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Retain Is an astonishing game, but it is also a silent, contemplative. On the face, it is a picturesque indie that invites you to take the time, feel the fresh wind on your virtual skin and kick back with your favorite songs. That's it, really, but it's also much more. Retain Is one of the best games of the year so far, and well worth almost someone's time.

The game's condition is simple: the player takes the role of a young adult who just starts to taste his first piece of freedom and goes out on a speechless road trip. Retain Offers some clever customization options, including the main character's gender and a starting bundle with deliveries, but the majority of a given driving will be determined by the choices you make along the way, not at the beginning of it. It is a vaguely roguelike experience, although the length of every playthrough and quite forgiving game system do Retain More related with a election -based RPG with many different progression variables.

Retain Bars its thumping, wandering wet heart to its audience, and it is a delightful sight. If you have ever traveled on a car ride, tied with a stranger far from home, or went out on a bad prevailing adventure with nothing but a pocket with loose bills and a cup of cold coffee, then Retain is guaranteed to put a smile on your face. If you accept it for what it is, drop in its mechanical and aesthetic mural, the smile will prove remarkably difficult to get rid of.

Continue driving: a long, weird journey

Rather than a main story, Retain shelter a number of distinct stories, some centers on your character, others centers on NPCs, and it is up to you to choose which one you want to strive for. Some quest chains will culminate in one of the game's many finishes, while others are much less final and function more as narrative pit stops than fixed conclusions.

This works to the advantage of the game, as its pixelars take a summer road trip to a sense of speechlessness and lack of adventure. You will capture words about a rally race a few cities over, or hear about a sweet cabin -uger in the north, so you have to decide which event is worth your time. Often you will be pushed by your lifters companion, RetainBrilliant, charming spins on traditional RPG parties. Each of these companions has its own personality, benefits, properties and goals, and you can either help them on their journey, kick them out or simply ignore them completely and choose to take on the open road solo.

There is pleasant attention to details within this companion, including unique dialogue exchanges for specific situations, such as driving while you are drunk and entering a city for the first time. This helps each NPC feel more vibrant and less as an interchangeable tool.

You don't want to leave Keep Driving's World

RetainSituation is nothing spectacular, but that is precisely the point. The moundanity of its world is what makes it so appealing: you will not engage with any worldwide crime synds, and you will also not go off the abused path in some in vain, dangerous attempts at heroism. The adventure is intimate rather than grandiose; Escapist Fantasy is one that you can achieve in your own life. The magic in Retain is that it makes scratching five dollars for gas as exciting as killing a dragon or revealing an old secret. It is re -amlatability and humanity that keeps the experience exciting, not spectacle.

Continue to drive is lovely, but it is also a bum of a game

Atmosphere and charm rule the highest in RetainBut they never overshadow its identity as a game. Really, Retain Is extremely fun besides being warm, funny and delightful. By and large, the game can be divided into two pillars:

  • Resource management

  • Swing -based puzzle “battles”

The first of these pillars is about what you can expect from a management game, but it is still well tuned and satisfactory. Players must juggle resources including gas, money and energy, all of which can be lost or replenished by resting in cities or with other various means. But it is also important to keep track of other variables that are less explicitly identified as decisive, such as cargo space and time, as these can stop having a significant impact on how every short trip or assignment plays out.

Woven into this resource management system is RetainS tour -based “battles”. Instead of participating in actual fights, players will meet different road events and dangers, such as Roadkill or a tailor -made car, which will pose certain threats that can be counteracted by using skills or objects. This is where the party members (Hitchhikers) come into play, as they all have unique skills that can be used to either remove threats, buffer the player or give any other advantage. Choosing the right skill or object of the situation is crucial to success, and the stock of strategy that is introduced by having to manually choose which threat to destroy gives a nice degree of real -time engagement to these meetings. In the long term, players can unlock new skills or car upgrades to best manage specific threats and road types. In other words, Retain Rewards very thought -provoking, strategic game.

The interaction between these road events, resource management and progression is not avant -garde in any way, but it is still surprising how engaging these systems are. Players will constantly find new overpowered strategies, just to be able to quickly calibrate their strategy as a result of a new road condition, status effect or other unforeseen variable. Then, after completing a first Playthrough and gaining access to a new car, you can approach the gameplay loop from a whole new angle. Retain Could have escaped to be a chilly, vib-based upcoming age story with just useful play, but the fact that it goes beyond it to be mechanically deep makes it the more appealing, addictive and respectable.

Retain May be improved by a couple of quality of life improvements, such as the ability to zoom out on the map or a better way to handle assignments, but these deficiencies bleach in comparison with its overwhelming charm and effective small -scale stories. It is a game that is worth recommending To anyone looking for a unique, satisfying, surprisingly replayable experience. It's a really special game.

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Reviewed on PC

Developer

Ycjy game

Publisher

Ycjy game

Pros and cons

  • Incredible atmosphere and art design
  • A good licensed soundtrack
  • Surprisingly nuanced turn -based game
  • Emotionally atmospheric, minimalist story
  • Huge playback value
  • Satisfactory resource management system
  • Some quality of life

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