As the episodes go on, players will get used to it The Z team and have fewer issues with the broadcast sequences in the game. Section 5 of Dispatch starts after Robert spending time with either Invisigal or Blonde blazer. The send-off sequences are at the beginning of the episode this time, leaving all dialogue options for the latter half. Here are all the dialog options in this section and what happens if you select them.
Updated January 4, 2026 by Waseem Muhammad: The guide has been updated to add more information about the broadcast sequence by adding a table showing all SDN calls, as well as what statistics are required for the call to succeed. A small table has also been added to the bottom of the guide, which players can use to check out the other episode walkthroughs for Dispatch.
The guide below contains minor spoilers for the fifth episode of Dispatch.
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Dispatch Episode 5 (Team Building) Walkthrough
The episode begins with Robert works out at the gym, where he remembers his previous fight. While doing the bench press, Flambée will detect you, and you can choose any option for the following dialogue:
- I'm not Normie.
- Thank you for accommodating me.
- Heroes get hurt.
Also, if you have romanized Blonde blazer until now you will have a conversation before the dispatch sequence, and any dialogue you choose will be remembered:
- Blonde blazer.
- Let's pump the brakes.
- Mandy.
After this, the first broadcast sequence of the episode begins. Remember to read the highlighted words to the right of each call so you can easily pinpoint which superhero to send for the best chance of success. This is the first dispatch session where you will be introduced to a new mechanic, where failure of the call is guaranteed if your stats exceed a certain point. This will be flagged so make sure you don't send someone with higher stats.
|
Send call |
Claim |
|---|---|
|
Talent of Torrance |
Charisma |
|
Rescue Transit Workers |
Golem/Mobility/Intelligence |
|
Talent of Torrance Throwdown |
Charisma |
|
Aliens Among Us |
|
|
Hero training |
– |
|
Stalker Stalking movie recording |
Intelligence/Charisma/Hack |
|
Seminar against bullying |
Charisma |
|
Your big break, Kid |
Charisma |
|
Sewage overflow:
Sewage blockage: |
|
|
Performance Art |
|
|
Refinery explosion |
After the dispatch sequence you will be in the break room there Malevola and Prism will have a conversation about your identity. You can choose any choice, but this will be remembered:
- I was blue.
- No tips.
- I am double jointed.
When you leave the break room, the next scene shows Robert working on the costume with Hunt sitting next to him. He will ask you whether you will kill or not Sweepand your choice will be remembered:
- Yes.
- I'm not sure…
- Heroes don't kill people.
After this you will have your second delivery sequence, where you will have several hacking sequences introduce a new mechanic where you have to take the electricity from certain points and place them to create a path. Later you will also have Antivirus following you, but you can zap them while supercharged. There will be a lot of calls, so plan carefully who to send and be careful not to go past a certain static point in some calls.
|
Send call |
Claim |
|---|---|
|
Lost pet |
|
|
East Torrance power outage |
Hacking Sequence |
|
Ground Team Rescue: Prisma/Malevola/Vigor Air Team Rescue: |
|
Senior home inspection |
|
|
Repairs required |
|
|
Super Tantrum |
|
|
Transport robbery |
|
|
Central Torrance power outage |
Hacking Sequence |
|
Prevent graffiti vandals |
Mobility |
|
Evacuation assistance |
|
|
Stabilize experiments |
|
|
VANDLAB'S Robbery |
Intelligence/Combat/Vigor/Sonar/Coupe/Phenomaman |
|
Hero training |
– |
|
Power outage in West Torrance |
Hacking Sequence |
|
Power outage looting |
|
|
Multi-Car Pile-Up |
|
|
Missing teenagers |
Charisma/Intelligence/Malevola |
|
The Wheelies |
A good way to ensure you're not understaffed for this shift is to wait before attempting the other hack sequences. Once all heroes are fully rested and ready to go back to all calls, you can do the hack.
Once the call is over, the team will invite you to join Sardine bar, where you will talk to Invisigal inside if you chose to go to the movies with her in the previous episode. You will get this dialog choice, where Invisigal remembers your answerbut the cutscene afterwards will play out the same way:
- I had a good time.
- We can just be friends.
- It wasn't a date.
After this, you will have several dialogue options in the field with the team:
-
Option #1: (Can choose any choice)
- I'm a narc.
- Have you been doing this for a long time?
- You buy the next one.
-
Option # 2: (Can choose any choice)
- Is that all you got?
- Stand down, immediately.
- I'm not done with you yet.
-
Option #3: (All choices will be remembered and lead to the same result)
- Relax. I'm going
- Let me buy you a drink.
- Since you twisted my arm…
With your chat with Invisigal cut short, you'll have a fight inside the bar, and there are several interactive prompts. After the fight, everyone The Z team will be outside an eatery to eat, and Punch Up will ask who you are:
- I'm Robert.
- I am Mecha Man.
This is a big choice in the episode with different outcomes, mainly related to Flambée. If you choose the first option, Flambae will pressure you not to tell your identity, but will leave it and tell you his name. If you choose the second choice, Robert will tell everyone that he is Mecha manand everyone will be amazed. Flambae will get angry and shoot fire at you, though Golem will come to your aid.
If you choose Waterboy in the previous section, then he will help you too; Other, Malevola will throw his drink at Flambae, causing him to fly off in a bad mood. What follows on both choices is that everyone tells each other their names and the episode ends. Here is a table for all the remaining episodes in Dispatch:


- Released
-
October 22, 2025
- ESRB
-
Mature 17+ / Blood, crude humor, intense violence, nudity, sexual content, strong language, use of drugs and alcohol
- Developer
-
AdHoc Studio
- Publisher
-
AdHoc Studio