AdHoc Studio recently said it was “days away” from formally mapping out what's to come after the breakout first season of Dispatch. The catch: while the studio may already be actively discussing Dispatch Season 2 plans – which have already shared some broad goals and challenges related to them – are currently engaged in another project, which will significantly complicate things in the near future.
According to AdHoc Studios' latest update, its hit story-driven adventure surpassed 2 million sales on November 19, just three days before its one-month anniversary. At the time, the Los Angeles-based developer had already said it would discuss the possibility Dispatch Season 2, with founder and Chief Creative Officer Pierre Shorette saying the team “must at least think about” it in an interview in early November 2025.
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AdHoc Considers Shipping Season 2 'As Serious As Anything'
In a subsequent interview with Eurogamer, Shorette hinted Dispatch Season 2 no longer plans to be a pure hypothetical, says AdHoc Studio was “days away” from finding out what comes next after the game's success. “We're entering the time where we're really going to sit down and lay out these plans,” the official said around early December 2025. While AdHoc still hasn't formally decided on a sequel, Shorette shared that Season 2 is being talked about “as seriously as anything else.”
AdHoc's critical role playing complicates the outlook for Season 2 dispatch
An important issue that stands in the way for the developer to actively pursue Dispatch Season 2 Direct is AdHoc Studios Critical role game. Shorette describes its current status as “simmering”, while noting that work on it slowed down as Dispatch was nearing completion, requiring more immediate attention and resources. According to the company's official LinkedIn page, the Dispatch the developer has only a few dozen employees by the end of 2025. Although AdHoc Outsourcing works like many studios of similar size—Dispatch scorecard 530 professional roles – the core team was already stretched thin managing two projects, with one slowing down to accommodate the other. With that in mind, AdHoc may be reluctant to start juggling multiple games again right away. And yet, even Critical Role CEO Travis Willingham wants to see Dispatch Season 2 “as soon as possible,” after saying as much during a recent GalaxyCon appearance.
If that happens, shipping season 2 would be done much faster than season 1
The interview also saw Shorette address the potential turnaround time for season 2, noting that it would need to be significantly shorter than Dispatchs eight-episode debut season. He used a musical metaphor to illustrate the pressure: “You have your whole life to write your first album and then eight months to write your second.” He acknowledged that this accelerated development cycle presents its own challenges, especially compared to “GTA 6 amounts of time” the team took with Season 1. “We had so much time with this [Season 1]seven years is a lot of time,” he said. “If anything, it would have been embarrassing if it was bad.”
We had such a long time with this [Season 1]seven years is a lot of time. If anything, it would have been embarrassing if it was bad.
What AdHoc Says About Dispatch Season 2 Creative Goals
As for creative goals, Shorette said a potential Season 2 would have to meet heightened fan expectations, noting that players would approach it with preferences, theories and emotional attachments that simply didn't exist in Season 1. “It's going to be about what it's not as much as what it is,” he said, calling this an “extra challenge.” On top of that, there are things that were left on the cutting room floor for Season 1 that may make a return in Season 2. Among them is a concept for a Korean idol-like hero. Nick Herman, one of AdHoc Studios' co-founders, described the character as resembling “a Saja Boy undercover”. When asked about passing up the opportunity to release a game featuring a K-pop star-like character just months after the debut of the KPop Demon HuntersAcknowledging the timing, Herman said, “Yeah, that would have been great. We should do it for Season 2. If there's a season 2.”
Submit Season 1 Lost a publisher halfway through development
Whatever comes next, the commercial success will come too Dispatch enables AdHoc Studio to run its upcoming projects with a lot of financial security. It is a stark contrast to the situation just a few years ago, when it relied on contract labor to stay afloat and Dispatchs original publisher dropped the project for financial reasons, as Herman revealed in the same interview. While he didn't share many details, Herman said the publisher left midway through development, with Shorette adding that this unnamed company was “affiliated with Embracer [Group].” The stated timeline is consistent with the start of Embracer's aggressive cost-cutting announced in June 2023, which preceded years of industry-wide layoffs. Dispatch never secured a new publishing partner, with AdHoc ultimately self-publishing Season 1.


- Released
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October 22, 2025
- ESRB
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Mature 17+ / Blood, crude humor, intense violence, nudity, sexual content, strong language, use of drugs and alcohol
- Developer
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AdHoc Studio
- Publisher
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AdHoc Studio
Source: AdHoc Studio / Bluesky