Put metal equipment solid 2 changed the mythology of the franchise

Summary

  • MGS2 introduced revolutionary elements to the franchise and affected future titles for two decades.

  • Raiden's introduction as the new protagonist changed the series forever.

  • The S3 plan and disclosure of the patriots deepened Loreen and shaped the history of the franchise.

When Metal Gear Solid 2: Liberty Sons Released for Playstation 2 2001, it was not only a sequel to one of PS1's most iconic titles, it was a revolutionary survey of where the industry was heading and is what many consider to be one of the first examples of the postmodern video game. Its intricate and sharply detailed story explores themes for artificial intelligence, identity and information control, and it also made a lot of additions to franchisees that would be felt over the next two decades.

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Metal gear solid 2 were anxious to move all that players had seen on PS1, as well as find ways to change the ways that MGS1 were perceived. Series creator Hideo Kojima introduced some key history elements that would shake the foundation for the franchise forward, as its new characters, narrative elements and plot twists would continue to influence strongly MGS3 And every title in the franchise is moving forward. Whether it was a Lumsk organization that worked behind the scenes or a whole new character that would become an important player in the game's fictional story, Freedom Sons Don't be shy about their intentions to turn the series on the head. This masterful work is currently available on all modern platforms through Metal Gear Master Collection.

1

Raiden's introduction

The new protagonist changed the series forever

With the enormous success of Metal Gear Solid On PS1, the series Protagonist Solid Snake went from a smaller star at NES to one of the biggest gaming icons of all time. This made Kojima's decision to pay tribute to him in the early part of MGS2 To introduce the Raiden as the main character in the game even more daring, when the grizzled edge of solid snake collided with all-business, books mentality in the beginner. It was a fascinating concept, which is largely driven by Kojima's desire to get the audience to see snake outside themselves and how much of a legend he really is.

Raiden's origin was also brilliantly woven into the story, as he was revealed to be a child soldier raised by Solidus, the third clone of Big Boss created from the Les Enfant Terribles project that started in the 1970s. Solidus served as US President under MGS1And binding him to Raiden and further cement his place in the magnificent mythology of the franchise was a brilliant move. Raiden's complicated story would greatly affect his character in future games, as his ties to the gaming events in MGS2 Had a major impact on the rest of the franchise.

2

Liquid's possession of Ocelot's arm

The franchise is leaning into the strange

In a franchise that revolved around the global conflict with nuclear weapons armed by a Bipedal hiking tank and some rather eccentric villains, it was always seen as a little over-the-top in most gaming circles. But with MGS2Kojima leaned even further into her war story outside the wall, as the arm belonging to the deceased fluid could not only have revolver ocelot under the tanker but also change his voice to the dead large boss clone. While previous games in the series had done some strange things, this wonderfully absurd addition would basically change the way Metal equipment driven forward.

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Wascers became more science-fiction driven as opposed to previous iterations, or at least the explanation for their power was rooted in some kind of outrageous science that certainly did not exist. This meant that antagonists such as Vamp and Fortune could exist in the world in credible ways while future villains in the series would follow. Outrageous, larger villains than life as the pain and rage could only exist in Orts Thanks to Liquid's possession of Ocelot. It raised the world of Metal equipment From a slightly grounded spy thriller to full-on Kojima madness, which has a significant impact on each game in the series after.

3

S3 plan

The selection for social sense

During the shocking last hours of Metal gear solid 2The game's real nature and the whole existence begins to come questioned, as Raiden's journey through Arsenal Gear begins to raise some uncomfortable truths about who he can trust, as well as why he is even here to begin with. Orchestration of the events to recreate the event on Shadow Moses Island from MGS1The patriots wanted to use the S3 plan as a way to control the population and investigate how well the public could be manipulated.

Originally, it is believed to stand for solid snake simulation, it is revealed to be responsible for the selection for social sense, as the patriots' desire to control information and creating contexts that suit the story they want to tell is the whole reason that the game exists. It adds additional contexts to MGS1As the patriots look at these events develop, and their flagrant crimes against humanity are clarified by the end of Freedom Sons. The S3 plan was the coming party for the patriots, as it would lead directly to their origin being extended during MGS3 and their turn as lead antagonists of Metal Gear Solid 4: Patriots Weapon.

4

The disclosure of the patriots

A group of mighty people who have checked history

After Naomi Hunter is revealed as a traitor during the end of Metal Gear Solid 1Colonel Campbell suspects that she may be part of “another group”, a subtle implication, but one that showed how much Lore and mythology that Kojima created expanded. Although not confirmed, Campbell probably talked about Patriots, a secret organization consisting of powerful, influential people who began after WW2 as philosophers.

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Led by the Wisemen Committee, their attempts began to control and influence American history and have complete control over the population with subtle events that expanded to much more dangerous territory. At the time of Metal gear solid 2They had changed their names to the patriots and tried to use all tools at their disposal to complete their mission. Although they first appeared in MGS2They are strengthened as one of the most long -term antagonists of the franchise, as they played an important role in almost every single event in the series' fictional history. Kojima changed basic whole course Metal equipment History with the patriots, a trait that would lead the series to its final main line with Phantom pain 2015.

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