Ever since the first game in the series, the developers of Hollow Knight: Silksong has shown its resemblance to the idea of repeating managers. You meet these managers several times on the main road, and each time they are more powerful with both higher HP and new attacks.
Lace is the repetitive manager of this game, and while she may look small, she packs a pretty place. After hitting her in deep bridges, you meet her again in the cradle, which is the last part of the main history.
Where to find lace in the cradle
If you have just hit lace in deep jetties and wonder if the boss will reappear, the answer is yes. But you have to develop quite a long way in the game for it. Firstly, You have to reach the citadel and go through driving chambers To beat the Cogwork Dancers manager at the top, which opens up three new goals.
These goals require you to get three melodies from different corners of the Citadel. When you do, you can play these tunes at the site of Cogwork Dancer's struggle to activate the statues. This, in turn, will activate the giant elevator. When you take this elevator to the top, You will face the fight against lace directly.
How to hit the tip in the cradle
Most of the manager fight in Hollow Knight: Silksong requires patience because you have to wait for the manager's attacks to have a window so you can deal with injuries. However, the fight against tip is exactly the opposite, Because you die very quickly if you try to wait for her attacks to end. This boss struggle is very fast, and she hardly has more than a second gap between her attacks.
Apart from that she has a special mechanic for the times when she is not attacking is discussed below. Therefore, the first thing you have to learn is what you can expect from each of her attacks:
|
Attack |
Wind-up tells and attack description |
Proposed calculators |
|---|---|---|
|
Slash |
Before this attack occurs, Lace will load her needle and you will barely able to see it in her hand. This is the only attack where it happens. Lace usually performs this attack when she is near you, and after a second of charge, She turns the needle three times as she is constantly moving forward. |
An easy way to avoid this attack is by simply moving backwards if you have enough space. However, the most effective method is that Jump up and get a downward strike against lace While she does this. |
|
Jump attack |
For this attack you see the tip bent a little and have the needle near the groundAs if you are getting ready to jump. When this attack is charged she will first jump diagonally upwards and then dash toward the ground at your current position. |
To counteract this attack, you can simply wait for her to come to the air and then just go towards her. However, If you are too far from her positionYou can also roam her. This will make her come to the ground near you and give some simple hits. If Tip is near the limit when she's in the airShe will strike back instead. |
|
Stroke attack |
You can easily see when this attack is happening as a tip keeps the needle horizontally straight before that. This is a simple attack where she simply dashes through the battlefield, Handle double injuries if you get hit. |
You can easily avoid this attack by jumping up, and if you are right you can Also get a downward strike on the boss. |
|
Pacerbench |
When the boss does not make any attacks it has one chance to parry your attacksThat triggers this. After succeeding paired your attack, the boss makes an AOE attack from either on the ground or after jumping in the air. |
The best way to counteract this is by not attacking the manager when she is free, but it is not always possible. If you accidentally trigger a parry, You can immediately jump up To avoid damage from both types of AOE attacks. |
|
Aoe attack |
This attack happens only in the last phase, and she does the same attitude in it as the jump attack while making a laughing sound. A moment after the position, the tip will form a gigantic circle at your location and deal with damage to it after a second. Past that, She will smack the ground And stay there a bit. |
The best thing to do against this attack is to get out of the circle and wait for it to end. Since it usually happens twice in a row it is recommended get far from the first circle So the other spawn not beside it. |
Tip has barely any time between her attacks, and This gets even shorter during her second phase and then.
This boss struggle has a total of three faces, and you can Identify each phase easily when it begins when the boss makes a noise. But sometimes you can stun the boss at the same time as the noise, and it makes you miss the signal for the next phase. The best thing to do here is Expect the new phase attacks When the boss is stunned.
Here is about how much the HP boss will have when each phase starts:
|
Phase |
Approximate health left |
Changes from the last phase |
|---|---|---|
|
1 |
100% |
Starts with The first four attacks Mentioned above. |
|
2 |
60% |
Jump Attack and Dash Attack gets a buff while The gap between attacks decreases. |
|
3 |
20% |
Unlock the AOE attack. |
This is how her jumping and dashed attacks buffered past phase two:
-
During the jump attack she is now sparking three rings while she jumps, which then explode at the same time as her line downlimits your movement sharply.
-
For the Dash attack she has a chance to dashed back and forth up to three times instead of just one.
Tip will have a surprisingly low amount of hp compared to the other managers you have met before her, but this will still be the toughest battle because of the agility required. Not only does she attack often, but the field also has gaps on each side, which means you cannot stick to a wall or have free movement.
All you do in this fight, including your attacks and healing, must happen in the middle of her attacks. Thus, the most important thing you have to learn is how to deal with damage during each attack except AOE in the last phase. The jump attack is one of the best chances for you to get a couple of hits.
Because you will use a downward strike against both dashes and slash, it is recommended to have a separate weapon than standard.
If you have taken too many hits during this struggle and want to heal is the best way to make it wait until the line attacks, Jump as soon as she reads up for it and then binds immediately for healing. This gives you plenty of time to end the healing before she starts her next attack. You can also graze her parry to get some hits sometimes.
The lace has a great chance to go in the Parry setting when you are close to her when she finished an attack. In this moment you can Wait until her attitude ends and then gets a couple hits In before she starts her next attack.