Pokemon Pokopia running into problems with house size limits, which are currently too small to support the large, large buildings that many players want to build into their homes. While Pokemon Pokopia has been a resounding success as the first major first-party survival sim on the Nintendo Switch 2, it also lags behind some other games in the genre when it comes to letting players flex their creativity.
While most Pokemon traditionally live in the wild, there are also a bunch of in-game options for decor fanatics to get creative with. Players have used the game's construction tools to come up with creative designs for homes, including popular restaurants, and have even built a fully functional subway system in Pokemon Pokopiashowing that there are almost no limits to what the game allows skilled players to do.
Pokemon Pokopia reveals plans for future updates and game improvements
Pokémon Pokopia provides players with information on known in-game issues and provides insight into future plans and game improvements.
Pokemon Pokopia players want bigger houses
However, houses in Pokemon Pokopia can only technically be designated as residential if their interior space is no larger than 100 square blocks, which need not be a perfect square. Although the game was only released on March 5th, dedicated players have already been able to complete some truly massive structures, although some are far too large to be real homes. That's become a problem for players like Reddit user Horror-Algae-4867, who recently shared a picture of a “huge mansion” they'd built with the intention of turning it into a house before realizing they'd gone over the building limit. The building is still perfectly functional and is currently used as a party space, but it's missing some of the special features that actual homes in the game provide, like alternate habitats for different Pokémon.
For those who want to turn large structures into homes, there is a solution. A building can be divided into several rooms, and as long as each one fits under the size limit and has its own door leading to a non-domestic area, such as the outdoors or a common hall, then a single building can technically support multiple dwellings. This method solves the problem of many who have been stuck with unusable structures, but some players feel that it stifles their creativity by not allowing them to create large, functional interior spaces to house their characters and provide habitats for their Pokémon.
There have been several suggestions from the community on how the development team could make this issue a little more manageable. Some have suggested that the game may allow players to do Pokmon Pokopia habitats of furniture, which could divide large interior spaces into individual “rooms” without the need for walls and doors to separate them. Another controversial proposal would see the game give players a pop-up message when they build a structure too large to hold a single home, though some players believe that would be more hassle than it's worth. Still others have suggested that the game could allow players to set up a wireframe to measure out home spaces, much like it does with building kits.
The size of potential housing is not the only construction-related function in Pokopia it drives players up a wall. Players have also had plenty of gripes regarding the accuracy of the controls when selecting objects to move, with players often finding that they've grabbed the wrong items when building or decorating their homes. Using the Switch 2's mouse controller has helped many players get around this issue, but some report the inaccuracies are so great that they've accidentally grabbed a ceiling fan while aiming at a carpet. This is especially a problem when a player accidentally removes one of the doors inside Pokemon Pokopiabecause not only will it remove everything else within the home range, but it will leave all the Pokemon that lived there homeless.

- Released
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March 5, 2026
- ESRB
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Everyone/user interacts, buys in the game
