Paladin class i Diablo 4 have a variety of abilities, and among them are Auras. They work exactly as you think they do: Aura skills passively do things to you, your allies or enemies near you, and thanks to some legendary aspects and unique items, we can turn a Paladin into a walking sun that melts large hordes and bosses alike.
The following is an Auradin build for Diablo 4 which is designed for the end game. It's not exactly practical to use early on when planning, and players will need a specific pair of unique gloves to make the build work.
Diablo 4 Herald of Zakarum Drop Location
If you need something to multiply your stats as a Paladin in Diablo 4, then the Herald of Zakarum is one of the best items you can use.
Diablo 4 Auradin Build
The star of this show is Dawnfire gloveswhich causes Holy Light Aura to deal fire damage every second to nearby enemies. The rest of the build will use Arbitration formwhich gives you a set of wings that will passively attack nearby enemies in addition to giving you movement buffs.
Active skills
|
Skill |
Description |
|
Falling Star – Free fall |
Mainly used for mobility and to enter arbitration forms via the Apprentice Oath |
|
Inauguration – hallowed ground |
AoE damage-over-time skill that also heals you. Good for managers. |
|
Holy Light Aura – Rite of Mercy |
Passively damages enemies. Activate to attack enemies and gain Fortify. |
|
Defiance Aura – Rite of Prayer |
Provides defense and makes you unstoppable when activated. |
|
Fanaticism Aura – Rite of Vengeance |
Ramps up your crit stat passively. Weakens nearby enemies when activated. |
|
Judge of Justice – Seraph's Wings |
Jump into the air and crash down, giving you 30 seconds of Arbiter form. |
Since this is an Aura build, all you really have to do is survive. Other Diablo 4 Paladin builds are already easy to play, but with this one you just have to move and avoid death.
Everything in your vicinity will either burn up or be hit by Wing Strikes while in Arbiter form. The big question here is that you must have high cooldown reduction on your gear so you can minimize the downtime of Arbiter form.
Use your cooldowns liberallyand dodge all the big attacks that come your way. Falling Star will be your main way of getting Arbiter form, and it's also good for jumping around the map. When fighting a boss, drop Consecration and just run circles around them.
If you want a better uptime on the Arbiter form, replace consecration with condemn – round up the guilty. This gives you two charges of a disciple skill that is on a cooldown, meaning you can use this on a rotation with Falling Star to keep the Arbiter form up for longer periods. If you can get Falling Stars cooldown to 7 seconds and Condemns to 9 seconds, you should be able to switch between these skills and keep the Arbiter form up indefinitely.
Passive skills
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A Guard
-
The best offense
-
Courage
-
Crack in the armor
-
High charity
-
Iron sharpens Iron
-
Break the line
-
Heavy weight
-
Shining Armor
-
Giant Slayer
-
Exaltation/Coat of Arms
In summary, these skills will increase your damage output and survivability, but to take full advantage of them, you need to be fortified and your enemies need to be weakened. Your Holy Light and Fanaticism Auras will handle these for you.
When it comes to Capstone Passive, we actually have two choices:
- Exaltation increases the damage you deal by (x)85% while Arbiter Form is active. and your Wing Strikes will strike once more.
- Arms massively increases your total damage based on 75% of your armor and block chance.
Armor usually results in a stronger damage bonus that doesn't require you to meet any kind of condition. However, the effectiveness of this is passively heavily dependent on your current stats. If your combined armor and block chance fails to multiply your damage by at least 85%, you're better off using Exaltation.
On the other hand, Exaltation multiplies your damage by 85%, but only when the Arbiter form is active. You will spend a lot of time in Arbiter form with this build, though the uptime of this bonus still depends on how low your cooldowns are and how long you can maintain Arbiter form outside of Arbiter of Justice's 30 second window.
Equipment and Aspects
|
Gear |
Aspect/Effect |
Ideal stats/temperament |
|---|---|---|
|
Helmet |
Indomitable |
Maximum life Armor Resistance Cooldown reduction +Holy Light Aura Potency |
|
Chest armor |
Angelic masterpiece |
Maximum life Armor Resistance +Lines to Aura skills |
|
Gloves |
Dawnfire (Unique) |
– |
|
Pants |
Tassets of the Dawning Sky (Unique) |
– |
|
Boots |
Wind attacker |
Movement speed Resistance Duration of the worker |
|
Amulet |
Ascension |
Crit Chance Cooldown reduction +Damage in Arbiter |
|
Calls |
Ultimate Honor + Holy Punishment |
Cooldown reduction Attack Speed Damages in Arbiter Judge of Justice Cooldown Reduction |
|
1H weapon |
Griswold's Opus (Unique) |
– |
|
Protect |
Proselytizing |
Maximum life Armor Cooldown reduction +Arbiter Duration |
Dawn fire is the most important part of this build as it allows Holy Light Aura to damage all enemies in range instead of just 3 random enemies. Your AoE damage will take without it.
Tassets of the Dawning Sky is here to improve survivability. You are free to replace this with any pair of pants you want, although we prefer this for the convenience of having an armor piece with high elemental resistance.
Meanwhile, Griswold's Opus will greatly increase your crit damage every time you deal damage. It's a great weapon for almost any Paladin build, and that holds true here as well.
If RNG allows, use your Temper slots for bonuses that enhance Arbiter or Holy Light. Tempering your gear is a great way to make up for any stats you might be missing (like cooldown reduction or elemental resistance), but if you're lucky enough to get good items with important stats, you should use your Temper slots for stats you don't normally drop on items.
Paragon boards
The good thing about Paladin's Paragon Boards is that the majority of its legendary nodes provide general damage boosts that work on most Paladin abilities. Even a legendary node specifically intended for Zealot skills can work with the Auradin build.
For this setup, take the following cards and nodes:
- Castle increases your damage based on your total armor
- Relentless increases your damage and grants cooldown reduction while moving (and for 2 seconds after)
- Endure increases your damage while Fortified
- Divinity increases the vulnerable damage you deal while in Arbiter form
- Shield bearer increases your damage based on your block chance
- Preacher increases your damage based on your attack speed
You are free to choose which characters you prefer, although we recommend the following:
- Breathe increases the damage enemies take from you when you hit them with a critical strike
- Challenger increases your damage against Elites
- Leery increases your non-physical damage
- Gloss reduces the cooldown of Non-Aura Skills when you cast an Aura Skill