Last year, a developer came up with Codex Mortis, which they claim is the first “fully AI-made game”. If that sounds completely unappealing to you, you're not alone, but that didn't stop some content creators from getting excited about it, for whatever reason.
Now I guess they're all busy because Codex Mortis is out in early access, and it's not too hot. So far, it has reached a concurrent player count of just 32 after launching yesterday, with ten users online at the time of writing. Reviews are also mixed, as it fails to impress Steam users.
You may have already seen some of the gameplay Codex Mortis has to offer. A trailer made the rounds on social media last December, though it gained attention for all the wrong reasons. I mean, yeah… just look at it. I think it speaks for itself.
It reached an even wider audience when streamer Asmongold checked it out, giving it lukewarm support, though he seemed more excited by the prospect of AI games driving people crazy than the game itself. Still, with the video of him playing it surpassing 600,000 views, it's the best promotion the game gets.
And yet this hasn't translated to players. In fact, whoever runs Codex Morti's Twitter account is desperately trying to get Asmongold's attention so he'll play it again. That in itself would probably put off many would-be players, if the AI hadn't already done so.
But what is Codex Mortis? From what we can tell, it's a Vampire Survivors rip-off built entirely around the gimmick of being the most AI game an AI game has ever been. Despite this, there are some game developers who doubt the claim that it's made entirely with AI, even though the developer (?) still insists that it is. Which is basically the opposite of how that discourse goes with any other game.
Anyway, I just hit refresh, and we're at eight players now. I'm sure it will attract some morbid curiosity over the weekend, but it looks like a paid edition (even if it's only a few bucks) is a harder sell than a free demo.
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