DC Worlds Collide Dev's Talk and makes an ever -growing superhero experience

From developer Warner Bros. Games San Francisco, DC Worlds collides is a free to play 5v5-squad-based RPG with the brand's biggest superheroes and supervillains. The DC mobile game was launched all over the world on July 7 and is available on iOS and Android devices as well as Google Play Games for PC.

DC Worlds collidesHistory sees that the earth is invaded by Crime Syndicate, an evil version of the Justice League from another universe. Fans must gather iconic DC characters to gather parties of five and defeat the organization. Apart from the main campaign, players can develop in 12 different game modes, which include PVP and PVE battles, puzzles, exploration and more. The game also offers over 70 playable devices, with more to come in later seasons. Game Rant recently saw a preview of DC Worlds collideswhere \ the team at Warner Bros. Games explained the reasons behind such a game variation.

How DC Worlds Collides dozen game modes keep things constantly interesting

On the question of the decision to include 12 game modes in DC Worlds collidesKatelyd Lavallee, VP and studio manager for Warner Bros. Games San Francisco, explained that each battle position challenges players differently. Depending on the game mode, fans must think carefully before mounting their team. For example, “Convergence” is a position where fans can only bring certain characters in battle, such as exclusive superheroes or supervillains, among others. By demanding creativity from players when setting a squad, DC Worlds collides aims to offer “something new and new to experience every day.”

DC Worlds collidesMassive playable program list encourages character collection, and according to DEG manager Tony Perkins, the Dev team wanted not just a handful of units to stand out. He explained that with many game modes, all characters allow their strengths depending on the scenario or team synergy. It also makes it easier to meet a wider range of players. As perkins comment on,

“You want to be able to earn a variety of players and also ask many questions from the players. That's what many game modes do: make sure characters have different places where they can shine in different parts of the game.”

Puzzle gameplay also plays an important role in DC Worlds collides. Perkins parts that the transposition of puzzles enables the Dev team to continuously expand the game. There are several puzzle -related modes in DC Worlds collidesLike “exploration” or Martian Manhunters “Telepatic link”, but there is a special location like Perkin's highlights. “Digital Universe” combines puzzles and battle to create a labyrinth with roguelite element. The design director says he is particularly interested in developing content for this game mode and seeing how players react to it:

“It is an area where we can develop and make new puzzle pieces and combine them in new ways to make a new complicated map for players to reveal. We have many tools in our kit to continue to develop this over time, and I'm happy to see where players are engraving.”

Perkins comments on it DC Worlds collides'S “macro and micro” properties result in players never feeling stuck. “It's a bit of a flat -spinning trick in game modes and in your list,” he says. The “macro” scale is bound to its many game modes. If fans ever feel stopped in an area, they can conveniently switch to another position and move on there. At the same time, the “Micro” scale refers to focusing on team and RPG character group. Either way, players will always find something that needs their attention.

“There is always something fun to dig in and find. And there is always rewarding, there is always a track that can be pushed forward every day.”

Dev -Team says that DC Worlds collides Is not designed to feel difficult from the beginning, but instead easy to learn as players progress. More new characters are confirmed to come, starting with a Superman variant from James Gunn's DC universe. Crypto, Mister Ferrific and Guy Gardner will follow later in the summer. In addition, DC Worlds collides Applies to all players a free copy of Harley Quinn to celebrate over five million pre -registrations.

Warner Bros. Interactive

Date founded

January 14, 2004

Head office

Burbank, California, USA

Parent company

Warner Bros. Interactive Entertainment, Warner Brothers Games


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