Best Bioms for a Campaign Setting in DND

Summary

  • Sub-Zero Tundra survival is the key to this icy biome, perfect for a survival campaign.

  • Megacity -Navigate autocratic rule and a crowded area, suitable for futuristic or sci -fi campaigns.

  • Endless Ocean – Venture on sea with vessels such as cities, ideal for exploration campaigns.

The world of Dungeons & Dragons is almost unlimited, and that means there are plenty of places for you to take your adventure party. In addition to just pastoral agricultural lands and medieval kingdoms, many source books offer dozens of different places that are worth visiting. In addition, you can always homebrew your own biome or environment that is completely unique to your table.

Family

Dungeons & Dragons: The 20 best adventures of low -level parties

These adventures are perfect for low-level D&D parties.

So if you try to break out of your comfort zone as a prison hair and explore every named nook and cranny of the multiverse, look no further than this list. Here are some of the most unique environments you can use for your campaign.

10

Tundra

An icy tundra with wool mammuter in Dungeons & Dragons.
North Kingdoms by Bruce Brenneise

Campaignplaystyle

Creature types

Survival

  • Yetis

  • Iskon

  • White dragons

Think of this biome as an eternal ice age. The world is covered with frost, ice, snow and hardly any large settlements. Survival and harvest of food and water is the name of the game in this unforgiving landscape.

Putting a campaign or campaign arch within a tundra below zero can enable DMS to introduce catastrophic environmental effects such as freezing temperatures, snowstorms and more. If your table is interested in playing a survival campaign, extreme environments are the most safe way to achieve that goal.

9

Appropriately

The outer walls of the city of Greyhawk, surrounded by boats in a harbor in Dungeons & Dragons.
Greyhawk by Bruce Brenneise

Campaignplaystyle

Creature types

City outbreaks

  • Mages

  • Smoke Mephits

  • Mind flayers

Imagine a kingdom without agricultural land, no greenery and no open space at all. Instead, this kingdom is scattered when a great megacity is full of millions of people. The party must fight with autocratic rule and a crowded, restless citizenship throughout its journey.

Megacities offer a major challenge for DMS when it comes to mapping and designing a homebrewed world. But they also have a lot of flexibility in terms of time and place. You can set a megacity campaign in more of a futuristic, sci-fi campaign or even explore what a medieval fantasy megacity can look like.

8

Infinite sea

A ship in a storm in Dungeons & Dragons.
Storm-laid ship by Olivier Bernard

Campaignplaystyle

Creature types

Exploration

Long ago, eternal declines lowered all the largest land masses in the world, and now people live on the seas forever. Vessels are cities, and abandoning one of these safe ports means that I dare to go out over coarse and robust seas with only your herd on my back.

Family

Dungeons & Dragons: 24 Classic Side Quests

Take a break from your campaign's main story with these funny side assignments.

There are many ways to adapt an endless marine environment to your taste. You can even let small archist stags appear every now and then to give your party a break from swirling seas. Anyway, for tables looking for a complete promotion with Pirate theme, this attitude may prove perfect.

7

Post-apocalyptic wasteland

A volcanic wasteland in Dungeons & Dragons, where fiery meteors rule down over an active volcano.
A volcanic battlefield by Kent Davis

Campaignplaystyle

Creature types

Survival

  • Rust monster

  • Purple worms

  • Koboldar

The world has irrevocably been damaged by warfare. Magical super weapons have wiped out crops, livestock and entire cities. Now the survivors of this terrible war are left to clear what has been left. Unfortunately, there is not even so much left to clear.

This is another good option for survival -based campaigns, or fans of any content after apocalyptic theme. Let players go together to survive and roam from destruction to ruin to live off their ancestors.

6

Staving points

An adventurer suffers a magical demonic curse in Dungeons & Dragons.
Demonic possession of Alexandre Honoré

Campaignplaystyle

Creature types

Supernatural horror

Magical infectiousness offers a fun wrinkle to pepper over your campaign. Consider using a spell, where magic is severely weakened, limited or even killing citizens, such as the catalyst and the environment for your campaign. This is similar to the grave of Holocaust but can be tailored to your taste.

