The silent one Slay the Spire 2 is the ultimate combo maker, with plenty of opportunities to draw extra cards and take advantage of low cost attacks to cut down opponents before they have a chance to react. Or she can use her deadly poisons to suffocate enemies from afar, draining their health while ignoring shields. She is the false archetype of the gang and in this Slay the Spire 2 guide, we'll go over The Silent's best cards and builds and why they work together.
Slay the Spire 2: Tips and Tricks for Beginners
Become a master of the scepter with these helpful suggestions.
Best cards and builds for The Silent in Slay the Spire 2
Sly/Discard Build
Leery is a brand new mechanic that is introduced in Slay the Spire 2 causing cards to be played when discarded. Since Silent is a master at both drawing and discarding cards, Sly cards work perfectly to her advantage. You'll want to search for cards, relics, and potions that help you draw more cards or discard your hand, which in turn can set you up for effective combos for little to no energy cost.
|
Short |
Type/Cost |
Effect |
|---|---|---|
|
Dagger throwing |
Attack – 1 |
Deal 9 damage. Draw 1 card. Discard 1 card. |
|
Backflip |
Skill – 1 |
Get 5 blocks. Draw 2 cards. |
|
Prepared |
Skill – 0 |
Draw 1 card. Discard 1 card. |
|
Acrobatics |
Skill – 1 |
Draw 3 cards. Discard 1 card. |
|
Memento Mori |
Attack – 1 |
Deal 8 damage. Deals 4 additional damage for each card discarded this turn. |
|
Strangle |
Attack – 1 |
Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP. |
|
Calculated Gamble |
Skill – 0 |
Discard your hand and then draw that many cards. Exhaust. |
|
Escape plane |
Skill – 0 |
Draw 1 card. If you draw a skill, get 3 blocks. |
|
Expertise |
Skill – 1 |
Draw cards until you have 6 in your hand. |
|
Hand Tricks |
Skill – 1 |
Get 7 blocks. Add Leery to a skill in your hand this turn. |
|
Shadow step |
Skill – 1 |
Throw your hand. Next turn, Attacks deal double damage. |
|
Tools of the trade |
Power – 1 |
At the start of your turn, draw 1 card and discard 1 card. |
|
Flick-Flack |
Attack – 1 |
Leery. Deal 7 damage to ALL enemies. |
|
Untouchable |
Skill – 2 |
Leery. Get 9 blocks. |
|
Reflex |
Skill – 3 |
Leery. Draw 2 cards. |
|
Tactician |
Skill – 3 |
Leery. Gain (1 energy). |
|
Abrasives |
Power – 3 |
Leery. Gain 1 Dexterity. Get 4 thorns. |
Poison building
Poisons are unique to The Silent, and offer an alternative method of disposing of your resistance. When using poisons, enemies take damage at the end of your turn equal to the amount of poison stacks they have, completely ignoring Block and any debuffs like Weakness that may be on Silent. Although it can take time to build up damage, poisons Silent offer many opportunities to stack on Block while dealing damage to their enemies.
|
Short |
Type/Cost |
Effect |
|---|---|---|
|
Poisoned stabbing |
Attack – 1 |
Deal 6 damage. Apply 3 Poison. |
|
Divert |
Skill – 0 |
Get 4 blocks. |
|
Prepared |
Skill – 0 |
Draw 1 card. Discard 1 card. |
|
Deadly poison |
Skill – 1 |
Apply 5 Poison. |
|
Snakebite |
Skill – 2 |
Retain. Apply 7 Poison. |
|
Calculated Gamble |
Skill – 0 |
Discard your hand and then draw that many cards. Exhaust. |
|
Overview |
Skill – 0 |
Remove all artifacts and blocks from the enemy. Apply 2 Vulnerable. Exhaust. |
|
Bubble Bubble |
Skill – 1 |
If the enemy has Poisonapply 9 Poison. |
|
Mirage |
Skill – 1 |
Gain Block equals Poison on ALL enemies. Exhaust. |
|
Bouncing piston |
Skill – 2 |
Apply 3 Poison to a random enemy 3 times. |
|
Haze |
Skill – 3 |
Leery. Apply 4 Poison to ALL enemies. |
|
Harmful fumes |
Power – 1 |
At the start of your turn, apply 2 Poison to ALL enemies. |
|
Outbreak |
Power – 1 |
Every 3rd time you apply Poisondeal 11 damage to ALL enemies. |
|
Corrosive wave |
Skill – 1 |
When you draw a card this turn, apply 3 Poison to ALL enemies. |
|
Accelerant |
Power – 1 |
Poison is triggered 1 more time. |
|
Envenom |
Power – 2 |
Whenever an attack deals unblocked damage, apply 1 Poison. |
Shiv Construction
Shivs is Silence's bread and butter, allowing her to send a barrage of low-damage attacks at her enemies for very little energy cost. While Shivs only deal 4 damage normally, each individual Shiv is free to play, only requiring you to pay the energy cost to play the cards that add them to your hand. On their own, their damage is low – but play several in a row, and the damage starts to pile up. Pair a Shiv build with some combo cards, and Silent has the potential for insane damage.
