Battlefield 6's 1.1.3.0 Update Just Killed (and Revived) Advanced Movement

Battlefield 6The 1.1.3.0 update brought a number of changes to the game, many of which had been highly requested by the community. These positive tweaks include exposed visibility, damage response, netcode improvements, weapon balance, and an overhaul of Rush and Breakthrough. Overall, the patch has done a lot of good for the game, although nothing is perfect. One particular adjustment, which went under the radar until the players got a chance to play for themselves, enraged one section of the fan base while another celebrated. However, that changed quickly.

Aside from the stuttering that started after the update – something that Battlefield Studios is already looking into – the most talked about change (and regression) has been movement. Prior to the update, the game's movement allowed for a number of mechanics that critics described as overly “Cod-like”, and this technique has been targeted since the December 9 update for Battlefield 6. Specifically, the following tricks no longer worked as well when the patch first dropped:

  • Bunny hopping around corners is less effective, as subsequent jumps provide less movement boost.

  • Interrupting slideshows is no longer viable, as jumping after a slide will result in a huge speed reduction, similar to what would happen if players hit a wall.

  • Players can no longer cancel their vault animations, they must complete the movement completely before they can fire again.

These changes were noticeable, with so-called “Battledads” loving the tweak, while “sweats” loathing the changes and feeling the game became more clunky as a result. BF Studios seemingly agreed with the latter, just hours after the new BF6 patch went live, a hotfix restored the advanced movement that has proven so broken. Given the back and forth, it's worth analyzing which side is correct, and which movement style ultimately feels more appropriate for Battlefield?

Battledads has a point…

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BF6 movement nerf custom number 2
Game Rant | Source images via EA

When it comes to Battlefield 6there is certainly an argument to be made that the title goes too far to appeal to Call of Duty player. Lots of small, cramped maps combined with movement tricks like bunny hopping and side breaking that go unpunished have made it difficult for fans of a slower FPS to fully enjoy the experience. While some larger maps exist and are expected to be a focus of the game going forward, it was unclear if there were any plans to touch on the movement controversy. Of course, the quiet “changes” to the system that came with update 1.1.3.0 offered a glimmer of hope.

But those hopes have since been dashed, as the movement has been restored to exactly what it used to be before December 9. This is a bit of a shame considering how positive the response was from the elderly Battlefield fans on social media, as these players have been against the suspension of slideshows and other motion technology from the start. Many consider this technique to be against the realistic, immersive combat Battlefield has always been known for, and with the franchise skewed older, there's added frustration as many lack the mechanical skill to make fancy slides and corner jumps. While streamers like Ottr immediately criticized this accidental overhaul, which BF Studios surely heard, many of the quieter voices seemed to enjoy the effects of the motion glitch.

…But future BF6 updates shouldn't go too far

At the same time, not everything about the bug was good. While less effective jumpshotting is a fair change to fight for, the removal of cloak canceling was something no one would have wanted, as it does nothing but make the game feel less responsive. Also, Battledads have seemingly gotten greedy, and some have asked to remove ADS while jumping. Redditors like avi312singh have used clips of games like Battlefield 4 to show why this would be a good change, although said clip fails to highlight how movement in Battlefield 4 was actually more effective than i BF6. IN BF4ADS sway was purely visual and all bullets went towards the center of the screen, while BF6s shooting is affected by movement.

In addition to shooting and jumpshotting, BF4 had some real movement feats like zouzou jumps, which were abused in the competition scene.

Realistically, though Battlefield 6 fans don't want to admit it, there have been motion tricks in the series for over a decade. Rabbit hopping was extremely common before Battlefield 3even and everything BF6 has done is to make the movement more fluid and accessible. While Battledads is right that a small movement nerf would feel more like traditional Battlefieldcompletely removing all motion technology to create “camping simulator” streamers like Ottr fear would also be a mistake. Realistically speaking, BF6 are just a few minor tweaks from a good movement system, with a less severe version of the December 9th changes seeming an ideal middle ground to aim for. Basically, a little less glide and jump speed would be ideal, but going too far in the wrong direction would be a bug. The current system caters too much to streamers and top players, but what Battledads wants wouldn't actually feel like Battlefieldeither. For an ideal movement system that rewards skill but doesn't require it, compromise is the best way forward, since neither side is completely right.


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Released

10 October 2025

ESRB

Mature 17+ / Blood and Gore, Intense Violence, Strong Language, In-App Purchases, User Interaction

Developer

Battlefield Studios


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