Maybe the party must seek the cause of this spell and eradicate it. Or maybe the people have decided that they are better without magic, and an anarchist cell works from the shadows to ensure that the stick paget is holding up.

5

A wild magical sphere

A large astronomical unit centered in a magical room in Dungeons & Dragons.
Sage's room by Lixin Yin

Campaignplaystyle

Creature types

Swords and sorcery

Campaigns can also be set in environments where magic is abundant and overcrowded. A medieval landscape, for example, can be blessed with a wild magical sphere or a magic formula that causes magic to explode and be interwoven with itself in chaotic, unexpected ways.

Family

Dungeons & Dragons: 10 adventure hooks for bastions

Basttions in Dungeons & Dragons are not only good sets. They are also fantastic places to start an adventure!

Spellcasters should be warned in such a campaign that their magic may not always go as planned. Perhaps their non-magical party members may have an unexpected upper hand in certain situations where magic is not required.

4

Parched desert

A series of obelisks in a desert in Dungeons & Dragons.
Acolyte of Titus lumps

Campaignplaystyle

Creature types

Survival

  • Mummies

  • Golem

  • Copper dragons

A desert is one thing, but a desert without as much as an oasis? It's another story entirely. Challenge your party to survive an infinite, spreading desert without a drop of water in sight. This means that they have to find a way to harvest and preserve water from desert flora and fauna or even other living things.

Think of this similar to Arrakis in Dune, where water is the most expensive resource, over gold or magic. You can also have a lot of fun using water or other resources as a barter -like currency rather than relying on silver or gold pieces.

3

Labyrintin underground

An adventure party climbs down a dark staircase in Dungeons & Dragons.
Exploration of William O'Connor

Campaignplaystyle

Creature types

Extra plan

Dungeons & Dragon's multiverse is not a stranger to prison plan. From demip plans like Barovia in curse Strahd to Cariceri in the outer plan, there are many options to choose from. Or you can go with a Labyrinthine underworld from which player must flee from.

Think about why the Adventure Party is in this prison plan in the first place. Why is someone placed here? How do people flee? Can people flee? Or is it just a myth, lost to the annals of history?

2

Cloudtop Canopy

A brilliant city that floats in the middle of a sea of ​​clouds in the element plane for air in Dungeons & Dragons.
Elemental Air of Air by Noor Rahman

Campaignplaystyle

Creature types

Exploration

  • Aaracockra

  • Heavenly

  • Air element

High in the sky above the material plane is a interconnected series of land masses that float high in the clouds. These land masses host cities, agricultural land and all kinds of places. Navigable only through air -based funds awaits a whole lot of adventure the party beyond the clouds.

Family

Dungeons & Dragons: Best tips for surviving high -level meetings

Here are the best surviving tips for high -level meetings in D&D!

This biome is probably best suited for a shorter bow in a larger campaign but can be made into a whole setting entirely with the right amount of details. Perhaps the earth under the players' feet was once solid, but a disaster of some kind forced land masses in heaven and created the rich they now call home.

1

Mysterious ruins

A party of adventurers explores a dungeon that has been carried by giants in Dungeons & Dragons.
A giant dungeon of Titus Lunster

Campaignplaystyle

Creature types

Mystery

Long ago, a whole host of ancient civilizations called this country home. But mysterious circumstances caused the entire population to abandon their ancestors. Now new settlers have come and been looking for answers.

The world is filled with ruins and a threatening question: Where did everyone go? It is up to the party to find out what happened to the early cradle of civilization in this area and whether they should surpass this country at all.

Prison and Drag-series game-Tablet-franchise

Dungeons and dragons

Original release date

1974

Designer

E. Gary Gygax, Dave Arneson

Player count

2+

Leave a Comment