay to basically “skip ahead” in the endgame.
Sure, the mod might not be good enough to actually be considered pay-to-win, but making it available this way could be a slippery slope. If this pack sells well, what's stopping Bethesda from including more (and better) 4 star mods in future packs? While the pay-to-win argument may be a bit of an overstatement at the moment, this package sets a worrying precedent, which explains the backlash. It's also worth noting that while there's only a 1% chance of the mod unlocking when the new Super Sledge is dismantled, players can continue to craft and destroy the weapon to get tons of these mods. They can then sell them in their stores, effectively printing caps, Fall-outs iconic currency.
Fallout 76's Mojave pack will hopefully be a learning experience for Bethesda
While it's too late to remove the 4-star mod from this particular pack, the backlash to it will hopefully stave off future mod inclusion in the packs Bethesda releases going forward. Beyond that, it's clear that players want to be able to purchase more items individually, which doesn't seem like such an extreme request given how other live service games like Overwatch 2 allow players to grab bundles individually if they don't want the whole thing. There is still time to sell the NCR Power Armor and other items separately, ending the controversy early. It is completely understandable Fallout 76 must continue to monetize cosmetics to justify dropping free content like Burning Springs, but there is room for a much more consumer-friendly approach than was taken with the Mojave pack.
- Released
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November 14, 2018
- ESRB
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M for Mature: Blood and Gore, Drug Reference, Intent Violence, Strong Language, Use of Alcohol