A journey through the cozy and horror genres

Moonhood Studios was founded by Klaus Lyngelled and Olov Redmalm, who have previously worked together on titles such as Hold on to the manThe Flip deathThe Lost in randomThe FairyAnd more. Midnight walk are moon heel studios' The first big project, and it tries to marry the cozy and horror genres to give the players a unique experience when it is released on May 8. Whether they play in VR or on a flat screen, the developers want to offer players an intimate and concrete experience that gets stuck with them long after they put down the controller.

Game Rant recently had to sit down for a hand-off-view at Midnight walkWho promises to be darker in both theme and action than Klaus and Olov's previous projects. Olov suggested that the title may be more mature than the duo's other games, and they hope the audience will bring them for the trip.

Family

Midnight Walk may face the same problem as south of midnight

Although relatively different games, Midnight Walk and South of Midnight can both suffer the same problems.

Themes of light and dark are the core of the midnight walk

IN Midnight walkPlayers take on the burnt role, which has the ability to take fire, light and warmth back to a dark world. These themes are at the heart of the game's story, as all three can be good and nourishing with dimensions. However, fire can be devastating if it is not controlled, throws the world into chaos and destroys. The world of Midnight walk has undergone its fair share of trials and devastation, which players will discover when they experience five stories along the way to Moon Mountain.

As the burnt, players will use matchsticks to spread fire. These can be used to ignite machines, activate fireplaces, attract or scare enemies and get new life into a world that has been left in decay. Players will also meet different types of matchsticks, as one that shines blue and acts as a flashlight. The developers also pointed out that matches have a built -in timer of nature, which means that they can be used in different ways while solving puzzles.

One of Midnight walkMost interesting mechanics has to do with closing your eyes. Klaus Lyngelled explained that this concept came from developing the title for Playstation VR2. Due to the hardware's ability to track eye movement, the developers came with the player who closed their eyes to wish certain monsters, listen to a nearby object or see an alternative path when they opened them again. Klaus explained that the mechanic worked so well, it became an integral part of the experience, which led to it being included in the flat screen version of the title. Because of this emphasis on sound, the developers strongly recommend that players play the horror title with headphones on.

Midnight Walk is brought to life through handmade works of art

In order to get the world of Midnight walk For life, Moonhood Studios created over 700 works of art and scanned them for use in the game. The materials used to bring this world and its characters to life vary from clay, to paper to cardboard, and almost everything else the team could get hold of. Klaus explained that the work on handmade pieces that were later scanned allowed them to add an unlimited amount of details. The developers do not care if the player sees a scraper, a tear or a glue, as everything adds to the final product. Each shade breathes authenticity in the feeling that the player lives among these thumbnails on a larger set or table.

Characters play a crucial role in Midnight walk, And the player will meet a wide range of them on their trip to Moon Mountain. Of course, the first creature to join the burnt on their assignment is Potboy. Klaus and Olov expressed that they found that a close companion would be very important for the game, especially since it is in the first person. The addition of a kind and reliable ally is also intended to improve the cozy feeling of the horror game, as the player is never alone. In fact, Potboy was the very first artwork designed for Midnight walkAnd he served as an inspiration for many of the designs and concepts that would come later.

The importance of friendship comes back again when the burnt and Potboy meets Housy, who also joins them on their journey. Housy, literally, is a home for the player to live in. Players will be able to see their collectibles in the house, listen to the game's soundtrack and generally relax within a safe space. When the player wants to continue along the way, sprouts legs and comes along. Olov explained that this was a crucial element when giving the game a cozy feeling, as it introduced the idea that the player's home is always with them, which means that security and comfort are never too far away.

Moonhood Studios has spent two and a half years creating Midnight walk From the ground up, and the developers are very happy to see players get their hands on the title when it is released on May 8.

Midnight Walk Tag Side Cover Art

System

Playstation-1 PC-1

Published

May 8, 2025

ESRB

Teen // Violence

Developer

Monday

Publisher

Fast travel games

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