Are you interested in playing in a Dungeons & Dragons campaign where everything is at stake and the world is at the end? If you are looking for some cool and unique underclasses to play in the final apocalyptic campaigns out there, you may want to find something that completely fits the theme.
If you are happy to look outside the usual D&D sources and be willing to dive into some fantastic partnering content, there are some rather cool subclasses and classes that can give you unique alternatives in a campaign centered around an apocalyptic world. Here are some fantastic options for subclasses in an apocalyptic environment that you may not have considered before.
Illrigger
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Basic class |
Illrigger (new class) |
|---|---|
|
Source book |
Illrigger |
This class has its own published source material that has partnered content for a new D&D class. Illrigger is a class that serves the Archdovels in the seven cities in hell. Known as elite operators who can be knights, murderers and Mages, Illrigger is given powerful abilities of the arch of which they serve to promote Hells Agenda.
If it is the end of the world, it is not so bad to serve an arch pile of the seven cities in hell. With an apocalyptic environment, you lead the packaging with an advantage of having a protector who is very familiar with how the end of the world would feel. You can eventually call your own lead to help you fight the end of the world.
Muscle guide
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Basic class |
Barbarian |
|---|---|
|
Source book |
Valdas Spire of Secrets |
Under an apocalypse you cannot trust brains or brawn alone; You have to find a good balance between both, because you never know what you will encounter in this setting. The way of the muscle guide takes barbarian and turns them into a barbarian who thinks they can throw magic formulas. That's right, you don't really throw magic, but it's the end of the world, so why not pretend you are?
It is a good alternative for role -playing as the last “stomach” left, and knows that you are not really throwing. There are lots of really cool consequences for a barbarian who thinks they are also a wheel when the end of the world is close.
Arachnide stalks
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Basic class |
Villain |
|---|---|
|
Source book |
Valdas Spire of Secrets |
All types of mutations can appear in an apocalyptic campaign. Arachnid Stalkers has encountered a unique event, such as being pissed off by a drier or bit by some kind of scary D&D -Underdark Arachnid. Whatever happened, you begin to develop spindle -like properties you choose, whether it is mandibles, several sets of eyes or hairy limbs or no immediate physical changes.
You get access to webbing and wall crawling, both of which are very useful for managing an apocalyptic environment. Your spider feeling will help you deal with threats at the end of the world, and your transformation will go right with the campaign's apocalyptic tone. You get paralyzing poison and the ability to climb up and around walls and ceilings, which makes you perfectly adapted for this environment.
Prison
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Basic class |
Fighter |
|---|---|
|
Source book |
Valdas Spire of Secrets |
At the end of the world, one of the most valuable resources is the ability to feed the resources you need. The Dungeoneer underclass is explicitly good at it and turns your fighter into someone who is perfect at deepening in dungeons and finding all the prey and survival they can while they are there. This subclass is always prepared for dungeons, with abilities perfect for an apocalyptic environment.
You will be able to throw several magic formulas, such as alarms, discover magic and find traps, free without a spell, so you are always prepared for what the world has to throw on you. You can discover hidden doors and traps with ease and survive and thrive in an apocalyptic environment.
Whistles college
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Basic class |
Bard |
|---|---|
|
Source book |
The crooked moon |
Usually, apocalyptic campaigns have a lot of situations where you have several spirits in the worlds that did not really come to the end. College of Whistles Bard can use help from these spirits on their travels. You call spooky revelations that float around who you give bar counter inspiration for. These spirits give your allies extra benefits.
Even more useful you can call a spectral train that you and your allies can ride. It travels in a row up to 120 feet, and you and your allies can teleporter anywhere along that line. Anyone in the way can be deaf and pushed out of the line. Get away from the apocalyptic horror and get help from the spirits around you with this underclass.
Circle of the old roads
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Basic class |
Druid |
|---|---|
|
Source book |
The crooked moon |
When the world returns to its previous state under an apocalypse, why wouldn't you follow? Circle of the Old Ways does just that and returns to the most primary form of its class as a defender of the oldest and most primary places. They benefit the heart of the dark forest, and their old way, put you in perfect position to role play and survive in an apocal pytic campaign.
This subclass is about dealing with further injuries and surviving in a tough world. You may create sacred websites that you can use for role -playing during an apocalypse, with reference to sacred places that may have been destroyed at the end of the world and create importance to them in the story.
Warrior for pestilent ha
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Basic class |
Monk |
|---|---|
|
Source book |
The crooked moon |
It wouldn't be a shock because there is any plague or plague during an apocalyptic campaign. Whether in a single city or a pandemic, what brought the apocalypse will probably have left some toxic air behind. The warrior for pestilent haze takes this and turns it into part of their monk.
Communicate with small pests such as rats, pigeons and insects that you will surely find in these cities that are full of the plague, which means you are prepared for what will come. You can end the poisoned condition of yourself, ignore poison and necrotic resistance to enemies and spread your own miasmic plague.
Occultist
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Basic class |
Wizard |
|---|---|
|
Source book |
The crooked moon |
An apocalypse usually gives some pretty large cults out in the open. Whether they were formed before or after the end of the world, you are almost sure to find a cult or two in an apocalyptic campaign. These sorcerers are interested in banned secrets, drive their pursuit of knowledge to a forbidden level and have an intrusion.
The penetrations can be both positive and negative. You can do extra things with your spell casting, or be exposed only to a single option under your turn. Options at a higher level, such as ignoring the casting time for a magic formula, makes the underclass well worth trying. Not to speak, it fits perfectly in an apocalyptic environment.
Crimson Sorcery
It makes sense for ancient blood magic to return in an apocalyptic environment, and this is where Crismon Sorcery comes in. You may strengthen your magic, but you will have an insatiable hunger after vital essence.
Couples for an apocalyptic environment, you can bind your actions with this campaign style, decide what happens to a Warlock playing with blood magic and searching for life essence in a world already on the brink.
- Original release date
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1974
- Player count
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2+
- Age recommendation
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12+ (although younger can play and enjoy)
- Length per game
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From 60 minutes to hours at the end.
- Franchis name
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Dungeons and dragons
- Publishing co
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The coast sorcerers