All you love with rpg in a neat little package

Usually, when someone says “If you love this game or this game, you shall Love This game! “Or something afterwards, I close immediately.

Knightling is the spirit of the wild a little, but don't let that description fool you. It is a fantastic colorful RPG filled with fun characters that take place in an expansive world, all of which are about a convincing story with turns that I did not once expected. The only reason it is “a little” is that it only takes up about 20 hours of your time as opposed to 80, and I believe that a compliment today when each Triple-A video game is ten times longer than it needs to be.

Its world also emits big spyrovibber, if you are in that kind of things.

The knight is more than its breath of the wild DNA

The knight browses their shield. Filthy

Despite the obvious Zelda comparisons, Twirlbound's new RPG is largely its own cause. You are a knight, separated from your knight, Sir Lionstone, on a quest to find and save him and prove yourself worthy. Since you are just a child and an apprentice, no one in this fictional world really takes you seriously, thus the need to prove yourself.

Fortunately for you, Lionstone left his shield behind, a lifeless object called Magnustone that becomes sensitive in the early stages of the game. To prove that you are more than just a knight who should be tricked when you suggest you try to help, you have two skill trees – one tied to your shield and the other to your movement.

Being a balance between a skill tree that is helpful and interesting but not too complex is easier said than done, but the knight nails it. I continued through the main mission at an even pace, nipped to supplement side assignments here and there, and felt ready for everything while I did not feel overwhelmed or overwhelmed when I unlocked more skills and abilities. The battle is not scaled, as your ability to handle stronger enemies when you find them depends on the skills you unlock, so choose wisely.

Just because it is shorter than a standard RPG does not mean it is less than

The knight defends against an enemy. Filthy

Although the knight may be significantly shorter than your average 100-hour RPG (again, positive), there is far from lack of things to do. Part of proving yourself, especially in the early stages of the game, depends on helping the locals with their problems. Not only do you win them, but I strongly recommend that you complete as many side assignments as you can find before leaving Clesseia and the outskirts and the map really starts to open up.

When you leave the outskirts is when you really start to feel some freedom. While the main mission is constantly present, I did not feel pressured to persecute it until I was ready. It was also never a point where I felt underrated for what I would meet. The extra content is simply there for those who want it, even though I recommend it wholeheartedly. It is not scrubbing that side content can often be. The whole world is woven together, everything is connected and looks back, even though I have only played by cracking once, I would fight to tell which assignments were side content and which were not.

You can also dictate how much you want the game to hold your hand by buying or not buying its stamps. There are Outlook posts that are dotted over its world that will reveal areas on the map, but not the points within them. It costs you a little extra. But if you prefer that your maps are clean and you would rather stumble over all the extra things naturally, just don't buy the stamps. It saves a little currency that can be spent on your shield upgrades as well, so win-win.

Big puzzle, bad spawn points

An enemy that shoots orbs at knights. Filthy

Forgive me, but I have to briefly visit the spirit of the wild comparisons to talk about my favorite part of knights – its puzzle. While you have to solve some to develop through their world, most are simply full around the map waiting to be discovered, and they are fantastic.

While I would not go as far as to say that they are as inspired as the puzzles you find in Zelda's very best temple or shrine, some of them are quite close to them. Like the side assignments as well, if there is a point where the knight's puzzle starts to feel repetitive, then I can find it yet.

The highlight of my Playthrough may well have come up with what the constellations mean, and I did not have a friendly reviewer who told me to pay special attention to them.

The knight sits with his shield.

For all the good that there is with this game, there were moments that left me frustrated. Head among them is its spawn score. When you die in the knight, your progress is backstroke when you spawn further back, sometimes quite a little further back. That's not my problem. As frustrating as it may be to have to do something again because you died, it's part of the game, and I can curse the developers when it happens, but that's good.

Honestly, it's really good.

It was not how far away you spawn in the knight that disturbed me, but the dangerous positions that the seemingly random spawn points are placed, especially towards the end of the game. There were a series of blacks that saw me repeatedly placed directly in the shooting line in a single -harvest watchtower, which resulted in a series of deaths that forced me to go away for a few minutes to perform some breathing exercises. If you are in a tricky Respawn situation, my advice is to just run and get your layers again when everything that can kill you is out of sight.

My only other quality with the knight was some of his button placements, mainly because in times when I needed to escape from unhappy spawn points, I would jump into a bad shield slide and be captured by whatever chased. It can only be a skill issue, but you have to let me know.

Knightling can and should be 2025's next sleeping hit

The knight is about to meet an enemy with his shield. Filthy

During a year that is already filled with sleeping hits, I really think knights can be another on this growing list. It not only packs everything you want from an RPG to a condensed package, but it borrows from other genres to make a game that will appeal to a massive audience if they are willing to give it a chance. Action adventure, 3D platforms, puzzles, there is something for everyone without the threatening threat to set aside 80 hours to play it.


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The knight

4.0/5

Published

August 28, 2025

Developer

Filthy

Publisher

Sabel interactive



Pros and cons

  • Early stages facilitate you into its world without being boring.
  • Puzzle is complex but not confusing.
  • An RPG that does not require your entire time.
  • Respawn points may feel a little too random.
  • Button layout can rise you during more hectic play.

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