Crossworlds players think the game has too many “blue shells”

Sega held an open network test for Sonic Racing: Crossworlds this weekend, during which someone could download and play what was effective effective of the game before its full launch later this month. Feedback seems to be mostly positive, although a criticism that a lot of you seems to share is the amount of powerful objects in the game makes it completely scary when you are in the lead.

Although Crossworlds and Mario Kart World are very different games, it is impossible not to make comparisons between the two, especially when Sonic's Kart Racer launches less than four months after Mario. This has resulted in players similar to Crossworld's objects to Mario Kart's, and it turns out that a lot of them is Sonic's equivalent to the dreaded blue shell.

The scariest thing about Sonic Racing: Crossworlds is in first place

Shade that pumps fist in Sonic Racing Crossworlds. Via Sega

Weights are one of Crossworld's objects that is most similar to what a blue shell does in Mario Kart. Using the item squash not only the competition leader but also the player in second place. King Bomb Boo, a ghost wearing sunglasses, also resembles Mario's blue shell. Groovy Specter will emerge at the forefront, focusing on their devastation in the first place, but to take racers even if they are mixed in the chaos.

These are the only two articles designed to focus their efforts in the first place, so there are already twice as many blue shell levels as Mario Kart, but a few other articles with devastating effects will also probably appear in the articles for players in the pursuit of first place. Slicer focuses on the car directly in front of the user and chops his car in half, so bad news about the car in second place gets one when you lead the road.

Everything mentioned so far, and the object that made me control my virtual rear mirror most during the weekend has not even been mentioned yet – the monster car. The item very briefly transforms your car into a monster car with different state increases, crushes everything, including other players, in its own way. The only silver feed is that you just tend to get it when you are close to the back of the package, and its effect lasts for so little time that it is unlikely to catch up with first place.

All this on top of other attacking objects that the cars just behind you can get, like boxing gloves that are basically Mario Kart shells (they are even color -coded in the same way) make it quite scary to be first in Crossworlds. Something bad will almost certainly happen, and it flies before what the Sonic producer Takashi Iizuka said less than three months ago.

Iizuka claimed that there would be no stressful objects in Crossworlds such as Mario Kart's Blue Shells. Either plans were changed or we misunderstood Sega Dev and what he actually meant was that each object was designed to be stressful in Crossworlds. At least that's how it feels.

All these powerful articles compared to the great pace of Crossworld's game means if you hit a trick of bad luck when you are in the first place, blinks and you will be last. However, there are only 12 drivers in each race, so it is not quite as bad as finding yourself in death last in Mario Jart World. There may also be some adjustments between now and Crossworld's release day because the whole point in the last weekend's test was to hear feedback and make changes, and the majority of the post test seems to be about how scary it is to be first.


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Sonic Racing: Crossworlds


Published

September 25, 2025

ESRB

All / mild imagination violence

Developer

Sonic team

Engine

Unreal Engine 5

Multiple players

Online Multiplayer, Local Multiplayer

Platform game

Yes – online



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