How to get FayDown -Kappa in Mount Fay (Unlock Double Jump)

Hornet starts its journey in Pharloom with minimal skills in Hollow Knight: Silksong. As players progress with their exploration, she will eventually unlock more abilities, such as Silkspear and Strikes in Silk song. However, the advanced movements such as wall jumps and double jumps are not as easy to get. This is how players can unlock double jump (FayDown cap) skill Silk song.

How to Unlock Double Jumps (FayDown Cloak skills) in Silksong

Hollow-Knight-HK-Silksong-How-get-Clawline-Skrapple-Grappling-Hook-Harpoon-Anh-Artal-Art

To unlock double jump (FayDown cap) in Silk songPlayers must reach the top point of Mount Fay. However, it is easier said than done for:

Because of this, it is crucial to make minimal mistakes when walking Mount Fay. Another thing that players can try is to get Ascendants grip, which allows them to stick to all the walls they touch, strongly help them as they climb.

How to reach Mount Fay

How to reach Mount Fay in Silksong

To reach Mount Fay in Silksong, players must reach the plate. There are two ways to reach the plate:

  • Venture there from the driving chambers.

  • Get “kidnapped” to the plate without having to reach the driving chambers.

Even if you do not need to reach cork chambers to unlock the plate, the Mount Fay Clawline requires Silk songWhich means that players have to go to driving chambers in some way.

How to Explore Mount Fay and unlock double jumps in silksong

Hollow Knight Silksong Air Attack Hate
Hollow Knight Silksong Air Attack Hate

Climbing Mount Fay is very challenging as it is full of tricky platforms. So here are the steps to help the horn climb on Mount Fay and get the double -jump skill in Silk song.

Step 1

From the bench next to Shakra, go left and jump to the two platforms above the frozen lake. From the small platform you make a large leap that targets the remote platform and use the horn hook to reach it.

Step 2

When the horn comes outside, jumps to the floating mountain and ensures that the horn quickly jumps again after contact. It is important to be quick and immediately search for the next platform after landing on one.

After the floating mountain, there will be three platforms that break at the contact after a small delay. Bounce between them and aim at the next liquid platform on top of them.

From the floating platform, jump and hook on the enemy in front of it and aim quickly at the bow above and hook on it as well.

Jump to the wall and climb through wall jumping. When you are scheduled with the ring, you target your hook and immediately jump on the platform next to it. Before that platform breaks, jumps to the next wall above and keep the wall jumping until it reaches the warm spot.

Step 3

Jump on the wall and keep rising between the two walls and avoid the nails. Eventually, the horn has to float between nails to get to the other side.

After that it is a new set of platforms and enemies that the horn needs to go through to get one step closer to getting double jumping skill Silk song.

Although the horn did it out of the nails in hell, she is still in Midair and does not have a warm place nearby. So it is important to continue moving to the next goal. King the enemy and jump to the platform next to it. Then connect to the next enemy to reach the wall and the wall jump on the ledge above and reach the second warm spot if players continue to move to the left after the ledge.

Step 4

Come into the cave and avoid the enemy because it does not lose anything important, and HP is extremely important at present. When you reach a ledge, release and hold the horn to the left so she can land on the first floor she meets. Keep going left and avoid some monsters until you reach another frozen lake.

Jump to the enemy in front to maintain the high position of the horn and float until you see an arch that can be used to bounce the horn on the wall next to it, to the next warm place.

Step 5

Continue to make the same movements to move between enemies, arches and warm spots until they reach the exit into the tower door.

As usual in this climbing challenge, even if the horn is inside the tower, you continue, getting ready for the next set of platforms.

Step 6

After the warm rest, it's time to get into the cold again. Climb the walls above the tower and then get up on the floating mountain. Nearby there is an enemy on which the horn can Harpoon, which will provide enough power to let the horn climb up the floating cliff.

From the floating platform, jump to the hook next to it and then make a new hope and targets the enemy flying nearby.

Step 7

After that, the puzzle starts to become repetitive with more walls, nails and liquid platforms. But repetitiveness means no less danger. With a hard climb so, without having access to healing or enough benches. Some players may be lost when they reach the end of this step, as The next enemy is inaccessible.

Step 8

So contrary to the last steps, go into the cave and keep rising until it reaches another frozen lake.

As with the previously frozen lakes challenges, hook on the bug and use speed to jump on the breakable platform at the end.

Continue Harpoon between enemies and breakable platforms until they reach the last error. Here you have to join the wall on the left side and bounce on the ledge to get to the next warm place.

Step 9

After going to the left, the horn will reach a small frozen lake with a large stone in the middle. Kro on the first error and jump on that mountain. It will break, so stay up on it. In this way, the horn does not move by the lake and begins to freeze. Connect into the last enemy, before entering the chamber, where stones cover the exit.

Step 10

Getting out of the cave does not mean more heat, and the horn has to start platforms again to get to the next warm place. Use the harpoon to get to the bug that flies outside the cave, then bounce to the left and hook on a bow. Now that there are no greater distances between the next platforms, the horn Harpoon can and jump freely between hoops and enemies.

Eventually the horn can jump and get into the hole that takes her into the next area, where she will discover the first Bench.

Step 11

The last steps before reaching the double jump skill in Silk song Looks exactly like the ones before, but this time it's more challenging. Start by jumping to the wall above the bench chamber and then switch on the ring next to it.

From the ring, jump on a higher wall and then hook on another bow before aiming for the large cliff to the left. Keep going up to find a nice warm place between the nails.

As usual, float around the nails, avoid them and hook on the enemy to stay in the air. A mistake here means that the horn will fall through the entire mountain, and the journey to climb Mount Fay will start from the beginning. Jump again to the right, where there are three breakable platforms that the horn can bounce between to reach a higher place.

Continue to switch between enemies and breakable platforms until the horn reaches a wall where she can wall jump on its ledge. Jump on the error that flies in between the two ledges to reach it further.

The warm place should be after reaching the higher mountain. After reaching the wall, use wall jumps to move up, giving the horn a easier time to connect the error there. When the error is connected, AIM Hornets Momentum against the wall next to the error. It is a breakable wall, so be sure to bounce on the actual wall after.

The wall jumps up, avoid the nails and rises on them. When the horn reaches an empty area where she cannot jump up, there should be an error with a breakable platform next to it. Use them to reach the next wall, which will take the horn to the last remaining challenge before she gets the Faydown mantle in Silk song.

Step 12

After the horn enters the last area, she must find the air stream that takes her to the top. The air stream is available on the left side of the area. Here ends the challenge, and the horn can make claims Silk song.


Hollow Knight: Silksong Tag Page Cover Art

Hollow Knight: Silksong

Published

September 4, 2025

Developer

Teamcherry

Publisher

Teamcherry

Engine

Unit

Franchise

Hollow knight

Number of players

One -player



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