Summary
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Melee weapons in Dune: Awakening are crucial and are often designed with materials found in caves and outposts.
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Weapons such as cheekjal and Artisan Dirk offer more damage but require specific resources.
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Artisan Sword and Kaleff's drinkers are powerful weapons with unique abilities.
“The slow blade penetrates the shield,” says Gurney Halleck, and using a melee weapon is still one of the best ways to get through a shield in Dune: Awakening. Most of the equipment and weapons in the game must be designed, and the schedule for daggers and swords are in the craft menu or learned from found objects.
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Weapons that the player has access to early in the game are not good looking, but they are equally effective for both crime and defense, and they often have some practical abilities than just discs and dice. It is necessary to collect some materials to make these melee weapons, some of which are refined, but others can only be found in caves, outposts and imperialist test stations.
7
Kind
Simple but fatal
- Damage: 7.2
- Attack speed: 139
Kindjal is one of the earliest melee weapons that players can create with the manufacturer. It requires the player to collect some plant fiber and copper guts, which is simple enough, but Plassemicrofloraphiber is more difficult to find. Scavenger caves and bandit camps often have such spare parts, and players can get enough under guidance to finish one.
The diagram for cheekjal is already in the craft section, and the knowledge costs only a few Intel points. When this is unlocked, the character can not only make this practical dagger, but they can also repair it.
A survival weapon
- Damage: 5.5
- Attack speed: 139
This is the only weapon that players can do without a manufacturer. In fact it is one of the very first things they do in Dune: Awakening as part of tutoring. When the character survives the crash lands on Arrakis, they must survive without gear or weapons, but they can macGyver a simple knife with just a few pieces of scrap.
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It is a weapon that players will release as soon as they pick up something better, but it is still a good idea for a new player to keep one in the bag for fall. From this point it will still take a while until the player can repair his gear. So if the new knife is damaged, there is at least one reserve.
5
Craftsman
A Harkonnen -Design
- Damage: 16.4
- Attack speed: 139
Artisan Dirk is of a Harkonnen -design, so it's not a surprise that it tips the injury scale. Players can unlock it in the craft menu and have to collect steel streets, plant fiber, water and leaf parts, which are easily available at lower levels. Two additional ingredients, steel streets and pllastel microflora fiber, take more effort to make or acquire.
Most daggers are more about a quick and messy death than a sword struggle, and Artisan Dirk is a great example of this. It is intended for defense as opposed to crime, but it does not make it less fatal.
4
Standard sword
Can sweep attacks
- Damage: 9.9
- Attack speed: 105
This is the first sword that most players will do, and there is already in the craft menu, but the cost is a bit steep at 10 Intel points. When it is unlocked, the character has access to a weapon that is slower than a dagger, but it can hit more than one enemy in a sweep and handles more damage on average.
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The default value requires iron streets as opposed to steel, which is more difficult to do and only unlocked according to a certain level of skill. Plasseel microflora fiber, plant fiber and blade parts are found in shipwreck, imperialist test stations and Intel sites.
3
Craftsman
Designed after Duke Leto's favorite knife
- Damage: 16.4
- Attack speed: 139
The category of weapons is a step up from iron, which means that these recipes require steel. The extra ingredient is carbon ore, which is added to iron guts to make steel streets, and the rest of the recipe includes the usual mixture of water, plant fiber, plassemicrooflora fiber and leaf parts.
House Atreides prefers the Kindjal design instead of Dirk's fashion, which is a favorite among their black enemies, the House Harkonnen. It is a significant step up from the first cheekjal that the player can do; Although it does not move faster, it does twice as much damage.
2
Craft sword
A good house article
- Damage: 18
- Attack speed: 105
This is the weapon that the sword champions in the large houses will use when exercising, sparring and fighting. It is more elegant and accurate and requires a different competence than a dirk or a cheekjal, and it does more than twice as much damage as the standard value.
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The recipe for the craft value is almost exactly the same as the standard recipe, but one difference is steel as opposed to iron. It also requires 10 Intel points, so it is a steep investment compared to other weapons, but it may be worth it for early players.
1
Kalff's drinker
- Damage: 10
- Attack speed: 139
Kaleff's drinker is on each player's list as the schedule to find and craft. It does not do much damage, but it mums and kills with brutal efficiency. In addition, that goal is enangurated and stores his blood in a container that the player has in his inventory. At a time when water acquisitions and storage are in their early stages, that makes the game so much easier.
It even has an entertaining legend behind it about the former owner, Kalff, a fried that managed to last for several days against a much larger sadukar power thanks to its special knife. The recipe requires only copper pile and plassemicrophloraphiber, which can be acquired almost anywhere at low levels, but the copper infused dust must be found or plundered in the wilderness.
Dune: Awakening
- Published
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June 10, 2025
- Engine
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Unreal Engine 5
- PC drop date
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June 10, 2025
