IN Twisted towersThe player must fight himself through a nightly amusement park to save his love interest. Along the way, they will meet murderous animatronics that will chase them at the request of the tower's master, the scary and mysterious Mr. Twister. As shown in Twisted towers Demo currently available for download on Steam, players will have access to various weapons to help cancel these scary opponents.
Right at the entrance to the titular Twisted Tower, the player gets a toy hammer that would not look out in his place in a “test of strength” carnival game for melee attacks, and when they dare deeper into the haunted attraction, they will to discover different weapons with different functions. In accordance with the overall carnival theme for Twisted towersThese weapons are toys but are no less effective in tearing through packaging with evil animatronics. In a new interview with Game Rant, Twisted towers Art Director and Project Manager Thomas Brush said that the game's development team spent their time finding old toy guns on Google images for references to the base's main character Tiny's various weapons on
Specific elements such as rubber bands, bullets, cheap wooden handles, plastic tips, painted tin and darts were all that the team looked at to give Twisted towers Its carnival feeling. Brush, however, noted that this approach had the disadvantage that the weapons did not feel as powerful as the more conventional firearms of other games. To counteract this, the brush and team used at the Atmos Games Sound design to give Twisted towersThe fight the weight they were aiming for.
Twisted Towers weapons are based on old school toys
They would simply use regular FPS gun sounds when the weapons were fired, with subtle toy sounds at the end or during transhipment animations. For example, Miss Rubber sounds a gun as a normal firearm when shot, with a stretching rubber band heard when the player puts more ammunition. Brush described his team's attitude towards the weapons, said Brush,
“The problem with this is that at least on the surface you will have a weapon that does not feel punchy or powerful because it is stuck with tin and rubber bands. Sure the gun can look fun and interesting, but it doesn't feel good to shoot, And there is no fun in it. Used actual gun sound with subtle toy sounds at the end of sound, or during transhipment animations.
The result of this is an atmospheric experience that combines the dirty horror Biohock With the whimsical images from Disneyland or a Tim Burton movie, both of which were the main sources of brush while they did Twisted towers. There is currently no release date for the game but players can try some of Twisted towersDECEPLOY TOYLike Arsenal in the available steam demonstration.