Warhammer 40,000 Is a game where the rule of Cool Reign's highest – how else would we have chains and papers? Still, there are some things in empire and Galaxy in general that exert the limits of credibility, especially in the case of vehicles and heavy machines.
Although it is technically possible that the technology of 38,000 years will have advanced to the point where some of these vehicles can work, but to get around the physics laws, but it is probably easier to use more practical, proven patterns.
Country stops
The ultimate troop transport … until you have to cross a bridge
Land Raider has always been at the forefront of Space Marine Armies. This armed-to-the-tank is One of the game's most rape-pansed vehicleAnd it is not even regarded as a main tank; Land Raider is Designed to be used as an attack troop transport.
Protecting the marinas inside is all well and good but land raider is more likely to get stuck than it is to deliver their squad to their destination. It is a huge tank, often the largest in the field, and it is covered on all sides of thick, heavy armor – Empire usually does not make light materials. Add the majority of Space Marines inside (or worse, Termators), and Land Raider will almost certainly stuck in mud and sand or Collapse paths and bridges when it tries to cross them.
Emperor knights
There is no way that thing goes
We get it, giant robots are cool – maybe one of the coolest things in fiction, actually. We can interrupt our distrust if it means that an armor is the size of a skyscraper to beat a Titanic Tyranid. However, look at these legs; A real knight would fall over from the recoil of his own weapons, without thinking about being able to walk around.
A real knight would not necessarily be the most maneuverable machine; It can rotate the upper body while standing in place to get shooting angles to compensate for it. But the legs probably couldn't handle more than a very high mix, like the world's largest winding toy. Modern robotics have enough problems with keeping biped albots on their feet, and knights do not have almost the agility needed.
Space Marine Bikes
Turning is apparently more heretical
How do you crush a motorcycle? As it turns out, the fine senses of Adeptus Mechanicus found a way when the designed bikes used by Space Marines and their chaos nemes. The problem is the tires; These square edges are designed more for a heavy truck than a bicycle, and they remove all the mobility for which you would use the motorcycle in the first place.
Without rounded tires, the riders cannot lean in turnsWhich makes it harder to avoid obstacles or change direction rapidly. All this design permits is the mounted marinas to Go straight ahead faster than they could run… which is a net profit, but some skill would probably be welcome.
Primari's invader atv
Ffoorr tthhee eemmppeerr-augh!
Its shaped Like an ATV, but the first Space Marine to try to take Primari's Invader Off-Road probably flew longer than if he had a jump package. The Stiff, low-to-ground frame means that every single unevenness, release and shock that the vehicle rolls over has nowhere to go; The crew is looking for an uneven (and probably short) ride.
However Leagues of votann sagitaur, With its six tires and lots of suspension, it looks like it can handle rough terrain much better.
Hoidraven
Maybe if they have added more nails?
To his credit is Drukhari Voidraven At least type of shaped as an airplane. It cannot be said for other fixed crafts in the 40K universe, which we will see soon. However, that is the problem – the wings.
Drukhari -Vehicles are known for their speed, so it's not a surprise to see how many engines the Voidraven has, but they take so much of the wings That the actual wings will actually do nothing. Throw in the fact that the wings are on the back of the vehicle, with small stabators at the front, and the Drukhari -Flygapnet looks A one -way ticket to Slaanesh's eternal embrace.
Thunder
You knew the toaster would make the list
Of course, when it comes to impractical vehicle design in Warhammer, no discussion is complete without Thunderhawk. Its boxy, chunky body and short, flat, square wings do about as aerodynamic as a brickTo say nothing about the payload it is expected to bear.
Thunderhawk Gunship looks honestly as if it would serve better as an armored railway car than an airplane. Yet it is not the least credible aircraft in 40k …
Night scythe
Magic is the only explanation
The necrons are the oldest sensitive species in the galaxy, and it is not close. With millions of years to get a head start in the weapons race, it is understandable that they will have some technology that is, as the proverb says, inseparable from magic. However, the night is beyond the pale.
It has no wings, no rotors – nothing. How does the Nights fly? Is it a gigantic frisbee, or a boomerang maybe? Most of the other aircraft in Warhammer at least pay lip service to Bernoulli, but Necrons apparently believe to be over small physics.
Which … is actually pretty on the brand for them. You win this time, Imoteh!
Exorcist
Beautiful ridiculous
Don't misunderstand me, I love Battle Sisters, and The Exorcist is an iconic part of their range. It is so breathtakingly absurd that everything else in Warhammer 40k seems perfectly reasonable. The Exorcist idea is a level of engaging in the bit that everything else in this game strives for.
Yes, it is a church organ mounted on a tank. The pipes fire missiles, which Gunner drives by playing the keyboard. Flames and cybernetic cherubs fly around to hymns of praise and the smell of incense. There is absolutely no reason for the exorcist to exist, except the fact that it is rocking. Anyone who decided that the Exorcist would be one thing would be responsible for Warhammer, forever.