Diablo 4 has a virtually useless Horadric Cube item that players should avoid at all costs

By far the most revolutionary addition to Diablo 4 in the Lord of Hatred expansion, the Horadric Cube is making a return. Having the Horadric Cube available as a way to precisely modify gear allows for some of the best endgame builds Diablo 4 ever seen. The catch is Diablo 4 does not allow players to directly control which attachments are rolled on gear in the Horadric Cube, but it does offer some ways to influence the chance of getting the player's desired result.

Horadric Cube allows Diablo 4 players to do everything from adding or removing an affix, to creating charms and runes, and even transforming a Common Diablo 4 object to a unique. However, one of the most important features of the Horadric Cube is the ability to transform an item, adding a bonus charge to it with potentially game-breaking effects. This is a high-risk/high-reward process that players can influence by using an Entropic Tuning Prism or a Kullean Tuning Prism, but the former is almost never worth using when transforming the endgame Diablo 4 gear.

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Diablo 4: Lord of Hatred's new mythic unique makes another one practically useless

The addition of a new Mythic Unique in Diablo 4: Lord of Hatred has lowered the utility of another, to the point where it's almost never worth using.

Diablo 4's Entropic Tuning Prism should basically never be used in the Horadric Cube

Transfiguration is an incredibly powerful feature in the Horadric Cube that can add an affix like Gem Strength that breaks Diablo 4 meta right now. Essentially, Transfiguration is a permanent version of Diablo 4 Season 11's Sanctification mechanic, which offers players a finishing touch to their gear but has a high risk of leaving it unchanged. Using an Entropic Tuning Prism or Kullean Tuning Prism can affect the affix transformed through this process, but both come with some significant drawbacks.

How Entropic Tuning Prisms Affect Transfiguration in the Horadric Cube


Used to affect transformation results in the Horadric Cube. Removes the riskiest, but also the most powerful results.
Has a 100% chance to make an item immutable.

Collected from:
Cube swapping in war plans
Cache rewards from The Tree of Whispers
Elite monster
“The Cube is powerful, fine, but its results are meaningless without intent! There must be a way to quell the chaos…to align matter with my intent.” – Zoltun Kulle


  • Entropic Tuning Prism — Removes the riskiest and most powerful results. Has a 100% chance to make the item immutable.

  • Kullean Tuning Prism — Adds a random bonus Legendary Affix, but only on amulets. Allows the item to remain modifiable after Transfiguration.

The Kullean Tuning Prism is an awesome Horadric Cube material that essentially gives players access to a free extra Legendary Affix, with the main caveat being that it can only be used on amulets. To transform any other type of gear, players have the option of using an Entropic Prism to remove the risk of getting one of the worst possible results at the cost of also removing the best possible results. As a result, items Transfigured in this way will always be decent, but never build-breaking or meta-defining.

What makes Entropic Tuning Prisms so useless in Diablo 4

As a general rule, players who want to create one of Diablo 4s best endgame builds should never use an Entropic Tuning Prism for Transfiguration, largely because it prevents them from receiving the game's best affix. When trying to hit Diablo 4s new Torment tier 12, players will need to get the very best gear available to them, so getting a mediocre affix like +5-10% Maximum Life isn't going to cut it. And since transforming an item using an Entropic Tuning Prism makes it immutable, this item will be stuck with a mediocre affix.

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The main purpose of using an Entropic Tuning Prism is to remove attachments that can brick a powerful item. However, none of the affixes that can be rolled on an object using Transfiguration will truly brick an object to the point of unusability. The worst case scenario is that it adds something like Indestructible, which isn't bad but offers no combat utility. Conversely, having the chance to get an extra Greater Affix or even an overwhelmed Gem Strength roll is worth the risk. It's better to play and lose with the potential to hit big than to play it safe and guarantee to lose on a crazy affix.


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Released

June 5, 2023

ESRB

Mature 17+ / Blood and Gore, Intense Violence, Language, In-Game Purchases, User Interaction


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