DownfallLegend John Romero recently said that games like Clair Obscur: Expedition 33 Represent the future of the industry, while pointing out how this type of title can “get the Triple-A companies to go.” The Clair Obscur: Expedition 33 Release has caused the gaming community to talk, with many who hope that more companies would adopt the same strategy for game development as Sandfall did – and John Romero seems to imagine a great future for this type of Indie studios.
The increase in Indie games has taken place for more than a decade, although these studios have established even more in recent years. There are countless examples of simple titles with low development budgets that become breakout hits overnight, which are much higher than many AAA titles with huge development teams and millions invested. Indie Studios tends to bring new experiences to the table, as they can experiment with the medium to deliver risky suggestions that sometimes help redefine the industry. These games are normally performed by small teams or even solo developers, for example Stardew ValleyThe BalatroThe MaintenanceAnd many more. The trend with indie or AA studios that move away from larger companies are growing steadily and is growing steadily and DownfallThe co -creator has shared his thoughts on the matter.
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Legendary game developer John Romero recently spoke at Nightdive Studios Deep Dive Podcast, where he touched the current and future of the gaming industry. He went on to explain how most of the biggest games from the last few years are Indians and listed some famous names like BalatroThe Baldur's Gate 3The Helldivers 2and Clair Obscur: Expedition 33. He then went on to point out that these studios could potentially run out of AAA companies and added humorously, “Wait a bit. We have to start doing this.”
Doom's John Romero says indie games can “make Triple-A Studios Go”
Romero also commented on the size of the industry and compared it to 20 or 30 years ago and emphasized how much easier it is for developers today to create a game and “post it for people to get.” Distribution for indie companies, according to Romero, is much easier than before – especially since digital games and platforms. Before this, “you will never do it as an indie,” he said, noting how many indie games are released annually on Steam.
Romero can have a good point, as there are more and more indie or AA studios that are gaining traction, while several AAA companies are struggling to launch games that really satisfy the fans. As the video game industry continues to move in this direction, DownfallVeteran John Romero celebrates this slow industry shift and hopes it will continue.
Clair Obscur: Expedition 33
- Published
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April 24 2025
- ESRB
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Mature 17+ // blood and gore, strong language, suggestive themes, violence
- Developer
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Sandfall interactive
- Publisher
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Kepler interactive
- Engine
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Unreal Engine 5