Expedition 33's Boss Fights to his acting career

When it comes to careers, few are as challenging as acting. Being one of the most competitive fields to choose from, it's hard enough trying to become an actor when so many others have the same goal, but maintaining that career requires an even rarer mix of patience, discipline, and resilience. For many artists, the process becomes a constant cycle of auditions, rejections and self-improvement, where success is never guaranteed and progress often comes down to inches rather than miles. Genshin ImpactPaul Castro Jr. is a voice actor in gaming who actually enjoys that challenge, whether it's found in getting the role right or actually selling it once it's booked.

Best known for his roles in NEO: The world ends with you and Genshin Impact as protagonist Rindo Kanade and playable character Freminet respectively, Paul Castro Jr. is as much a fan of gaming as he is of acting. But for him, the joy in his chosen career is not limited by his success, but is instead primarily found in the challenging path required to get there. That perspective ultimately plays into how Castro approaches both sides of his creative life. The same mentality that drives him to embrace rejection and long odds as an actor also drives how he approaches difficult games like Clair Obscur: Expedition 33where persistence and patience often mean more than playing things the “right” way or waiting until the numbers are in his favor.

Genshin Impact's Paul Castro Jr. similar to the challenge of acting in overcoming Clair Obscur: Expedition 33's Boss Fights

During a recent interview with Naomi Kyle on Game Rants Character Select, Paul Castro Jr., voice of Freminet i Genshin Impactdelved into his passion for acting, which ultimately boils down to the challenge associated with it. In his eyes, the most satisfying thing about being an actor is not the success that can come with it, but the pursuit of that success. Ultimately, while Castro likely hopes his journey will lead to prominence in the field, he seems to have a very balanced view of it that believes the real reward is hardship rather than victory.

“Don't we all [like a challenge] to some extent?” Castro said when asked about his apparent love of a good challenge. “Maybe some people don't; they like easy street. But for me, I just think it's so rewarding when something is difficult, and whether you succeed at it or not, the pursuit of success is very gratifying.”

That philosophy carried over almost perfectly into a new game session that ended up reflecting Castro's view of acting in an unexpected way. During the journey he found himself deep in Clair Obscur: Expedition 33before executive meetings that were clearly designed to be dealt with later. Instead of walking away or waiting until the game said he was ready, Castro approached the situation the same way he approaches an audition or a demanding role. He focused on mastery and repetition, trusting that skill and persistence could compensate for being underpowered, even if success was not guaranteed.

“I was on the plane the other day, and I was playing Expedition 33,” Castro explained. “And there are these boss fights that they present to you where you're definitely not strong enough to do them that early in the game. But I thought, 'If I parry or dodge every single attack, I think I could beat this right now.' And so I spent an 8-hour plane ride doing that. And I became an early boss.”

Castro had the right to approach Clair Obscur: Expedition 33s boss fights that way, as the game allows players to take on challenges they aren't meant to overcome so early on. There are plenty of bosses in the game that players can find by exploring off-path, only to find that they are underequipped, underpowered, and generally not up for it. However, with enough patience, many of these battles can be won by simply parrying and weaving your way through them.

For Castro, that story neatly sums up how he views both acting and gaming. It's not about waiting for perfect conditions or guaranteed victories, it's about showing up, taking the hits, learning the rhythm and trying again. Whether he's in a booth, an audition room, or locked in a losing battle on a field, he finds satisfaction in the challenge itself and seeing what happens when effort is the only weapon he has to fight with


Genshin Impact Tag Side Cover Art


Released

September 28, 2020

ESRB

Teen/Alcohol Reference, Fantasy Violence, In-Game Purchases (Includes Random Items), User Interaction


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