Summary
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PS2's power enabled developers to create larger, more detailed and fantastic beautiful gaming environments.
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Big Shell and Mallet Island are examples of some of PS2's nicest and most iconic places in the game.
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Zanarkand and Vice City Showcase visually striking and memorable landscapes that captivate players.
Although the original Playstation opened the eyes of players for the promise of 3D games, it was only with the graphic leap that was granted by Playstation 2's superior hardware that players began to grab the type of beauty that had been released for everyone to see.
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With PS2, the developers served the power to make ever larger, more detailed and shiny. However, none of it would have worked, if they had not put all the arts they had to work, but fortunately for anyone who cares about games, they certainly did. It's time to look at the most beautiful areas from the old old times in Playstation 2.
Not your average shadow moses
The original Metal Gear Solid Puts solid snake in one of the most impossible environments you know. Metal Gear Solid 2: Liberty SonsA game whose plot is largely parallel to the first game, initially puts a player in a tanker in the middle of heavy rain.
It seems that Snake just can't get an assignment on a good day, but then the game draws as much as 180 ° and takes players to Big Shell, a beautiful sunlit complex in the middle of the sea. The colors are warm, and players can almost smell the sea breeze, but none of it affects any of the dangers in the game. The large shell is one of the most interesting evil places in games – and the second most iconic place in the entire series.
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Rabanastre (Final Fantasy 12)
The largest city (players are allowed to explore) in Final Fantasy
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Now that's how you bend your game.
There are many large cities that players get to experience in Final fantasy series, but no one as good as they get to experience Rabanastre in Final Fantasy XII. This is the first time players will be free to roam in a city – and in the true sense of the word, which means they can use the main character's 3D view to look at what detail they may want to focus on. And details are abundant.
Rabanastre not only looks like a real city in a fantasy town; It feels like a real city, with a large number of NPCs who go about their business and permeate the place with life. Rabanastre is an excellent mix of graphic and artistic ability.
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Mallet Island (Devil May Cry)
A fantasy -villain's dreams
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Too nice for an evil monster.
Most of Mallet Island, the place where the whole The devil can cry takes place, is described as based on Gothic architecture, with Gaudi's Sagrada Familia who seems like an obvious inspiration. Mallet Island is one of the most beautiful villains in play – perhaps even too beautiful for something as bad as Mundus to live in.
Both its internal and outer areas are extremely breathtaking and still manage to feel original, despite their popular inspiration. But without doubt a superior game in most other senses, Devil May Cry 2 It is not possible to deliver any area that is half as memorable as Lair of Mundus from the original game.
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Zanarkand (Final Fantasy 10)
Past and present
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Beautiful even after its destruction.
Zanarkand is the most important place in Final Fantasy X, But ironically, a place that players only visits seconds after its deletion visits, and long after it. Still, both through the game's star first FMV -Cutcene and the little game players get to experience in it already at the beginning of the game, leaves the fairly brand.
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Then players visit it again later in the game, when it has been long enough that they will feel a sense of nostalgia for a home they had never really had in the first place. It is only possible because the original version of Zanarkand was so beautiful that it is just crushing to see it lying in ruins, with players who realize that they will never experience it again as it was meant – and yet, even these ruins are quite vision.
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Bolivia (Tomb Raider Legend)
A beautiful return to form
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Open World Tomb Raiding never looked so good.
The previous game in the series, Tomb Raider: The Angel of DarknessUnfortunately, failed to create both compelling games and stylish new environments-a disappointment, especially for a game that took place in Paris, of all places.
Still, Legend Come back with revenge and put all cards on the table in Bolivia, the first level of the game, which shows a variety both beautifully realized exterior and internal areas that immediately convinced players that the series was in good hands. Bolivia remains very comfortable for the eyes, whether in its graphically improved Xbox 360 version or the “regular” PS2 one.
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Vice City (Grand Theft Auto: Vice City)
It's about these neon lights
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GTA 6 could better regain this.
At the technical level there is not so much that distinguishes the visual Grand Theft Auto 3 -A a fantastic look for their time-from them from Vice city. The huge difference here is the beautiful glowing neon lights that permeate the entire city and make this one of the most visually unique and striking games of all time.
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Choosing a specific place would be unfair, as these lamps are everywhere, at least during the night, and they do everything so wonderful. The game is not a hose during the day either, as the beaches and the beach feel that players feel they are on a permanent holiday.
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Shrine of Worship (Shadow of the Colossus)
One of the best headquarters in play
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Cozy even without any doors.
The main character's base for operations is an important and often underestimated part of video games. Before there was the legendary Firelink sanctuary from Dark soulsNormandy from Mass effector Destiny 2last city, that was the shrine, alias the huge tower that works as a home to wander in Shadow of the Colossus.
While the game is full of incredibly beautiful areas, the sanctuary is beautiful from the outside and is one of the few structures in the game that players can actually visit on the inside. This amazing structure is made all the more beautiful because of all the then revolutionary rays of light coming in.
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Pretty much anywhere (ICO)
Absolutely visual party
ICO
- Published
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September 24, 2001
Unfortunately, many players in the United States who assess a game after the cover will pass on one of the nicest games in history, as an ironic fate of fate caused it to have one of the worst looks of official gaming art ever made there on the box to attract players to buy the game.
But not the most technically advanced title at first sight, ICOA game that came out relatively early in Playstation 2's life cycle is still one of the best to watch. There is not a single area in this game that could not serve as a beautiful painting, with permission from Team ICO's unmatched commitment to just make the most atmospheric images in games.
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