Star Wars has had quite an interesting journey with video games over the past few years. It has really taken a reliable step recently with Respawn's Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivorand in the meantime Star Wars Battlefront and Star Wars Outlaws has tensed up. Star Wars Outlaws was arguably better than the reception would suggest too, but players understandably and rightly have high expectations now when it comes to Star Wars game that comes out of a medium sized pack.
That's why Star Wars: Knights of the Old Republics remake and Quantic Dreams Star Wars Eclipse has so much gravitas—if and when one of them is released, it will surely leave a crater in its wake. Star Wars Eclipse in particular is a colossal question mark regarding exactly what it will look like, but with Detroit: Become Human since its latest title was released, it would make sense if its design structure was similar. In fact, Quantic Dream is known for its highly cinematic gameplay with high stakes in players' branching decisions, Eclipse should take this ethos and create an equally high stakes Star Wars adventure.
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Star Wars Eclipse and KOTOR Remake can push the franchise forward by taking a step back
With two major story-driven titles on the Star Wars horizon, one trait these games share could be key to the future of the entire franchise.
Star Wars Eclipse needs QTEs and dialogue with consequence
It is impossible to say at the moment how Star Wars Eclipse will take shape when it eventually launches. But in the meantime, it's fair to assume that Quantic Dream will largely rely on its bread and butter. Quantic Dream's gameplay revolving around dialogue options and QTE prompts has usually been gripping, especially when such choices and actions are on a timer that will expire with dire consequences regardless.
Gameplay in Star Wars Eclipse could be terrifyingly different and completely deviate from Quantic Dream's traditional formula, and yet Quantic Dream of all developers should allow themselves to indulge its gameplay strengths because they are so niche and refined. As I said, if Star Wars Eclipse consisting exclusively of QTEs, dialogue, and light exploration/exploration, it can't be afraid to make high-stakes choices and actions a pillar of gameplay and story.
How Lightsaber Duels Could Look Like Arresting QTEs
Unless Quantic Dream fundamentally changes how it approaches gameplay in general, it's entirely possible that it will Star Wars Eclipses billing as an “action-adventure” game can still depict lightsaber duels and blaster gunplay exclusively in QTEs. A dedicated battle system can be beneficial in general because of the standards and expectations set by Star Wars game, and yet it's undeniable that a failed QTE resulting in lightsaber dismemberment would be an exciting way to play that game.
Quantic Dream has shown how nimbly it can create and carve out branching narrative paths, and when the lightsabers are being waved, it would be great to have any changes to how that battle could result in exciting character developments. Characters in Star Wars universe that Anakin Skywalker and his son Luke have adorned themselves with prosthetic hands, and it can be incredible if one player's character looks very unique to another player's by falling down opposite branches.
That way, players will be completely engrossed in the action every time a lightsaber fires because they know that failing the battle could have major consequences – if not for their playable character, then maybe an NPC. Ultimately, it would be absurd for Quantic Dream to tackle one Star Wars game and is expected to have completely overhauled the game design it's stuck with, and there's no reason it should have anyway when these features and systems can be exciting in Eclipse.
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Lucasfilm games