Hollow Knight: Silksong is the long -awaited sequel to Hollow Knight, and with that comes a significant increase in challenge, Lore, exploration and of course all kinds of managers. In Silksong, the managers have become much more varied, taken on all new forms and use different types of attack that make the journey through Pharloom all the more exciting.
However, some of these managers are a mixture of disturbing, frustrating or purely disgusting, giving them a kind of endless that makes it even better to finally get the killing battle. If these unfortunate managers were real bugs on my kitchen floor, I would love to crush them with the nearest luggage.
Shame chef Lugoli
With perhaps the most disgusting article that can sit in your warehouse, Disgraced Chief Lugoli is one of the sources of an ingredient needed to get one of the three pale oils, which makes this manager directly. As an error that lives in dirt, with disgusting sous chefs, wears a colored apron, Lugoli is the type of chef who deserves a warning for health inspection on the restaurant's window.
It is all the more surprising that you need to get something called a pickled muckmagge, which is enough to make you just read the name. It also does not help that one of Lugoli's attacks is to throw balls with sticky chews, which make your silk lose and not disappear until you bind, and even then you must not even heal it.
Groal the big one
The most annoying boss in the most annoying part of the map with the most annoying debuff you can meet, Groal the big one is anything but spitting bile and maggots from its large, big mouth. One of Groal's movements even means swallowing you whole, which is enough to convince me to break my checks when I sat in a life without a way to heal.
One of the most cruel jokes of Groal the big one is his unfortunate long return, unless you find the hidden bench, which is still longer than most managers. If Silksong ever gets a goodhome Bosh Rush DLC like Hollow Knight, I hope Groal Fight is fast and lacks nasty bugs that infect my shell.
Moorwing
An artificial difficult manager, when you fight against him before you get a significant amount of your movement and combat abilities that would make it trivial, is moorwing a huge thing that makes other flying enemies seem like harmless fleas. It is not only big and ugly, but its hectic claw swipes and rotating saw that projectiles make the tenth recovery in a row feels exhausting.
At least you can request help from Garmond and Zaza, even if they do not seem to do much more than attack a handful of times before being knocked out. You can also technically skip Moorwing by making the first flea carrier, but you will only fight the big, ugly thing later.
Nylet
More flower than bug, Nyleth is one of the dream battles you need to make to move on to team three, even if it is technically avoiding if you fight against the green prince instead. Like the other stinky, poofy flowers in Shellwood, Nyleth uses these explosions of Goopy Pollen that definitely challenges your parkour skills more than your combat ability.
What is worse is in the second phase, where the floor disappears, and you have to fight over a clover with a massive pit of nails under you, all while spitting yellow goo and explodes in a massive pollen. Fortunately, you can spam Clawline hook to get some guaranteed hits, but I am glad that the flower is dead and varied.
Savage Beastfly
One of the most notorious early gaming managers in Silksong, The Savage Beastfly is a simple manager with only two moves: dashes over the screen and slams into the ground. These movements are not only avoided easily and punished, but they allow you time to heal or wall jump in safety between attacks, despite the unconnected large fly body.
The bad part of the struggle is the many ads that it constantly calls that force you to look into the matrix to perfectly avoid every damage, including two masks of contact damage with Savage Beastfly itself. The worst thing is that you fight it twice, this time with a sea of lava under you and add another layer of damage.
They discovered
The white department in Pharloom has a significant amount of environmental history and hidden Lore that makes it one of the scariest places you can explore. The enemies with wrapped faces made from silk and the tormented cries echoing through the halls made me want to leave as soon as possible, especially when I saved Sherma from its valves.
The discovered ones are revealed after getting the key to unlocking the trap door, and is shown as a giant version of the silk -weave enemies, with a massive hit box and almost incomprehensible projectiles. Not only are the enemies that he spawn is much difficult to handle, the character's Lore is really disturbing and deserving to be crushed in a massive pile of silk.
You can repeatedly be downplayed as soon as he seems to avoid his projectiles completely.
Tormented trobbio
Trobbio, the first time you fight against him, is like a nightmare king Grimm a little from Hollow Knight, with the same colored projectiles and scene presence that would make the late troop champion proudly. But Trobbio's attacks can often lead you to corners that force you to damage or be hit by the stupid Tornado movement for the hundreds of time in a row.
In team three, when Trobbio makes a encore, his movements are even more deadly when he spams them quite often, which means I wish I never participated in the show in the first place, considering how many times I died unfairly. Turned Trobbio, who also repeated his exact movement for a second struggle with two phases, seemed a bit of a missed opportunity.
Gurr extract
Gurr is an optional manager who first appears as a wish on Bellhart Wishwall, and you have traced him over half of the map, infected with void enemies, until you eventually reach his hiding place in the remote corner of Far Fields. Gur is a simple manager with an annoying feature, like the one like your siblings spam in street fighter over and over and in some way works.
The constant sprinkle of spiky traps does what should be a simple fight for platform helf, take bite amounts of damage every time he jumps out of the ground. What, however, makes the boss particularly disgusting is the room after the fight, which reveals a handful of stammer bugs that suggests why Gurr was a posted to begin with.
You can hit the traps to get them to sit early or charge attack them to destroy them.
Crawfar
Although more birds than bugs, the Craw enemies in Greymoor are one of the more disgusting flying enemies to meet, as they constantly avoid your attacks and fly out of jumping distance and force you to take time on time. To meet Craw's grandfather, you must be in act three, and a Craw atmosphere will randomly show up after sitting on all benches.
While Crawfather himself is not such a bad enemy, really only has three slightly dightful features, it is the many different Craw types that he calls that make the entire boss fight a controller cliping. If it was ever a struggle, I spent as many screens as possible on cheeses with tools, it was crawfather.
Clock
At the beginning of team three, after getting your new goal to reach the destroyed chapel, is the first thing you do is find the fast travel station traveling through the recently destroyed Pharloom. But the clock is missing, and a massive centipede has taken its place with a very much name, which means that your friend is now bug lunch.
This struggle is not only extremely annoying because it is almost ninety percent to avoid projectiles, but to lock you out of quick trips until you beat it is a serious stopping gap in your late gaming research. But when Bell Beast showed up from the best ropes to eat the stupid centiped, I literally cheered.
- Published
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September 4, 2025
- ESRB
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All 10+ / Fantasy Violence, Mild Blood
- Developer
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Teamcherry
- Publisher
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Teamcherry

