The Far Cry the series has been around for over 20 years now. Since its original inception by Crytek, the game has become a flagship series for Ubisoft, who bought the rights to the series in 2006. Since then, Ubisoft has created one or two entries in the series every console generation, and many inspired game developers have taken a crack at the formula or taken parts of the series. Far Crys design.
Each of the games in this list will be related in some way to the gameplay, gameplay fantasy, or mechanics of entries from Far Cry series. Basically, this means they are open-world shooters that rely on either sandbox elements, stealth elements, or both to vary their gameplay.
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7
Homepage: The Revolution
Urban Far Cry
Homepage: The Revolution is both a perfect and controversial choice for this discussion. On the one hand, the game plays out as urban Far Crywith the gunplay and world structure almost identical to the previous entries in Ubisoft's franchise. Crytek even supported Dambuster in the development process, which may explain the similarities between the two IPs.
The city is divided into enemy-controlled zones that must be cleared, and the entire map is full of enemy bases, checkpoints and patrol hubs. More importantly, the game loop revolves around scouting, jamming, and attacking these points, which is identical to Far Cry. Homepage: The Revolution giving players relative freedom to approach scenarios as they see fit, supporting all-out attacks or stealth. Like almost everyone Far Cry stories, the campaign sees you gradually destabilize enemy control over a region, even if you're not an outsider in HTR.
So all that sounds good, but HTR is not exactly fantastic. Don't get me wrong, the game is better than its reputation, but it's still ultimately a forgettable open world shooter. Still, it's worth a playthrough if you're dying to Far Cry but don't want to Far Cry.
6
Rage 2
DOOM meets Far Cry
Developed by Avalanche Studios with help from id Software, Rage 2 is an open world game that mixes up the combat DOWNFALL (2016) with the open world structure of something similar Far Cryalbeit with much influence from Avalanche's previous projects which Mad Max. The game has many mechanics that are similar Far cry 5 and 6, in particular, including the ability to collect vehicles by returning them to a garage, as well as a map divided into three different storylines (but more linear in Rage 2).
Abstains almost entirely from stealth, Rage 2 instead, it gives players a large suite of abilities that allow them to glide through the battlefield, allowing them to take more and more control of the environment.
5
Avatar: Frontiers of Pandora
Most similar to Far Cry
Made by Ubisoft, Avatar: Frontiers of Pandora is probably as close as you can get to one Far Cry games that are not part of the franchise. Set in James Cameron's Avatar franchise, this edition often plays, feels and looks like Far Crysave some differences. When a player created the Na'vi and is captured by human forces, the players use their leverage as a perceived extinction to help and unite other clans against human invaders who want to steal the resources found on Pandora.
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The game is quite similar to a typical one Far Cry game in that there is a large map with markers, strongholds to take over and many different weapons and vehicles to use. However, each of these is translated in a way that ties into the franchise. Vehicles are Pandora's many animals, and many of the weapons are not guns but rather bows and traps.
4
Dying light
Dead Island Meets Parkour
Dying light is a very purposeful game. While many of Ubisoft's projects can feel bloated by how many mechanics they have or how much content they offer, Dying light is very much not. Aside from a perhaps stingy XP system that makes it harder to gain skills in the early game, this is a focused take on a parkour zombie game. There is a map, markers and sandbox elements, but each of these is dependent on boosting either the zombie or parkour part of Dying light.
There are no vehicles in the base game, as the fastest way to move around the map is to freely run across rooftops. With so many craftable weapons, parkour moves and environmental hazards to take advantage of, there's plenty of room for sandbox experimentation.
3
Halo Infinite (Promotional)
Halo's Open-World Debut
The first game in the franchise to go completely open world, Halo infinite brings together the seamless vehicular combat and armor capabilities of the original trilogy and Halo: Well with an open structure. The product is a game that plays the same way as Far Crybut in a way that isn't completely separate from Halo's universe. It reminds of Halo 3s “Believe” marketing, in which a thin UNSC faces dire circumstances in the hope of being saved by some miracle.
As Master Chief, players provide that miracle, swooping in with tanks, warthogs, grappling hooks and an extensive weapons draw to bring aid to the stranded marines in Zeta Halo. The real standout is the grappling hook, which, when upgraded, turns Master Chief into a first-person Spider-Man.
2
Just Cause 3
Most ridiculous sandbox
Just Cause 3 has the most comedic sandbox on this list, and it's up there with Goat Simulator when it comes to silly open world experiences. For those who haven't played, the game is similar to superhero games because of the sheer absurd stunts you can do, despite how it may look.
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Players can use grappling hooks, gliders, thrusters and tethers to create total mayhem on the fictional island of Medici, located in the Mediterranean Sea. The game is open world, and with so many abilities, weapons and vehicles to use in addition to being able to fly, there is a lot of sandbox to dig into.
1
Crysis
After Far Cry came Crysis
Crysis

- Released
-
November 13, 2007
- ESRB
-
M
Crytek only developed the first one Far Cry game, which is ultimately not that representative of the series as a whole. But it still set the foundation that would eventually blossom into one of the biggest fps open-world franchises of the 2010s. After launching a new IP, Crytek repeated that process a few years later with Crysisreplicates lots of Far Crys ideas in the process.
Once again, players explore an exotic jungle environment, albeit one broken into large levels rather than a full-scale open world. Although the game is linear, it prioritizes flexible combat, as you get the right to decide which strategy to take when clearing most of the enemy camps. Enemies are quite aggressive and they react depending on your actions rather than following a fixed script; Consequently, repeated playthroughs can feel relatively different if you choose a different playstyle. Even more than Far Cry, Crysis is a power fantasy that turns the player into a one-man crime team, and you even have sci-fi armor to help in that process. Despite your nanosuit, you're still vulnerable, so you can't just blast through without putting any thought into your actions.
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