Best weapon against the lighting in Helldivers 2

The lighting in Helldivers 2 Presents a unique challenge for players. They have a bit of both Automaton and Termid -DNA in their list – they attack with large swarms of weak feed while heavy devices blast players at a distance with varied weapons. Thankfully, Super Earth's Arsenal is versatile enough to give several solutions to the octopus threat.

The following is a list of weapons that has been shown to be effective against the current line-up of lighting units from Tyranny update. Most of these come from Helldivers 2 Many Warbonds, so players may need to grind out any super credits before they can equip any of the weapons listed here.

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Updated May 25 2025 by Marc Santos: Heart of Democracy Update introduced some balance changes and added three new lighting units and a weapon adjustment system that alleviated many misery related to some unpopular weapons in Helldivers 2. Many of the previously listed weapons here are still good, but new challengers have risen thanks to the update. As such, we have added another three weapons to this guide to better reflect the state of the game.

Request years

The Tenderizer Assault Rifle in Helldivers 2

Among all attack rifles, the tenders are undoubtedly the most versatile against the octopus. It does not have the same armor piercing features as assessors and liberal genomators, but Its injury per shot value is so high that the lack of armor penetration hardly meansEspecially considering how the lighting uses a little for no armor on its infantry units.

This rifle suffers some of its low base magazine size, but it hardly becomes a problem when using any armor with Siege Ready Perk, which increases the speeds for primary weapons transhipment by 30%. If you really don't like how the tenders feel, the sail should be a nice alternative.

Pummels SMG

Pummels in Helldivers 2's Arsenal screen

Submachine weapons (except maybe the knight) are overshadowed by the attack rifle on the lighting. Their low DPs make them feel unhappy against supervisors, and while Pummels from Polar Patriots Warbond have problems killing larger octopus in a newspaper, at least, at least, It may stunning goals for a significant time. This includes the elevated supervisors who use jet packs to skim the battlefield.

If you do assignments that require a goal to be transported over the map, Pummels should see you throughout the way to the end. Just don't expect it to be as deadly as the other weapons here.

Staying shotgun

Halt shotgun in Helldivers 2

Halty shotguns are extremely versatile. Its Flechette -rounds can be blasted through both voiceless and supervisors, and if the team is tormented by jetpack -squid fish, you can switch to anesthetic rounds to temporarily keep the annoying flight units in one place.

To be fair, all other shotguns in Helldivers 2 are extremely effective against the lighting, even switches spray & be variant. However, stop drumfs over the rest simply because it can change ammo types.

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Eruptor explosive sniper rifle

Helldivers 2 - Eruptor State

Marksman Rifle weapons class is of course weak against the lighting. Supervisors have severely armored weak spots, and the voiceless dies quickly no matter where you shoot them. From writing is the best marker/sniper rifle to use against this fraction the outbreak. It can't just take down groups of voiceless and supervisors with ease, It can also destroy parked warp vessels and harvesters. A good outbreak builds in Helldivers 2 Can often take on every enemy that the game has to offer.

The usual diligence rifle is also decent against the lighting. It can pop voiceless heads and break the supervisor armor fairly quickly. But it does not really compare with the other weapons on this list in terms of mortality, and if you really want to play a snike shooter against the octopus, it is best to just use the anti-equipment rifle.

Eruptor is very good at killing meat mobs, and it can also ruin Stingrays/Interlopers.

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Reindeer rifle

Helldivers 2 Plas-101 Purifier Weapon State Armory

The reindeer got a big buff during the second Big Balance update for the game, and that is Currently one of the best weapons to use in Helldivers 2 generally. It can clear groups and supervisors in just a few pictures, and it can swindle and even destroy harvesters with sufficiently firm shots. It can also be used as a fast firearms to break shields in a pinch.

If you are more concerned about managing infantry, scorches should do the job well. However, cleaner wins over the exploding elbow thanks to its larger magazine size and versatility in many different scenarios.

Blitzer Energy Shotgun

ARC-12 Blitzer's statistics in Helldivers 2

Blitzer deserves a decent mention. It's an energy shotgun with Infinite ammunition, auto-target, aoE injury and amazing abilities. While the weapon shoots slowly and has a poor selection, it is an excellent choice for players who want to focus on goals. Blitzer is the perfect Run-and-Gun weapon for the lighting, especially since the majority of this fractional units fight in melee or near-to-the-fun range.

MG-43 Masking guns

MG-43 Masking guns from Helldivers 2's launch trolley

Given how the lighting has no units with heavy armor so far, MG-43 is undoubtedly the most versatile support weapon to use against the lighting. It shreds infantry and harvesters, and while its performance is comparable to the laser cannon and HMG, It kills infantry faster than the former and has better handling than the latter. MG-43 is a real jack of all shops against the octopus, which makes it a very safe choice for players who want all their bases covered.

Sharper and borders

The sharper handheld Flamethrower and Redeemer Machine gun are the best side arm to be used against the lighting. The former can Combustion of voiceless and supervisorswhile the latter can Strip Shields with only a newspaper. Sidearms are mostly backup weapons, and when you really need to back up, these weapons will have your back.

Wiper

Helldivers 2 Torcher

There are very few special weapons in Helldivers 2 From writing, but between this and the dominator, Torcher stands as the clear winner. The Dominator in Helldivers 2 is far too heavy and has too few pictures per newspaper to be viable against hordes of voiceless, and although it can close down supervisors very quickly, Torcher from Freedom's Flames Warbond can do the same, but without weakness to large groups.

One disadvantage of Torcher is its low range, which can make the fighting elevated supervisors difficult. Consider bringing an MG-43, a laser canon or a senator if you are planning to bring this flamer as your main gun.

Liberal carbine

Helldivers 2 Liberator Carbin upgraded

This variant of the standard complaint is arguably the best against the lighting from writing. It uphill the same damage as the default variant, But its fire speed is considerably fasterTo let it shred supervisors, meat mobs and large voiceless swarms with ease, especially when the weapon is equipped for high recoil control through weapons adaptation.

The other Liberator variants also perform well against the lighting, but when it comes to DPS, the carbine wins by a significant margin.

Scythe

Helldivers 2 Scythe Weapon Customization Update

Ljen is not as great against the voiceless, unlike most other weapons, but thanks to the weapons adjustment system and changes in how fire damage is scaled it became a Fantastic all-around weapon against the lighting. Ljen may be equipped with Larger heat sinksIncrease its effective stomach size sharply and make it more suitable for managing larger crowds. Also, Fire is now doing more damage to big goalsWhich makes this weapon good against meat mobs.

Taking either the dagger gun or the laser canon is generally a good idea when bringing a laser -based primary weapon. When you start to get too hot, switch to another laser weapon. This way you can cycle between heat sinks without having to reload.

Breaker shotgun

Helldivers 2 Breaker S&P upgraded

Breaker and all its variants are very effective against voiceless, supervisors and meat mobs. Each of them is about the same in terms of performance (especially when they are adapted with attachments), even if the switch burns wins in pure DPS thanks to its blazing rounds.

Regardless of what Breaker players choose, drummer and complete choke attachments are recommended. The latter can be replaced with a duck -choke for a horizontal pellet spread, but full choke makes the switches more efficient to use against supervisors and meat mobs. Consider bringing a delivery package to use the default switch or burning variant.

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