Fallout: New Vegas has never really left the call, and that alone is saying something. Even after over 25 years, people keep coming back to Mojave, which shows how well the game holds up to this day. However, there's no denying that time has consistently worked against it, and a potential remaster of the beloved classic opens the door for it to clean up the areas that have aged the most. Now, after a Fallout: New Vegas remaster was recently casually confirmed by an industry insider that reality looks like it could be more possible than ever.
Better image in a potential Fallout: New Vegas remasters are already a given, but there are tons of quality-of-life features not in the original game (without mods, anyway) that would also make great additions. Things like cleaner menus, smarter inventory tools, smoother transitioning, and improved gunplay can help the game feel much more natural to play on modern hardware. Even small updates, like better radio coverage or improved navigation, would go a long way to making Mojave feel new again without changing the heart of what made the game special in the first place.
Things that should be included in a Fallout: New Vegas Remaster
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Sprinting
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Fewer invisible walls
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Inventory, menu and UI overhaul
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Improved gunplay
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More variety in radio stations
Sprinting
This may be a bit controversial afterwards Oblivion remastereds sprint animation looks a little too much on the silly, awkward side. But sprinting is arguably a must in almost every game now, and considering the original Fallout: New Vegas doesn't allow players to sprint without using mods, a potential remaster is the best real estate for such a feature. The only hope would be to a Fallout: New Vegas the remaster's sprint animation would be easier to watch in third person than Oblivion remasteredhas become
Fewer invisible walls
One of the biggest problems with exploration in the original Fallout: New Vegas were its invisible walls. It's natural for an open world game to have invisible walls to some extent, but Fallout: New Vegas went to another level with them. Mountains that looked climbable were not, paths that seemed open were blocked off, even pedaling up some high hills was out of the question due to invisible walls. Over time, this became one of the loudest complaints players had about Fallout: New Vegaswith online threads like this one on Reddit with fans expressing a strong desire to remove the invisible walls in a potential remaster.
Also Fallout: New Vegas lead designer Joshua Sawyer mentioned over 10 years ago in an old Formspring post that he would “insist that the world builders use as few invisible walls as possible,” if the team was given another chance to develop the game. With invisible walls increasingly labeled as “lazy game design” by players with a desire to explore beyond the confines of a game's main path, there is no doubt that a Fallout: New Vegas the remaster would receive the same criticism if it left the majority of the original game's barriers intact.
Inventory, menu and UI overhaul
One of Fallout: New VegasArguably, the most dated features are how it handles its inventory, menus, and general user interface. The biggest pain point with inventory is how it lumps everything together, forcing players to endlessly scroll through healing items, food, notes, crafting junk, and books in a long list. With the right categories, filters or sorting options in one Fallout: New Vegas remaster, but players could find what they need more easily. Faster navigation overall would also be a welcome improvement, with fewer menu layers and quicker access to things like quests, maps and stats.
Support for 4K and ultrawide screens can also be considered a must for a potential Fallout: New Vegas remaster, and that alone could solve issues where the original game's UI feels cramped or poorly scaled. Alongside support for larger screens, a remaster of the beloved Fall-out classic may include improved readability with cleaner fonts, high-resolution icons, and layouts that don't break when players adjust their resolution. Finally, tighter menu performance would be the cherry on top, with UI transitions feeling snappier compared to the original game's sluggish navigation.
Improved gunplay
Fallout: New Vegas is now over 25 years old, meaning its gunplay is significantly aged at this point. The original game's aiming, recoil behavior, and weapon animations can feel awkward at times, and the alignment of the iron sights doesn't always match where the shots actually land. Feedback during combat is limited, with hit reactions and beeps less pronounced than in modern shooters. But by improving weapon response, aiming, recoil patterns and animations, Fallout: New Vegas remaster can offer smoother, more reliable and more responsive gunplay.
More variety in radio stations
Finally, a Fallout: New Vegas remasters could do with more variety on their radio stations. The original game uses a relatively small playlist for each station, and since the tracks are repeated so often, the rotation can feel repetitive quite quickly. Some songs also appear on multiple stations, making the overall selection feel like it has even less variety. Expanding each station's playlist to either include new tracks or simply adjust how often songs repeat would give players more incentive to listen to Mojave Music Radio for long stretches while exploring Fallout: New Vegas'Wasteland.
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October 19, 2010
- ESRB
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M for adult: blood and gore, intense violence, sexual content, strong language, use of drugs
- Engine
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Gamebryo