Hollow Knight: Silksong would always shake up gameplay formula that fans had in love with. As a sequel seven years in the creation it is kind of Hollow Knight: SilksongThe whole purpose of taking the building blocks for their predecessor and both iterating and innovating to produce something familiar but new. I was completely prepared for these changes, or at least I thought I was before Silk song actually came out.
I was ready for a new kingdom to explore, a new journal and assignment tracking function, a new tool management system and for Hornet's new various attacks, abilities and animations that strive them together. But after I have finally taken my hand on Hollow Knight: Silksong After all these years, I have to admit that there is a new mechanic that I just don't like.
I just can't get on board with Hollow Knight: Silksong's new air attack
Different is not always bad
Like most players, I imagine, Hornet's air attack was one of the first things I noticed when I started up Hollow Knight: Silksong For the first time. Unlike the knight's simple downward slash, the horn's air attack sees her download in a diagonal bow.
After experimenting with the new mechanic for a few minutes, I clocked that it felt a little difficult to predict the dive arch, but I did not pay so much on that feeling. After all, everything that further separated the hornet's playing style from Knight's good in my books for the sake of variety.
Let's talk about the red flowers
I continued through the first hour or two of my Hollow Knight: Silksong Playthrough without ever thinking about Hornet's new air attack. But then towards the end of the “Marrow” area I met a handful of red flowers placed exciting on a wall. My Metroidvania instincts kicked in immediately, and I jumped up in the air, ready to turn on the huge foliage.
I pinged with the first red flower with ease, and then the second and landed gracefully on the platform above without any problems at all. I saw some more red flowers in front of me, this time placed uncertainly over a bed of nails.
This platform constitution was a little harder to deduct, but I achieved the first attempt and felt thoroughly rewarded to do so. Together with the concrete reward of a few beads hidden at the end of this platform challenge, I took great pleasure in seeing the hornet's elegant acrobat -inspired animations.
But then I reached “Hunter's March”, and my melody changed rapidly. The most notorious area from Hollow Knight: SilksongEarly game, Hunter's March presents players with a gap with difficult challenges that combine battle meetings that are much more difficult than anything that players have met so far and platforms segments that require fixed point accuracy. In this area, red flowers are used liberally.
Originally, I pleased the challenge of Hunter's March. I took the time to fight the new enemies, and I gently engaged in every jump and air attack. I began to notice that not all my air attacks would land where I expected, but it was still not an important issue worth thinking about for too long.
Flash forward well over an hour, and I am in my own personal nightmare. I'm back at the beginning of Hunter's March, again. Somehow I have not made any real progress. In fact, I have permanently dropped all 500 rose beads that had been in my possession. I'm starting to feel a little upset. Of course I want to do it through this area as quickly as possible and put everything behind me at this point, but the speed is not the name of the game in Hollow Knight: SilksongEspecially when it comes to the bloody red flowers.
Hollow Knight: SilksongRed flowers require calm, exact entrances to cross. But at this stage I was far from calm. Suddenly, each air attack seemed to travel just an inch outside the course, and in Hunter's Mars, that minute error will see you thrown into a bed of nails.
To make things worse, Hunter's March also throws a small army of airborne ants on you, all of which seem to be made with the explicit purpose of kicking me while I'm at my lowest ebb. I can't count the number of times I would perform a perfect red flower-bounce just to suffer an airborne bug in the middle of the jump, fall into a pit of nails, Respawn and hit by the same bug and smacked in the same bed of nails, which made me completely dead in just three seconds in total.
Sounds like a skill problem
Now there is a strong chance that you have just read all of the above, and you think it is a ME problem and that I just need to “git God.” You are not wrong. I was frustrated. I was tired. I really didn't help myself by just repeating this sisific bike over and over again. But I'm not entirely the obligation.
Hollow Knight: SilksongNew air attacks are very nice. Its bow is hard to predict, and to counteract it you have to place yourself on top of a red flower or enemy to ensure the attack lands, which is exceptionally risky Silk songUnderable meeting detection.
I understand that Hollow knight'S' pogo 'jump attack was probably replaced for more dynamic battle meetings in the sequel, but I can't help but miss its wide, predictable bow.
I know Hollow Knight: Silksong Has a few different weapons that change the hornet's air attack for a more traditional pogo attack, but they cannot be found before they reach Hunter's March for the first time.
Hollow Knight: Silksong
- Published
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September 4, 2025
- Developer
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Teamcherry
- Publisher
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Teamcherry
- Engine
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Unit
- Franchise
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Hollow knight
- Number of players
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One -player