I'm a big fan of both Monitoring and Marvel, and so when Marvel Rivals was announced, I couldn't wait to play it for myself. A hero game where the entire roster consists of established heroes from one of the world's leading comic book companies is genius on paper, but there was always a chance that the final product wouldn't live up to expectations. Many of these doubts were put to rest after spending a long time with Marvel Rivalsbeta test this past summer, and the full version has now removed the most lingering issues.
Marvel Rivals is a free hero shooter that isn't shy about it Monitoring inspirations. It has three game modes at launch – Convoy, Domination and Convergence – which translates to Overwatch 2s payload, control and hybrid modes, respectively. The heroes on their roster also have some abilities that seem to be directly lifted from Blizzard's games, like Scarlet Witch's Ultimate, which is essentially a D.Va Bomb, and Star-Lord's Blaster Barrage ability which is more or less the same as Reaper's Death Blossom Ult. There are some that can be postponed Marvel Rivals copying Monitoringhomework, and that's a valid concern, but what it lacks in originality, it makes up for in pure fun factor.
Simply put, Marvel Rivals is a whisper, and like a long time Monitoring players, its similarities to Blizzard's games have made it much easier to get into NetEase's new release. Yes, many of the abilities and ideas in the Marvel Rivals are derivative, but that doesn't stop them from being fun and engaging. And it doesn't mean Marvel Rivals have no ideas of their own.
Marvel Rivals' destructible environments are a game changer
Marvel RivalsThe use of destructible environments, for example, adds an extra layer of excitement to the game's chaotic and action-packed matches. Players can use their abilities to decimate structures on the map, potentially destroy a building that a sniper was using as a vantage point, or take down a wall that enemies may have used for cover. There are certainly strategic moves players can make with Marvel Rivalsdestructible environments, but their true value comes from the wild, unexpected water cooler moments they create. There's nothing like unleashing your abilities in the heat of battle to not only wipe out the enemy team, but also take down an entire rock wall and leave you and your teammates in a heap.
Destructible environments are not the only way Marvel Rivals stands out from Monitoring. The game's use of team-up abilities encourages players to choose their characters in a way that complements their teammates. For example, if someone on the team chose The Punisher, it would make sense for someone else to choose Rocket Raccoon, since he can put down a gadget that allows the Punisher to shoot without having to reload. Rocket can also ride on Groot's shoulders, as can Jeff the Land Shark, whose projectiles can get an icy boost if Luna Snow is on the same team.
One of Marvel RivalsThe most entertaining team-up abilities come courtesy of Wolverine and the Hulk. Hulk can pick up Wolverine and throw him at enemies, which doesn't always result in kills, but can create wild distractions that leave the enemy team vulnerable to follow-up attacks. Some skilled players have even used this fastball combination to knock flying enemies out of the sky. There are many creative ways players can use the various abilities of Marvel Rivals the list, and as the list grows, so will the combination possibilities.
There have been some complaints about it Marvel Rivals' team-ups are overpowered, and there may be some truth to that. There have also been complaints about certain abilities, with some fans unhappy with Jeff the Land Shark's Ultimate allowing him to swallow an entire team and throw them off a cliff for an easy team wipe. Marvel Rivals It's clearly not a balanced game, but that's not necessarily a bad thing. The ridiculous abilities open the door to countless fun moments that are great for making memories with friends, and frankly, I'd rather they stay in the game. Some balance changes might be healthy for the game's competitive scene, but NetEase needs to be careful not to take the fun out of it Marvel Rivals.
Marvel Rivals launch list
- Adam Warlock
- Black Panther
- Black Widow
- Captain America
- Cloak and dagger
- Doctor Strange
- Groot
- Hawkeye
- Whole
- Holk
- Iron Fist
- Iron Man
- Jeff the Land Shark
- Loki
- Luna Snow
- Magic
- Magneto
- Mantis
- Moon Knight
- Namor
- Penny Parker
- Psylocke
- Punisher
- Rocket Raccoon
- Scarlet Witch
- Spider-Man
- Squirrel girl
- Star-Lord
- Storm
- Thor
- Married
- Winter Soldier
- Wolverine
No, Marvel Rivals is not balanced, but it is not detrimental to the game. However, it has a couple of other problems; one that will likely never be fully resolved, and one that will eventually be fixed as new content is released for the hero shooter. What will thankfully be fixed eventually is its lack of maps. Marvel Rivals only has eight maps for its main game modes at launch, so it starts to feel a bit repetitive before long. It doesn't help that some maps take place in the same general area, with two in Yggsgard, two in Tokyo 2099, and two in the Intergalactic Empire of Wakanda.
What will probably never be fixed is Marvel Rivals“Unrewarding progression. Putting the coolest skins in the store and basically requiring players to pay real money if they want to get a lot of something is par for the course for a free-to-play game like this, and makes perfect sense from a financial standpoint. However, I think some kind of system that would allow Marvel Rivals players unlocking skins more often in the game can do wonders. As problematic as they were, the original Monitoring accomplished this with their loot boxes. Rules and regulations around the world mean that there is virtually no chance of a similar system for Marvel Rivalsbut it would make leveling up so much more exciting, whereas now it feels pointless beyond unlocking ranked play at level 10.
The Marvel Rivals Battle Pass progression isn't ideal either. Instead of a traditional Battle Pass that players progress by leveling up, Marvel Rivals awards currency from completing challenges that players use to select specific rewards on the course. Some may like this approach, but I think it makes unlocking things less exciting. This system may feel better when there are multiple Battle Passes to choose from, such as Marvel Rivals Battle Passes do not expire, but that remains to be seen.
Marvel Rivals features 6v6 battles with no role queue. The lack of role queue has made the occasional match frustrating, but so far it hasn't been a huge problem for me.
Minor whining aside, my time with Marvel Rivals has otherwise been great. Matchmaking is lightning fast and makes it easier to get in “one more game”, and the level of polish has been impressive. Marvel RivalsThe deep roster of 33 characters keeps the battles fresh and exciting, with enough variety here that I don't know if I'll ever get bored, especially with the new characters and maps coming at a regular rate.
Marvel Rivals feels like the first serious contender to Monitorings crown; it's a game I can see being part of my multiplayer rotation indefinitely. And the thing is, Marvel Rivals at launch is just the tip of the iceberg. There are almost endless possibilities for new lists and map additions in the coming years. Some of it leaked Marvel Rivals characters makes me excited for the future of the game, and I can't wait to see how it develops.
Marvel Rivals
Reviewed on Xbox Series X
- Franchise
- Marvel
- Released
- December 6, 2024
- Developer
- NetEase Games
- Publisher
- NetEase Games
- Deep roster of 33 characters at launch
- Destructible environments lend themselves well to the chaotic battles
- Unique team-up abilities
- Super fast matchmaking
- Need more maps
- Progression is not rewarding
Marvel Rivals is now available for PC, PS5 and Xbox Series X. Game Rant reviewed the game on Xbox Series X.