IN Dragon Quest 7 ReimaginedStats and attributes are important to character growth, and the more these values increase, the better they perform in battle.
With so many tough battles to beat before reaching their final destination, players will need to pay close attention to stats during their adventure. Let's take a look at all the stats, what they do and how to increase them permanently.
Dragon Quest VII Reimagined Release date and time
The wait is almost over – Dragon Quest VII Reimagined is coming soon! Check out the time and date of release here.
Dragon Quest 7 Reimagined All stats explained
To better understand how stats work in DQ7 Reimagined, here's a full overview of each stat and an explanation of their effect on character capabilities:
|
Attribute |
Effects |
|---|---|
|
HP |
Total value of hit points on the character. When hit points reach 0, the character faints and cannot participate in battle or gain experience after the battle ends. After the battle ends, all characters with 0 hit points will return to 1 HP. |
|
M.P |
Mana Points or Magical Power, is the total value of energy used for skills and spells. When characters hit MP 0, they cannot use spells and need to recharge them using items. |
|
Attack |
Determines the physical strength of characters and the power of its weapon attacks. |
|
Defense |
Determines the total resistance of characters and reduces the the effects of the attacks they receive. |
|
Strength |
Is the raw value of the characters physical strength without using equipment bonuses. |
|
Elasticity |
Is the raw value of the character's physical resistance without using equipment bonuses. |
|
Magic power |
Determines the power of the characters' magic attacks. Magical Might increases casting power and the chance to apply status effects to enemies. |
|
Magic fix |
Determines the power of characters' healing spells. Magical Mending increases the value of health regained by spells and the amount of HP regained after a character is revived. |
|
Mobility |
Determines the characters ability to Avoid attacks and increases Action priority. The higher this attribute, the faster the characters will act in battle, and the more often they will dodge attacks. |
|
Skill |
Determines the ability for characters to surprise your enemies, acts in the first combat round. That too increases the chances to success when trying Escape combat. |
|
Charm |
Determines the character's ability to stun monsters in several turns. The higher this valuethe more likely it is to charm a monster and prevent it from attacking. |
Now that players understand what each of these stats do, it's important to note the different ways in which they can increase these attributes.
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How to Permanently Increase Stats in Dragon Quest VII Reimagined
There are two ways to permanently increase stats (attributes) in Dragon Quest VII Reimagined. The first is to level up the character, which of course increases all major stats.
Players should note that some characters increase their stats depending on their role. For example, Maribel is a caster, so she will increase her magic power and MP more than the main character or Kiefer.
The other way to permanently increase stats in Dragon Quest VII Reimagined, is to feed Seeds to characters. Seeds come in different forms, and each of them increases a different stat.
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Seeds are disposable items that can be found in hidden corners of the map and in certain locations. Players have to look around every nook and cranny to spot them, but they're definitely worth the trouble, as they greatly enhance the characters' capabilities.
Finally, players can also increase their stat values by equipping gear, accessories, and monster hearts. However, these values will return to normal or change depending on the character's current equipment.
As a rule of thumb, these values also increase, as players will equip their characters with better equipment as they grow. But it's also worth mentioning that some gear prioritizes certain attributes to the detriment of others, so keep that in mind.
Dragon Quest VII Reimagined
- Released
-
February 5, 2026
- ESRB
-
All 10+ / Comic Mischief, Fantasy Violence, Mild Blood, Mild Language, Mild Suggestive Themes, Use of Alcohol