After escaping the prison and navigating into some tough areas Little nightmaresSix is now in the lair, where she must face the warden at last. While exploring the area and trying complete chapter 2 in Little nightmaresbe sure to look around carefully for any hidden numbers and statues.
The prison complete walkthrough in little nightmares
Start collecting names and lighting lanterns as you explore the Prison of Little Nightmares.
The Lair Walkthrough in Little Nightmares
From the gate, climb the stairs and enter the first room ahead. A Nome will run away, and you must follow it. Use the chair to climb onto the desk and light first lantern.
Then drag the chair to the tile with black spots to open a secret door.
There is a large eye that reveals other areas if you keep pressing the button. When you're done, run around the room to force the Nome out.
Exit all the way back to the stairs and go up the next set of stairs to find first Nome at the end of the platform.
Continue up and jump through the window to land inside what appears to be the caretaker's room. Push the suitcase closer to the lever and pull it to reveal a bed.
Climb up the bed and use the boxes to reach the top. Jump to the shelf and carefully walk to the higher shelf to find first statue.
All Lady Statue locations in Little Nightmares 3 (Omnipresence Trophy)
Discover the locations of all 10 lady statues in Chapter 3 to unlock the Little Nightmares 3 General achievements.
Go down and throw the key on the floor.
Hold it and push through the opening. Throw the key higher and use it to open the lock.
Grab the apple item and throw it at the elevator button to summon it.
Repeat the same steps using the toy inside the elevator to go down.
Turn on second lantern along the way as Six gets his second hunger episode.
Walk up to the raw meat inside the cage and eat it. This turns out to be a trap, as the caretaker's hand appears and locks Six inside.
Run back and forth inside the cage to force it to fall and break.
Go left through the small gap and light it third lantern.
Go outside and pull the cage with a kid inside under the hanging lever. Pull the lever and turn left and right for a while. When you're close enough to the door on the right, release the lever and quickly slide through. This step is important because the door closes quickly when the lever is released.
Climb up the bars on the other side of the door and land on the higher platform. Turn on first light in ch. 2
Crawl through the small hole to land in the warden's study. Something important to keep in mind is that the area manager is completely blind but can hear very well. So, instead of walking on the wooden floor, try walking on the scattered fabric and carpets.
Walk on the canvas and jump on the cages to reach the next room by crouching through an opening. If the warden followed you, hide in the small square entrance until he leaves.
Grab the lever and place it on the beam. Twist it to open the hatch, which will catch the attention of the warden. Quickly run to the hatch and jump through it.
Navigate the valves until fourth lantern is displayed.
Six can use the small bars to climb higher to where a Nome is sitting.
Go sideways and climb up the narrow vent to find other Nome and hug it in a small room.
Jump through the hatch and continue navigating through the vent to eventually land on a suitcase in a room full of shoes. Be quick and efficient as you jump from one suitcase to another and move quickly through the sea of shoes to avoid being caught by the unseen monster.
Six will reach the room she got stuck in and start going backwards. The caretaker will appear and a small hunt will happen. Quickly run to the elevator and hide in the small box located in the lower right corner.
The janitor doesn't immediately find Six and just presses the elevator button. When he's about to catch you, a couple of Nomes appear and lead him away.
In the next room, push the box of toys and stand near the apple toy to weigh down the plank.
Continue forward to the end, where you find second statue in Little nightmares.
Retrace your steps a bit to climb the small ladder where the caretaker is. Throw the apple toy on the floor in the first room to catch his attention, then crouch near the small entrance and wait for him to approach the toy.
Carefully make your way between the toys in the next room, then run to climb the chest of drawers. Tap the box to reveal a hole small enough for sex.
In the following room, push down the door and crouch in the middle of the room, as the warden will soon appear. Once he does, carefully grab a shoe and throw it at the button to open the door.
Quickly run away down the hall before he catches you, and Six will enter a room full of books.
Crouch under the desk to force a Nome out of hiding.
Walk up to the pile of books near the door and hug third Nome.
Climb up the bookshelves and light it second light in Little nightmares.
Carefully jump on the piano and run along all the keys two or three times to get Six's Song Achievement.
Little Nightmares 2: Achievement/Trophy Guide
Little Nightmares 2 has a short trophy/achievement list that players can knock out in one go.
Jump to the bookshelves on the left and climb them to see that the caretaker has just arrived in this area. You must find a missing lever to proceed.
Carefully walk on the carpets and climb the piles of books near the camera to reach the higher shelves.
Climb to the higher shelf and light it third light.
Slowly descend to the lower one and continue. If some of the items fall on the ground, this will catch the attention of the warden and you will have to avoid him.
When you reach the other side, climb the pile of books and enter the room through the small window.
Grab the lever and place it near the door for later. Turn on the TV and quickly grab the lever, then crouch near the door and wait. The caretaker enters and is entranced by the TV. When he is completely close to the TV, slowly walk out of the room and walkdon't run, over the carpet. This will give you more time.
Turn on fourth light along the way on the bottom bookshelf, then use the empty bottom shelf to go back to where the hanging piano is.
Put the lever in place and start rotating to pull up the piano. Use the piano to jump to the other side.
Turn on fifth light and go through the small entrance.
Push the cart onto the noxious vapor and jump to the second platform, then drag the cart to the end of the track.
Use it to jump towards the door handle. Don't let go immediately, as there is a chasm that will kill Six.
Continue forward through the small hole into the vents to ignite fifth lantern.
There will be two holes, the second one being used by the warden to try and catch six, so be careful. As his arm reaches up, Six crouches under it and walks through the small window.
Start running because the warden will appear soon and chase you into a small room. His hands will try to trap Six while a cage prevents the gate from closing.
Climb the cages and wait for his left hand to pull away from the cage to jump down and pull one of the corner beams.
Then climb the cages and wait for the same thing to happen again. When Six pulls the second cage beam, the gate will close and cut off his hands. Go through the small window to complete Chapter 2 and get Lair Achievements.
At any point during this chapter, if you manage to get chased by the warden and almost get caught six times, players will unlock Evasive trophy.
- Released
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April 28, 2017
- ESRB
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T For teen due to blood, violence
- Developer
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Tarsier Studios
