Astra Malorum is a return to traditional boss fights, where you must bring your strongest charges if you want to have a chance at victory. Injuries matter, and then this fight in Black Ops 7 Zombies doesn't have Ol' Tessie as a mechanic like Ashes of the Damned, it's important now more than ever to go all out to win.
You'll find the best Astra Malorum build here, so you can jump in with an overwhelmed charge that will easily kill Caltheris, this map's boss fight. We'll talk about best weapon, best accessories, best field upgrades, best perks, best GobbleGums and everything else you need to know to easily beat Astra Malorum!
Astra Malorum Easter Egg Walkthrough – CoD BO7
Here's a simple step-by-step guide that will take you through the entire Astra Malorum Easter Egg mission in Black Ops 7 Zombies!
Best weapons for Astra Malorum
The M34 Novaline is the best metaweapon for Astra Malorum for some reasons. This Marksman Rifle already packs a deadly punch, but when you run it through the Pack-a-Punch, it becomes a fully automatic combination of a sniper rifle and an assault rifle. It has the best burst damage numbers, amazing damage range, rate of fire and magazine size to support any player. Here are the attachments you'll want to run to get the most out of the M34 Novaline:
|
Attachment |
Why it is useful |
|---|---|
|
Titan-R 7.62 Compensator (Muzzle) |
Improves hip fire spread, glide to fire rate, dive to fire rate, and tactical stance speed. You want to run and shoot while sliding, so doing these while shooting and reducing bullet spread is good. |
|
17″ B-1 Hybrid Barrel |
Increases damage range and bullet speed to hit enemies harder and further away. |
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EAM Steady-90 Grip (Underbarrel) |
Increases horizontal recoil control, sprint movement speed, and movement speed. |
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Bowen 762 Extended Mag (Magazine) |
Increase ammo capacity to 30, which is good for aggressive, constant shooting without reloading. |
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Cougar Draw Grip (rear grip) |
Improves aim down aim speed and jump aim down aim speed. The boss arena has plenty of opportunities to target critical locations and use anti-gravity jumps. |
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Mil-Spec Light Stock |
Increases hipfire movement speed, movement speed and shooting movement speed. |
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1mW Instinct Laser Array (laser) |
Increases downward visibility and sprint to fire rate. |
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7.62 NATO FMJ (Fire Mods) |
Increases penetration power to cut through armored enemies. The boss also has armor. |
The Astra Malorum Wonder Weapon, LGM-1, is also IMPORTANT for the boss fight. You can fire the LGM-1, and it will seek out targets, damage them continuously, and return to your gun to ensure you never need to buy ammo.
The LGM-1 is great for running and shooting, and can actually be used with the Stock OptionGobbleGum and the Frenzied Guard Field Upgrade with the Frenzy Fire Augment to shoot endless UFOs that will crush the boss in seconds!
Best GobbleGums for Astra Malorum
GobbleGums aren't necessary for any Easter Eggs or boss fights, but they certainly provide a unique advantage. If you have GobbleGums left over, you should run these three for the boss fight:
|
GobbleGum |
Description |
|---|---|
|
Power keg |
Creates a full power-up. |
|
Shields up |
Refill armor when using. Armor is twice as strong. (lasts 3 minutes) |
|
Stock option |
Ammo is taken from the player's inventory instead of their weapon magazine. (lasts 60 seconds) |
The Stock Option is the main GobbleGum here, as it allows you to fire from your stock instead of your magazine. Stock Option can provide infinite ammo for LGM-1 to tear apart the bossbut if fixed, it will also give you unlimited bullets for your primary gun to really cut through the boss.
The Power Keg helps ensure you always have a Field Upgrade ready, which should be reserved for your escape when things get too hectic, or to use another Frenzied Guard to get infinite ammo again. Shields Up is also good, as the boss easily tears through your shields, so having a way to get stronger shields when you're in a pinch will really help.
Important benefits for Astra Malorum
Really, you can't go wrong with having every perk before starting the boss fight. But there are some that are much more useful than others, and you'll want to grab them along with these power-ups to ensure you have a better chance of survival:
|
Perk |
Reinforcements |
Why they are useful |
|---|---|---|
|
Quick revive |
Last wish |
Become immune to all damage when you take lethal damage to avoid dying, but you lose Quick Revive. |
|
Jugger-Enough |
Iron core Durable plates Hardened plates |
Your armor has more durability and better damage reduction, and when your armor breaks you have 350 HP instead of 250 HP to ensure you can take more hits. |
|
Stamina Up |
Guns Up Footwork |
Fire while sprinting and increase non-forward sprint speed to remain constantly mobile and agile. |
|
Mule Kick |
Free throw Plate hunter |
Ability to keep equipment when in use, and allows you to carry 4 armor plates, so you never run out. |
|
Deadshot Daiquiri |
Dead point Dead Break Dead heat |
Gives extra critical hit damage and bonus close range damage, along with extra damage to armor pieces (which the boss has), and increases movement speed on straight kills to keep you moving. |
|
Double press |
Double dealer Double time |
Every fourth bullet fired deals double damage, and your weapon's rate of fire is further increased to ensure you provide the best DPS. |
Again, all perks have their uses in the boss fight, but these specific ones and their buffs will really help you feel more powerful and stay alive longer, as you'll want extra health, extra DPS, and keep moving.
Best field upgrade (and reinforcements for Astra Malorum)
|
Increase |
Why it is useful |
|---|---|
|
Frenzy Fire (Major) |
Allows you to use ammo from inventory to endlessly fire your LGM-1 and primary weapon. |
|
Extension (minor) |
Increase the duration of Frenzied Guard to keep the armor up and keep firing your weapon. |
We recommend Frenzied Guard for the Astra Malorum boss fight. Aether Shroud is still a great choice, especially with Extra Charge and Extension Augments, as the boss and other zombies will ignore you when activated. However, the boss has several attacks with splash damage in the area of effect, which can still hurt you. That's why we chose Frenzied Guard so that your armor takes the bulk of all damage, and with Frenzy Fire Augment you can keep firing for maximum damage.
It's also worth noting that the Astra Malorum boss isn't weak to any Ammo Mod, but we recommend running Fire Works, as it can help instantly kill zombies when activated.
Tips for Astra Malorum Boss Fight
Here are some useful tips to help you beat Astra Malorum's boss fight:
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For the first phase, focus on keeping moving and killing zombies to charge the pillars, then interact with the brain when they are charged to fire lasers at the boss. This is the only way to deal damage in the first phase.
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Bring Stim Shots with you so you can heal, as the boss can deal lethal damage with the rocks she throws.
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Keep moving and weave between pillars and walls so the boss doesn't hit you with the thrown rocks.
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Focus on using the LGM-1, as it will swarm the boss and deal decent damage while on the move.
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Keep moving and only shoot when you are a safe distance from the boss. When shooting, focus on a part of her to destroy her armor and reveal her blue critical hit points, which deal heavy damage.
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Use Frenzied Guard on Caltheri's second phase and spam LGM-1 to endlessly shoot the damage-stacking UFO.
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Buy ammo for LGM-1 and then use the exchange for the third phase (Caltheris Ascendary)
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Buy ammo for LGM-1 and then use Power Keg, then Frenzied Guard on Caltheris the Needle (fourth phase) to spam fire and kill her quickly.
- Released
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November 14, 2025
- ESRB
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Mature 17+ / Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, Use of Drugs