|
Short |
Type/Cost |
Effect |
|---|---|---|
|
Disc |
Attack – 0 |
Deal 6 damage. |
|
Dagger throwing |
Attack – 1 |
Deal 9 damage. Draw 1 card. Discard 1 card. |
|
Leading strike |
Attack – 1 |
Deal 7 damage. Add 1 Shiva in your hand. |
|
Prepared |
Skill – 0 |
Draw 1 card. Discard 1 card. |
|
Leaf dance |
Skill – 1 |
Add 3 Shivs in your hand. Exhaust. |
|
Cloak and dagger |
Skill – 1 |
Get 6 blocks. Add 1 Shiva in your hand. |
|
Backstab |
Attack – 0 |
Congenital. Deal 11 damage. Exhaust. |
|
Finisher |
Attack – 1 |
Deal 6 damage for each attack already played this turn. |
|
Flecks |
Attack – 1 |
Deal 5 damage for each skill in your hand. |
|
Strangle |
Attack – 1 |
Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP. |
|
Calculated Gamble |
Skill – 0 |
Discard your hand and then draw that many cards. Exhaust. |
|
Up my sleeve |
Skill – 2 |
Add 3 Shivs in your hand. Lower the cost of this card by 1. |
|
Accuracy |
Power – 1 |
Shivs deal 4 additional damage. |
|
Infinite leaves |
Power – 1 |
At the start of your turn, add 1 Shiva in your hand. |
|
Murder |
Attack – 0 |
Congenital. Deal 10 damage. Apply 1 vulnerable. Exhaust. |
|
Echoing slashes |
Attack – 1 |
Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed. |
|
Burst |
Skill – 1 |
This turn, your next skill is played an extra time. |
|
Shadow step |
Skill – 1 |
Throw your hand. Next turn, Attacks deal double damage. |
|
Storm of steel |
Skill – 1 |
Throw your hand. Add 1 Shiva into your hand for each card discarded. |
|
Knife trap |
Skill – 2 |
Play each Shiva in your exhaust stack on the enemy. |
|
Afterimage |
Power – 1 |
When you play a card, gain 1 block. |
|
Damn knives |
Power – 2 |
Shivs now beat ALL enemies. Add 4 Shivs in your hand. |
|
Tracking |
Power – 2 |
Weak enemies take double damage from attacks. |
|
Snake shape |
Power – 3 |
When you play a card, deal 4 damage to a random enemy. |
|
Dampen |
Attack – 0 |
Congenital. Deal 11 damage. Apply 3 Weak. |
Best relics to use with Silent in Slay the Spire 2
You can't always choose the relics you acquire during a run. When you can, though, it's best to use Silent's low-cost card and chain potential to your advantage. As such, some of the best relics you can use with Silent provide bonuses when multiple cards of the same type are played within a turn.
- Bag of preparations: Draw 2 more cards at the start of battle.
- Kusarigama: Every time you play 3 attacks in a single turn, deal 6 damage to a random enemy.
- Letter opener: Every time you play 3 skills in a single turn, deal 5 damage to ALL enemies.
- Nunchaku: Every time you play 10 attacks, gain (1 Energy).
- Decorative fan: Every time you play 3 attacks in a single turn, get 4 blocks.
- Pen nib: Every 10th attack you play deals double damage.
- Tingsha: When you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
- Kunai: Every time you play 3 attacks in a single turn, gain 1 Dexterity.
- Shuriken: Every time you play 3 attacks in a single turn, gain 1 strength.
Despite her lower max HP, Silent is incredibly capable of dealing massive damage to her enemies using infinite chains and debilitating poisons. She is a wonderful addition to everyone Slay the Spire 2 multiplayer co-op teams too. If you're new to the roguelike deckbuilding genre, Silent is easily one of the best characters to start with Slay the Spire 2.

- Released
-
March 5, 2026
- Developer
-
Mega Crit
- Publisher
-
Mega Crit
- Multiplayer
-
Online Co-Op

